If you’re only using Medivac for coordinated movements, that is a huge waste in its value. Medivac for me is primarily a shield/reposition first, and that is especially important for teams that aren’t coordinated and won’t/can’t peel for you. The ferrying around other people is just a really cool bonus.
You get a helluva lot more value out of being able to be much more aggressive in your healing, staying alive, and continuing to heal than a stimmed mage. There are many games where I will pick Medivac even when we have AA heroes because it’s just that useful for me. Of course rage pinging individuals who won’t take reinforcements when they have literally nothing else to do while at the spawn never gets old though.
Clear! is indeed a weird talent, but the early game where you are building stacks isn’t really that consequential. Calling it a trap is just bizarre to me. It’s always had good win rates. Battles happen frequently enough if you’re following the group that you get really good grenade triggers without needing to restrain too much. And the 3 seconds/extra radius really allows you to use it as an initiating ability to build up blast shield.
I’d say the only talent that is a not great talent is trauma trigger because of its inconsistency in getting value out of the proc, but the self heal is still nice.
But really, talents are kind of secondary. Playing Morales is more about the mechanics, energy management, and triage. Someone like Fan who in general has great mechanical ability is still awful at her because his sense of triage is dreadful, he doesn’t know how to properly use her CDs in a team environment, and he doesn’t know how to manage energy.
I outlined in this post some of the things I notice in how people play Morales badly: