when do you go Iron First and when you should go Insight?
I mostly go Iron Fist when enemy healer is one of the following: Uther, Tyrande, BW. I also go Iron fist when my team is beefy enough. In case of 1 tank 1 bruiser or 2 tanks I always go Iron Fist.
Oh, and in BOE I always go Iron fist. No matter what. That is a map begging for IF.
when Transcendence is playable? (because mostly it’s impossible to use it right)
Transcendence is great on several setups. I usually go T against teams with more than 2 melee heroes. Reason be is that extra healing negates their sustain damage. Simple. T is also great on maps where it requires you to always punch something close by IE: Infernal Shrines, Alterac, Tomb, Sky, GOT. Remember one key point of Transcendence, the more time you spend punching stuff or heroes the more valuable it gets. So if you chose T then make sure you keep punching as much as possible. (Safely if you can)
if you go Insight, what build do you use to get max value from trait?
Punching stuff is also the key to insight. Although for a different reason. First of all I only go Insight against teams who are not bursty, but heavy on sustained damage. That is so I never run out of mana healing their insane damage over time, and also to recharge healing faster. It is a really game changer vs sustain damage teams trust me. My talent choices in this instance are usually: 4- Earth Ally 7-Heavenly Zeal 10-Palm (SSS good option too) 13-Spell Shield (my go to talent at 13 in all instances for one major reason. It helps me punch longer. It provides enough protection for me to stay longer in fights and keep punching) 16- Echo of Heaven (This one’s a killer against heroes with damage over time such as Guldan, Naz, Xul, Blaze, Lunara) 20- Storm shield (Basically a cluch ability. Better than healing on team fights especially late game)
when do you take DP and how to use it right?
DP is great against stun lock comps. Or ambush comps. Or against organized combos. Feels great when enemy team spends several skills to isolate and kill an ally only for me to cancel all that. And the best part of DP? In my opinion its cool down is too low for its value. I am amazed how such ability has such a low CD, or maybe I’m just good at landing them. Also pay attention to your teammates tendency early game. If you see carelessness then maybe take DP to kind of save their asses later when death matters.
how to make your team to group up to get healed by W?
Knowing its range of effect is your best asset. That allows you to actually take care of it. In team fights usually allies won’t think about maximizing your heal. You do. And sometimes when team is scattered you have to decide which pair of allies needs healing the most. As a rule of thumb I prioritize melee assassins over ranged, and tanks over ranged assassins. Reason? The longer I keep the tank in the fight the more he can keep our assassins in the game doing damage. But I usually save my palms for assassins though.
what totem do you take at 4, when and why?
Eath Ally almost exclusively. You will always have a formidable AA attacker on the enemy team. Even mages although slow in speed can have powerful AA such as Orphea for instance, or Chromie, or even tanks such as ETC
what, when and why you pick X talent at 20 lvl?
I mostly pick Storm Shield. One of the most clutch abilities in a team fight. A no brainer especially against AOEs or against an equally skilled enemy. I usually pick other 20 talents if we are clearly winning. Or sometimes the SSS upgrade on beefy teams.
good/bad maps for Khara?
BOE is a no brainer Khara map for me. As I said before the more you punch the better value out of Khara. Infernal Shrines is another great map. Alterac is good too. GOT and Sky, and even TOD. If a map helps you punch a lot through objective then Khara is always a good option.
what comps is he good in?
Dive comps are some of my best experiences. Also since Khara lacks hard CC make sure your team makes up for it. If your team lacks hard CC then choosing Khara is a liability.
what heroes do counter him?
Anyone with roots or hard CCs. A good Malf vs Khara is a nightmare. Roots are his weakness for the simple fact that they don’t allow you to punch. Stupid reason right? But trust me punching with Khara is a must. Xul is a nightmare. Johanna and ETC is great against Khara. They can constantly stop him on his tracks. Interrupting the voley of blows is so annoying for a Khara.
Do you play Iron Fist with full heal build when solo healing (not dps build) like most khara mains or do you ever take other traits?
Did you ever try to solo boss with blazing fist build + insight in a ranked match?
When I play Iron fist I go full DPS except for ultimate. I go palm almost always. I want to have a clutch ace up my sleeve if I or any teammate runs out of HP. A good DP is always a game changer.
I take other traits often. I like to be flexible and adjust to enemy comps. I have equal success rate with all my traits.
Yes I have tried solo bossing lol. But only in one sided matches. Or when team was wiped out and my sense of map awareness detects that enemy is on the other side of map. And honestly who would expect enemy healer soloing the boss to be aware enough and check it?