Let's talk about Murky

In my experience, the first portion tends to come up by lvl 7, unless the entire enemy team consists of ranged AA. If I’m laning against a tank, support, or ANY melee, it’s up by 5-6

If it’s not coming up, it’s because you are repeatedly getting killed in the lane, which also means you aren’t getting any value from LtD.

The largest drawback to LtD is that it effectively forces you into a more PvE role the entire game until 20, at which point you carry the game with whichever lvl 20 talent you pick.

Slime Time’s drawback is that it does take a short bit for the first portion to come online, but once it is, you are good for the rest of the game, AND you even get a bit extra (5% extra slow isn’t much, but it has made the difference between getting a kill and someone getting away a number of times).

Tufferfish is upfront - While it’s overall sustain damage is behind the other 2 options, the burst damage, AND the armor makes it a viable talent.

Especially the armor. While it’s only good against mages in lane, in a team fight, the enemy team RARELY has the awareness and cooridination to AA the fish. When the fish dies in a teamfight, 99% of the time it’s because someone used an AoE on it (Or, more often, on Murky when he’s going in for an Octo). Tufferfish helps to ensure that Pufferfish goes off in a teamfight, and that 50% extra damage ensures the death of most squishy heroes outright.

All 3 talents have their place now (Unlike before the LtD buff, when both Tufferfish AND Slime Time outpreformed it by a decent amount, making LtD a meme talent combined with the lvl 20 march talent).

Really, the ONLY talent that Murky has that is inferior in almost every situation now is Egg Shell, and that’s solely because it requires Murky to die to receive the most benefit out of it.

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You must have far different games than I.

Nah, I just always find myself against people who can kill me if I try to get stacks.

If I don’t try to get stacks, keeping lane pushed out of my towers and doing other things is easy.

Getting stacks until I have some survivablity is really hard.

And that’s what I see when I see others playing Murky. Typically the quest seems to not come online until level 15+.

But it doesn’t?

Eh, I’d add Egg Hunt to that. Although I can see why one would disagree… I don’t see why you would ever take it over Fish Eye if you wanted vision, and A Fishy Deal if you wanted to merc.

If Mercs attacked it, it would be interesting, as it would make taking allied camps easier (like A Fishy Deal) without need to get stacks… But it would not be viable for taking enemy camps (which is where A Fishy Deal (all bribe talents really) shines imo).

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You both make good points.

I’m rethinking Tufferfish now. I forgot that it’s not just spell shield, but also damage bonus. That probably makes it the best pick for level 4.

I think Slime Time is by far the worst pick. My win rate is the worst with that pick, and I can’t even begin to stack it until I get Octograb. Sometimes the game ends without even completing the first part of the quest. The most frustrating part is that you need to slime a target that’s already slimed, so even if you’re winning, you could be killing the target before the second slime in a team fight and you’re not stacking. And if you miss the 2nd slime, it wears off by the 3rd slime, so you need to wait until the 4th slime to try for another stack. That’s 16 seconds wasted.

What I like about Living the dream is that it also empowers your first slime and also pufferfish on nonslimed targets. So you can clear a wave with a pufferfish without even sliming any of the minions.

I love playing murky too. I am sad to say that he isn’t always the right choice to play against enemy. When I play him, got to safely place the puff fish or he’s just not that useful.