Lifeweaver Concept [Overwatch]

Lifeweaver

Title: Free Spirit
Role: Ranged Healer
Difficulty: Medium
Franchise: Overwatch
Attack type: Ranged
Health: 1450
Health regen: 3.2
Resource: Bloom
Unit radius: 0.8125
Attack speed: 4.5
Attack range: 5.5
Attack damage: 16

Q - Healing Blossom - 0.25 seconds - Throw a Healing Blossom at an ally within 7 range, restoring health 115 increased by your Bloom charge.

W - Petal Projection - 10 seconds - Vector Targeting. Launch a petal barrier that quickly moves forward pushing back any enemies it hits and dealing 45 damage. Upon reaching up to 8 units traveling 4 units per second, it stops and persists for another 4 seconds. 5 unit cast range. 850hp.

E - Rejuvenating Dash - 6 seconds - Dash 3 units, restoring 10% of your maximum health.

Trait - Bloom - Your Bloom passively charges 25% per second, up to 100%. Upon using Healing Blossom, consume your Bloom and increase its healing by the consumed Bloom charge.
Passive: You can move while attacking. Upon dying, drop a Healing Blossom with 100% Bloom.
Petal Projection Destruction - Press D to destroy all active Petal Projections

R1 - Life Grip - 40 seconds - Pull an ally to you within 10 units, making them invulnerable and restoring 700hp to them.

R2 - Tree of Life - 60 seconds - Raise a tree of Biolight, restoring 350hp to allies within a medium range every 1.5 seconds. 2000hp. Can be pushed by Petal Projection

Lvl 1
Spring Flowers - Using Healing Bloom on an ally different to the last instantly restores 30% Bloom.
Herbal Remedy - Healing Blossom heals for 40% of its healing over 3 seconds.
Biolight - Gain a shield equal to 15% of your health that recharges over 3 seconds after not taking damage for 2 seconds. Passive: Increase the range of Rejuvenating Dash by 25%.

Lvl 4
Pesticides - Healing Blossom causes the ally to deal 13 damage around them for 3 seconds, with its damage increased by the consumed Bloom.
Thorn Volley - Basic attack damage increases by 20% while above 75% Bloom.
Full Blossom - Using Healing Blossom with 100% Bloom increases the healing by 15%, or 30% if the target is below 50% health.

Lvl 7
Flowerbed - Increase Bloom capacity by 20%, but each Healing Blossom still only consumes maximum 100% Bloom.
Dashing Light - Increase Rejuvenating Dash healing based on your Bloom. Passive: Rejuvenating Dash also grants an immediate 25% Bloom
Farther Reach - Petal Projection travels up to 50% further. While stationary, Petal Projection gradually grows up to 35% larger over 4 seconds.

Lvl 13
Botany Knowledge - 30 seconds - Instantly Recharge Bloom and cause your next Healing Blossom to make the target unstoppable for 0.75 seconds.
Slay - Using Rejuvenating Dash increases Healing Blossom and attack range by 40% for 4 seconds.
Death from Life - Enemies hit by Petal Projection while in motion have their armour reduced by 15 for 3 seconds. Upon destruction, Petal Projection leaves a 1.5 unit range area that deals 120 damage per second for 3 seconds.

Lvl 16
Growth Accelerant - 60 seconds - Activate to make Bloom charge 100% faster and increase spell power by 30% for 4 seconds
Petal Power - Gain a second charge of Petal Projection. Decrease the cooldown of Petal Projection by 0.75 seconds for each enemy hit, doubled against heroes.
Grand Entrance - After finishing Rejuvenating dash, all allies within a 4 unit range receive 35% increased healing and all enemies receive 35% less healing for 3 seconds.

Lvl 20
Personal Growth (R1) - Life Grip cooldown recharges faster based on your Bloom.
Eternal Forest (R2) - Increase the health and duration of Tree of Life by 50%. After Tree of Life expires, a seed is planted with 750hp. After 8 seconds, it regrows into the Tree of Life.
Life Weaver - Gain two extra charges of Rejuvenating Dash. Using Rejuvenating Dash throws a Healing Blossom with your current Bloom at the nearest lowest health ally.
Petal Platform - 30 second cooldown - Raise yourself onto a platform with 1250hp that once broken, you return to the ground. While in the air, passively throw a Healing Blossom that doesn’t consume your Bloom charge to the nearest lowest health ally within range, including yourself every 0.5 seconds.