I don’t care what ppl main, it won’t make them good, or allknowing, or unquestionable or neverwrongs by default.
Same with Lava Wave for me. And Lava Wave does it for most high mmr ppl.
Redherring. No one talked about lvl 20+, but if you brought it up, +4% on most things is still meaningful.
Does it matter? Lava Wave clear and entire lane not jsut a single wave, what you can do during Lava Wave as well.
Not caring about statistical success is just ignorance.
And yes, Lava Wave is better not just at Master rank, but everywhere else as well. That’s why SS got buffed and buffed over the years.
And if the enemy goes to the lane Rag cleared, that’s already value for Rag. Now the enemy defends what he did with a singel button press while his team can push elsewhere. Or they split and die uneven.
This?
Or this?
As I said, 1 wave =/= an entire lane.
And the enemy laner sitting in the lavawaved lane is win for Rag.
Practice is what the wirnates are, you claiming a sololaner clearing a wave is better is theory.
summons grant xp for any units they last hit – same as any ability that kills minions. The trait demons have ‘demonic smite’ to one-shot minions to guarantee some xp. So yes, amzo does get xp this way, even if it doens’t end up being the whole wave. Then again, he can also toss globes cross-lane anyway, so his ability to multi-soak xp waves is still there, and at shorter intervals than wave.
Isn’t it a fair trade for sacroficing teamfight presence on an rather squishy bruiser? In fact I wouldn’t mind, if they nerf Lava wave, but as Shia already said I would like to see other buffs to Rag as a compensation.
Ok, i didn’t know that so the minion becomes like a last hitting DotA hero. not that big of a deal. Azmo still isn’t WAY of the charts like a lava wave rag.
Then why people pick Azmodan more often than Ragnaros, if lava Rag is “way of the charts”? At least around silver-gold I see way more Azmodans, but I don’t remember, when I saw the last rag.
Because his Q hits like a truck. or was it fixed now? probably also because he’s abit easier to play in his physical body than ragnaros is. without his ult i mean.
If he has stacks, he can still hit like a truck,yes. But if Lava wave Rag is so good like you said, why doesn’t he increase in popularity compared to others? I don’t see Rag much often.
Silver-gold players arguing about ragnaros (lavawave) being to strong is funny to me. Ragnaros is one of the weakest bruisers there are right now. You need to wait for 120 seconds for one single lava wave and you got a way lower impact in teamfights with that ult.
There is a reason that Ragnaros is almost never picked in high ranked games. He just is not good at the moment. So many heroes who can waveclear so quick and got more powerful ults for teamfights than rag does.
I think this is a very important point right here. Gotta look at the whole package.
Yes you’re right, with the click of a button you undo a ton of split push effort generated by the enemy team. To be honest it’s quite fun to have an all powerful spell at your disposal that creates big moments.
Once that moment passes though, you spend the next hundred odd seconds playing as a mediocre hero that’s totally outclassed by any other bruiser in the game.
That’s not entirely true though. Sure he struggles to compete with other bruiser, but it’s just because he feels more like an melee assassine than a bruiser. His AA can hit pretty hard and all his abilitys are aoe, so he can do a lot of damage, he also has an % dmg talent for Q at 16, but he paid the price in sustain for that. I usually consider Ragnaros in my comp, if:
we need more aoe / wave clear
we have enough cc, because Rag has no cc, except the slow talent (4) and SS.
we have already a solid frontline (usually Uther is a good partner)
Good change to Lava wave would be making minions less rewarding. Like come on … first tower near gate at 3 lines map gives only 100 exp. It is equivalent of 2,5 starting minions despite that tower alone would be able to kill whole wave of minion alone.
It xp values seem strange at first glance. However from a game perspective, a tower doesnt need to provide a lot of xp because it has a ton of strategic value. The gate, fountain and globe minions provide zero xp, but they’re still worth killing due to their strategic strength.
It’s important to place a lot of value on killing minions as it fleshes out an entire map. There needs to be a compelling enough reason for people to roam the map as it creates depth to the game.
Youre fighting a 5v5 at the objective and there is no clear winner. However, the fight is temporarily forced to become 4v5 because one of the enemy heroes needs to break away to collect minions that are crashing into his towers. This creates a window of opportunity for your team. Congrats, you won a team fight through sheer strategy as opposed to micro gameplay.
Without all that sweet, sweet xp, they might be willing to just keep fighting at the objective because the minions don’t matter.
Look Lava wave is broken in some aspects i do concur, but OP you are forgetting about one massively important thing. Ragnaros cannot sub as a tank, and even though he can save towers with his trait and use it for team fights, hes not really all that tanky. Additionally you have other issues to consider. Like since all ability kills automatically absorb exp, do you even understand the amount of work the devs would have to do, to fix it for one particular ability in the game? or as you said to “half it”. The way to beat all siegers isn’t more sieging its getting important kills during team fights. If its risky for them to lane then they won’t do it. Another thing you’re missing is ragnaros isn’t as strong on most two lane maps for various reasons. In hanamura his trait doesn’t reach the center of the map and so he has to physically be there unless its at the lane top or at the lane bottom. In battlefield of eternity he can’t even pretend to defend obj unless its in good spots for him. Braxis he is only good for halting the zerg wave, and the rest he’s so-so at. He as a character is not OP, and neither is his lava wave unless you don’t know how to counter it. But of course i’m sure you’re the type that tries to counter lane him in the lane, he’s had control of the entire game instead of like, i don’t know killing him?
There was a common agreement on how weak Volskaya objective was, and it made the game last much longer than intended, but personally I never saw this as a problem because it gave some freedom and different avenues of winning, and added some variety to the whole drafting process making each match a slightly different experience.
Very similar to stalling the objective on purpose when you have Abathur, knowing the enemy is progressively at a greater loss the longer it takes. Also the approach to abandoning the first objective on Infernal Shrines while double soaking on Xul.
It’s great that each map doesn’t feel entirely the same, which affects lava wave to a degree. AV cavalry riders for example don’t expire, they have a fixed health bar whereas on the Spider Tomb the big monsters lose health over time, and sometimes in the late game completely expire before crossing the map.
Lava Wave mostly isn’t, but can be very impactful, but it is map diversity which makes it interesting, so I really hate it when people complain how they hate BHB or other two lane maps. In fact different maps are the only thing keeping some heroes relatively in check, or allows them to shine. If he eliminated all the 2 lane maps from the game, Nazeebo would be closer to 60% winrate, while now he is slowly stabilizing around 55%.
Keep in mind, that filtering only for 1 patch with Masters-only is pretty low sample size and quite unreliable. That’s why I would focus on more patches, gives a clearer picture imo. He’s the 5th highest in the last three, so pretty successful, just not popular. Understandable, since both him (and Malthael) can feel squishy in unexperienced hands (hence low pop but high winrate imo).
But still… the Bruiser role often have some overbuffed Heroes (Imperius Nerfed, Deathwing Nerfed, Sonya Nerfed, Dva Nerfed, Gazlowe Nerfed, Hogger Nerfed, and so on), so he’s among the top five usually with obviously overperforming and flavour of the month/patch Bruisers.
(Sidenote, Zagara being op also affected Rag in a negative way since both are sololane usually.)
I’m not asking for some big nerfs to LW, but to me, based on the statistics it seems that this Heroic is slightly overperforming.
rag isnt a solo laner and zagara isnt the best at it. Rag will get ABSOLUTELY bodied by any decent solo laner (yrel, rexx, malthael, sonya, gaz, thrall) and most ranged assassins with sustain (raynor, fenix, etc.). Rag is a double laner, just like xul.
Maybe normally, but her disabled form was excellent at it imo.
I personally used Rag at Masters as sololaner, I did really well. Looking at the stats alone, I can’t know for sure how others use him, but I doubt they use him exclusively for double soaking.
well as a rag one trick in masters too, you get legit smashed by other oppressive solos on maps like braxxis and hanamura. He can just clear safely and back off against weaker solos but something like a rexx will just bully you out of lane.