Hello, I’d like to expand my healer roster because now that Rehgar has been nerfed, Stukov is almost always banned. Usually I can go Anduin and Brightwing but lately BW has been banned a lot and Anduin has a high chance of being taken by the enemy. I’m not confident enough in other healers so I’d like to ask for some help about Morales.
What build do you recommend? Are there any talents that are trap or useless?
Who should I look out for in draft?
Any general tips on how I should play her? Like do I constantly change Q target or do I stick to one target?
In my book, the lvl 1 Clear! talent is a trap. Hitting enemies for energy is already risky, but to then tie a quest to it, it causes players to try to spam grenade for dings and not when it is needed to peel or combo or whatnot.
Speaking of, her grenade can go past the enemy target and detonate it to knock enemies back. So she can help “hook” an enemy by knocking them into range of another ally, like diablo, that doesnt have the threat of range like garrosh or stitches do
As far as stick vs switch targets goes, that’s more an answer on how you build her. If you have a decent frontline to hise behind, I’d suggest aa build to sustain that energy; if you don’t, then use the passive regen talent and pause a few moments between targets.
Medic is usually strained by resources and has to anticipate big fights to let her energy refill rather than trying to top allies off through mundane damage; its not uncommon for medic play to go into a fight at low energy, fail to sustain the team, and then fault the hero as bad, complain her, and “never” play her again.
She is stale in that her talents don’t change too much about her, so imo it’s largely a matter of preference on her resource control, and learning how to stay alive if/when the “mocus foralas” happens and everyone is all trying to kill you while you full-hp allies stand around and watch
medivac is a bit underrated for non-juice pirate play, but it also is essentially a “medihv portal” where some players won’t take it, so even stim on a mage might get more “value”
icy-veins com (you can google search icy veins, then go to more games on the top and find heroes)
Icy-Veins is my go to for all HOTS builds. People who play/played professionally provide the input and they update their website regularly depending on the heroes.
As for my personal opinion, Morales can be an AMAZING healer, but she is very low on the tier list due to how many counters she has… and she has a lot of them. But again, given the right team comp, and she is a monster.
My suggestion, is check out icy veins for any and all heroes. Use their guides as exactly that. A guide. Not a “This is the only build or you suck”. The people who update these builds again are in masters easily. They tend to be better than most, so they take talents that they do well with and are most likely better, however if you cannot use that talent to it’s full potential, then you might want to look into a different talent on whatever level you are looking at.
I’m pretty sure the OP knows Icy-Veins exists. If I’m asking about hero advice, I will look at that site and post here too. These forums have quite a few masters players and you can get in depth and more specific situational advice on builds and playstyle than you can from any website.
Greetings, I happen to not hate my life when I play moralas! Here some tops lol
[T1131323,LtMorales] This is generally my go to build.
Caduceus Feedback is fairly powerful. As long as your auto attacking constantly, It will provide almost as much energy as your spending meaning you can heal for a long time and you can stay above 60% energy for a long time for First Responder at 16.
The talents at 4 and 7 together will give you quite a lot of survivability which is useful sense you’ll be in AA range all the time.
Some other things you can consider if you feel its to dangerous to be in AA range all the time…
For the most part, moralas doesn’t have dead talents. Just some that are more situational then others. As long as theres some rhyme or reason to it, you can kind of pick what ever you want. Some exceptions tho.
Clear! is not something id ever default pick sense you generally only need 1 nade to get things done so the cooldown reduction doesn’t do much. That being said, spamming knock backs can really mess up someone like drain life guldan or a garrosh.
Trauma Trigger is just overly clunky. The armor frequently comes when you dont want it to. Cellular Reactor does a lot of what it does but also gives you tons of free energy as well.
Blast Shield is slightly more useful then Trauma Trigger but there are not many times when spamming nade to build up a big shield is worth the risk of it being on cooldown for when you need it. Especially in the late game.
Stim targets! You also want to make sure your adequately protected from dive. Particularly dive with CC. I do also recommend playing with a friend on moralas sense both her ults can require a but of coordination.
Moralas’s biggest strength is her ability to counteract enemies focusing someone. For the most part, you want to be healing whoever is getting focused but be aware that who is being focused will change at a moments notice and the faster you react, the better.
If a melee is right on top of you, don’t shoot nade directly at them. There is a shot delay before you can detonate it and will just knock the enemy in to you. Instead, shoot the nade diagonally. This will give it enough time to arm that you can peel for your self.
Medivac is not terrible but never pick it unless your playing with a coordinated team whos willing to listen to you. Every time someone has to back, you want to fairy them back with Reinforcements and be on the look out for situations where instantly going to the other end of the map will not only save walking time but will benefit from the enemy team not being able to respond right away.
You can use medi drone (level 7 talent) on your self. Its a good way to not die or heal very fast out of combat. Medi drone also works when your just healing an injured minion or something.
And finally, I cant stress enough how important it is to practice good positioning with moralas. You and your team will live and die entirely based on your positioning. More so then any other healer. Use corners and walls to protect your self, play with vision, and have a good understanding of how the enemy wants to get to you and what to do to avoid that.
I like the looks of Caduceous too, but I wanna know what you think of Life Support with First Responder? Also I see that you like Medi drone, but I feel like I should be using my W on people who’s about to die and that means my Q should already be on them, so do you recommend Vanadium or Physical for more general situations? I like the passive from Vanadium on first glance.
Thank you, I’m aware of Icy Veins guide, I’m just asking here to have a broader perspective on her
All of her 7s are pretty good. If theres an annoying CC, by all means counter it.
I mostly mentioned medi drone sense its my favorite and it lets you sustain your self when your team isn’t backing up up or you fumble your positioning.
I’d recommend you look through heroes profile in the masters category on morales and look up whoever is playing her in masters with positive winrates then download several replays! I was able to look at various pro players using this method. No longer do we have to dig through so much reading material.
If you’re only using Medivac for coordinated movements, that is a huge waste in its value. Medivac for me is primarily a shield/reposition first, and that is especially important for teams that aren’t coordinated and won’t/can’t peel for you. The ferrying around other people is just a really cool bonus.
You get a helluva lot more value out of being able to be much more aggressive in your healing, staying alive, and continuing to heal than a stimmed mage. There are many games where I will pick Medivac even when we have AA heroes because it’s just that useful for me. Of course rage pinging individuals who won’t take reinforcements when they have literally nothing else to do while at the spawn never gets old though.
Clear! is indeed a weird talent, but the early game where you are building stacks isn’t really that consequential. Calling it a trap is just bizarre to me. It’s always had good win rates. Battles happen frequently enough if you’re following the group that you get really good grenade triggers without needing to restrain too much. And the 3 seconds/extra radius really allows you to use it as an initiating ability to build up blast shield.
I’d say the only talent that is a not great talent is trauma trigger because of its inconsistency in getting value out of the proc, but the self heal is still nice.
But really, talents are kind of secondary. Playing Morales is more about the mechanics, energy management, and triage. Someone like Fan who in general has great mechanical ability is still awful at her because his sense of triage is dreadful, he doesn’t know how to properly use her CDs in a team environment, and he doesn’t know how to manage energy.
I outlined in this post some of the things I notice in how people play Morales badly:
Medic is one of the worst ally-side heroes I’ve had with my play experience. Of the times I get allied medics that take Clear! they tend to build entirely around grenade, get hits/stacks when it disrupts an ally combo and effectively end up saving more enemies than allies due to poor energy recovery and bad boops. A quest talent is better when players already have the skill to make use of it, rather than it being the choice for them to ‘learn’ that they haven’t, oddly enough, already mastered the hero.
Since the topic is asking for a guide, players with less experience with a hero are going to have a different perspective than those with more play experience; until players get a better feel for the range/timing/potential of grenade, it’s a ‘trap’ if they rely too much on that instead of using other builds while they’re getting that experience since they’ll more than likely get better energy control with the other lvl 1 and not be as tempted to spam for dings or think "oh, I’m out of energy, I should hit that cluster of enemies conveniently grouped in mei’s blizzard so I’ll get some energy back.
I’m (sort of) glad I’m not alone with this. I recently had the most annoying game ever as Jaina with a full Grenade Build ally Lt. Morales and to make it worse a Diablo.
So the majority of the time both of these heroes kept flipping and booping the enemy out of my skill shots, my ROF ult, even my AA’s. It was so completely frustrating that I went and disabled my chat as I felt I might be temped to, well, explode.
They tried, but I was top damage on both teams. It meant little as I wasn’t getting the kills from it as both Morales and Diablo would often save them from a wave of Blizzard or Cone of Cold that would have ended them. I can’t remember who the other damage was on my team but I think they were lower than Diablo as they got so frustrated with the booping and flipping they just went and lanned for much of the game. Can’t say I blamed them.
It might be frustrating, but the disruption potentially goes both ways.
Even with how badly people play grenades, its win rate isn’t abnormally different from the other two. Of course your mileage will vary, but among gold ranked players, Clear! is the higher ranked talent. In Bronze, it’s got a whopping 57% win rate which is insane, I mean is it really a trap? A boop might make you miss out on a skill shot, but it can also combo with a Diablo charge to push an enemy further back into your team. I’ve knocked people out of rings as well as pushed them in.
I remember when people would complain about playing Ana with mobile allies making your life hell. But honestly, I have almost no problems adjusting for that. What makes my life hell is playing against the Morales, Junkrat, Diablo teams.
I’ve had people complain something along those lines too. Though my intention is never to screw people over, I’m just doing my job to heal people, and if I’m out of energy, and need to save someone, yes I absolutely will fire that grenade. It’s also not that hard to wait a second for the Blizzard to complete its stun before firing.