Kiriko Concept (Credit to Superfrycook)

I noticed someone made a Kiriko concept, and felt like fleshing out a more defined version of it! Credit to Superfrycook for the inspiration :slight_smile:

Kiriko

Title: Protector
Role: Support
Difficulty: Medium
Franchise: Overwatch
Attack type: Ranged
Health: 1400
Health regen: 2.3
Resource: Ofuda, 10
Unit radius: 0.625
Attack speed: 1.25
Attack range: 6
Attack damage: 30

Q - Healing Ofuda - 0.5 second - Throw all your Healing Ofuda at the target ally over 2 seconds (2 Ofuda every 0.2 seconds), each restoring 15hp. 7 unit range

W - Protection Suzu - 20 seconds - Throw a Suzu down at the target area, making all allies hit unstoppable for 0.25 seconds. 1.5 unit size Suzu, 4 unit range.

E - Swift Step - 8 seconds - Teleport to the target ally within 7 units.

Trait - Kunai - Can move while attacking.
Passive: Headshot - Standing still while performing a basic attack will cause it to deal 100% increased damage
Passive: Healing Ofuda - Your resource metre is your Healing Ofuda. You can have a maximum of 10, restoring 4 charges per second.

R1 - Kitsune Rush - 80 seconds - Call your Fox spirit to travel forward, travelling 10 units or until hitting an obstacle. Allies who stand in the area gain 50% increased basic attack speed, and for 0.5 seconds after exiting the area. Lasts 5 seconds.

R2 - Kitsune Hunt - 60 seconds - Call your Fox spirit to travel forward, travelling 15 units or until hitting an obstacle. Enemies who stand in the area are slowed by 50% and reduced 75% attack speed, and for 0.5 seconds after exiting the area. Lasts 6 seconds.

Lvl 1
Aim for the Head - Quest (endless): Every other basic attack on an enemy hero while standing still increases Headshot damage bonus by 1%.
Wait until you see me on my Bike - Increase mount speed by 20%. Passive: Increase move speed by 5%
Carried on the Wind - Increase Swift Step range by 1 unit, and reduce its cooldown by 1 second.

Lvl 4
Gentle Rain - Increase maximum Healing Ofuda by 2 and Ofuda thrown to 2 every 0.167 seconds.
Infused with Light - Healing Ofuda restores 10% more hp to allies below 50% hp.
Iced out Sneakers - Using Swift Step makes you and the ally gain 15% increased move speed. Passive: Allies you Swift Step to gain 25% increased healing from you.

Lvl 7
So many Suzu’s - Each ally hit with Protection Suzu reduces its cooldown by 1 second, doubled if it removes a slow, root, or stun.
Feel Better? - Protection Suzu restores 3% of the ally’s maximum health, increased to 6% if it removes a slow, root, or stun.
Readied Blades - After 3 seconds of not basic attacking, your next basic attack deals 20% increased damage. This bonus persists if you are stationary when basic attacking, or after 3 basic attacks.

Lvl 13
Gathering Spirit - Whenever a Healing Ofuda restores health, increase your spell power by 1% for 4 seconds, up to 15%. Refreshes whenever you heal with Healing Ofuda.
Under my Protection - Protection Suzu causes affected allies to be Protected for 1 second.
In the Rhythm - Stationary basic attacks increase basic attack speed by 2% for 1.75 seconds, up to 15%. Stationary basic attacks refresh the duration.
Imbued Kunai - Basic attacks restore 1.5% of your maximum health, and restore 10% of damage dealt through Headshot.

Lvl 16
Target Practice - Basic attacking enemy heroes increases basic attack damage by 5, up to 50. Attacking a non-hero resets this.
Jumper - Using Swift Step allows you to use it again within 1 second to a different target within 50% of its maximum range.
Guardian - Increase Protection Suzu area and range by 50%. Increase unstoppable duration to 1.5 seconds.

Lvl 20
Ascendant Spirit (R1) - Kitsune rush causes cooldowns to refresh 30% faster.
The Hunt Begins (R2) - The Fox spirit roots all enemies hit for 1.5 seconds. Passive: Reduce Kitsune Hunt cooldown by 20 seconds.
One with the Fox - Allies within a close range of you gain 25% increased attack speed. Passive: Allied basic attacks while affected by this reduce your basic ability cooldowns by 0.25 seconds.
Bitter Bloom - Enemies within range of Protection Suzu take 120 damage and are knocked 2 units away from the centre. If no ally is hit with Protection Suzu, reduce its cooldown to 5 seconds.

1 Like

as it stands there is no resource here, just a heal 400 on a 2 second cooldown

Yea you’re right I just didn’t have the effort to calculate how much healing that was total, lemme just fix that

Kiriko need some hero interactions with Overwatch heroes; such as Genji, Hanzo, Tracer, Lucio, etc.