When you really get down to it, fighting games and Mobas have alot in common. Many of the stratiges used by pro players can apply here for the most part. Ill me using examples from smash brothers for the most part sense thats what I play but what I say here will apply to virtually any fighting game.
There are 3 main phases in most fighting games; The neutral, Advantage, and Disadvantage. Understanding these 3 phases is paramount to the strategy involved in these games.
Advantage and Disadvantage
These are pretty self explanatory. Disadvantage is when you are essentially getting rekt and Advantage is where you are doing the recking. The person in advantage will generally be in control their opponent and will have many options at their disposal while being in disadvantage means the opposite is happening.
Heres an easy example. You’ve got a Kaelthas who has already used all his cooldowns and you’ve got a Tracer who’s hitting him.
In this extreme scenario, Tracer essentially nothing to worry about. KT is unable to fight back and Tracer is at her most powerful when shes got a helpless target to chase. Tracer can choose to beat down KT or run away to do something else. She can use her bomb or not use her bomb and any number of dashes.
KT on the other hand can really only try to survive until a cooldown becomes available or attempt to run to safety.
Tracer is in the advantage state while KT is in disadvantage.
The neutral
Also known as footsies, The neutral is where it gets alot more complicated. The neutral is when both parties are in neither advantage or disadvantage. While in this state, both parties are seeking ways to gain the advantage through starting a combo with a stray hit or by sneaking in enough damage that any fight would be in your favor.
Now fighting games and mobas are mechanically very different from each other. For one, in fighting games, every attack essentially has baked in CC meaning a single hit can lead to a death while in a moba, a single stray auto attack will often not lead to anything. Theres also more then 2 players (most of the time) and getting a kill is not how you win a game. A vast majority of a moba game will be played in the neutral (in a macro sense) where players try to get a good engage or just do alot of poke damage so understanding how the neutral generally plays out is important.
In fighting games every fighter has an invisible area around them that if entered, you will be in range of something dangerous. In hots, these hypothetical danger circles exist aswel and your goal in fights should be to abuse your danger zone while minimizing your opponents as much as possible. These circles can shrink and grow and become more or less dangerous due to many different factors.
For example, heres Hanzo at one of the curse hallow tributes.
https://gyazo.com/681b2d78c78025b3f8a36953d23d2b5a
red represents his auto attack range
blue is his storm bow (Q) range
green is where scatter arrow (W) can hit with all 5 arrows
These are his hypothetical danger circles are. If you are only standing in the blue circle to the right of the tribute you will only with in range of a Q and wont take much damage however if you are in any of those places where circles (and the green zones) overlap then you are in danger of taking alot of damage and being put in to disadvantage state.
Where all this information is most important is when CC and tanks are involved.
https://gyazo.com/48c23d8a7e19181d64db52897bd51994
This is the range of Blessed shield. Johanna’s 1.5 second stun. If this hits you its very likely that the rest of Johanna’s team will move their danger zones on to you and will kill you. When tanks or any other form of easy crowd control is involved you need to visualize the range of those abilites at all times. Its hard and sometimes even impossible to visualize every heroes danger circle at once. When this happens you will need to prioritize just a few of the most important ones and just rely on your team and good positioning to deal with the others.
Another important thing to understand when trying to visualize these areas is mobility. There is alot of mobility that you cant reasonably react to. For these, the range of these danger circles is not just the range of their big damage but the range of that damage plus their mobility. Take Genji for example. His shurikens want melee range to get the most damage but thats not where you should be focusing on. Sense his dash is fairly instant, you want the range of his dash to be what you are thinking about.
In the beginning this clip I (whitemane) am focused only on the range of KTZs chain and Blaze’s dash so I am careful to stay out of those circles. Then, nova gets hit by both the chain and Blaze’s dash.
Now that both these abilites are on cooldown I am in advantage sens I can out heal any damage that red team could have delt to me so I aggressively run forward In order to get my healing done.
As long as KTZ’s chain is on cooldown I am fairly safe so I keep attacking.
Now for some mistakes. Im on a bit of a power trip here after saving nova from a KTZ combo + all the other stuff that happened before so I stay forward even when Blaze’s stun comes off cooldown. Fortunately, that was aimed at diablo. I hear KTZ land chains on Diablo so I start trying to juke them but they never come because he was CC’d by diablo. After that all 4 enemies are put back in to disadvantage so we chase them.
I see Blaze get CC’d again and I run up to do as much damage as I can but forget about KTZ again and die. ops.
Had I stayed back or standed above Diablo and D.va there I would have had a chance to avoid KTZ again and we could have continued our 4v5 but alas. : P
Heres how neutral is played out in smash if anyone is interested.
For reference on some of the words used in the vid.
A whiff is a missed attack
A punish is an attempt to put someone in disadvantage
Spacing (or spaced) is essentially playing around the danger circles previously mentioned
Well there ya go! I plan on making an extremely in depth whitemane guide at some point but idk if i have the “street cred” or writing skills to do so effectively so this is kind of a test pilot.
Do I suck at making guides? (probably) but i hope i helped at least someone.