Its just the few try hard premades thats destroys the game for everyone els including casual 5 stacks. 5x 3k mmr players camping in QM farming easy wins instead of playing in ranked where they belong. Then I dont care if they have to wait 30 min for a game. Much better then having 100 solo players quit during a single evening. Halo already proved how they lost about 25 players/hour cause of 5 stacks and its probably the same here.
âweâ doesnât mean crap because theyâre more than two opinions spouted across the history of the game.
Itâd be nice if after ânine yearsâ people learned that their biases donât lead to aggregate truth.
Well, of course I am not an expert and have a neutral opinion on this issue, but it would be foolish not to see that the company started to fall apart after these events.
minus that people have been decrying blizzard falling apart at pretty much every release theyâve had since becoming âblizzardâ.
Oh blizzard starting falling apart:
- once they made WoW (too big a game for small indy dev)
- once they dissolved Blizzard North (that group that wasnât actually âblizzardâ)
- once they made âxâ expansion for WoW (zomg, burning crusade retconning space ghosts to make them hawt)
- once they released Heathstone (rts sacrilege)
- once they continued Starcraft 2 (gave up on Raynorâs revenge plot)
- once they released Diablo 3 (it isnât Diablo 2, 2)
- once they shelved Starcraft: Ghost (permanently)
- once they changed âproject titanâ (into Overwatch, how dare they make a new IP)
itâs almost like companies that rely on investors end up doing stuff that doesnât appease the common gamer
My reply had a point, it just wasnât a discussion. Everyone understood that except you.
Cool story
The checkbox is easy to add thereâs no arguing with this.
But in reality this is will be more problematic.
Now you have two groups of conflicting queues, with two completely different desire.
At this point, you better off making Quality Match as a new queue section and hopefully has enough people like Unranked.
Point is, the solution is easy, the outcome makes it far more difficult.
Yeah, Iâm not advocating for or against it. I just donât approve of having someoneâs opinion dismissed because âit already existsâ when it really doesnât.
Naturally, I wasnât denying Blizzâs well documented history of creating a hostile working environment for many of their employees. My comment was to your claim that âfeminists are now running Blizzard.â
I have no idea how you have come to that conclusion, but even if I accept your claim, neither feminism nor Blizzardâs internal politics or working conditions, is relevant to this topic.
On topic, considering that Hots was designed around playing as a team, at launch, there should have been more social tools such as Guilds and Communities, as they have in WoW and even Diablo 3, a game which doesnât require you to play with a team to experience the game as intended, unlike Hots.
I would prefer not to have to play vs stacks as a solo player, but in the below quote, Kara neatly summed up the reasons why Hots is where it is today, both the good and the bad.
I canât figure out how.
Some people write that it will âonly harm the gameâ, but when I ask them how, for some reason they all leave the topic. Where is the answer?
I have expressed my point of view - nothing will change, cause they are too few. But they do a lot of damage.
This isnât true, youâve had multiple people give answers, you either didnât notice them, or the answers arenât to your liking.
I could keep quoting, but you get the point, or should.
Iâll use simple math. 1 < 2; 1 < 5.
If you remove parties, those who play exclusively in parties will all leave, since they already refused to play solo and now they cannot group either.
Meanwhile, not everyone who plays solo dislikes getting with/against parties from time to time (I know this as a fact, since Iâm a solo player of that kind).
Ppl who play in parties, will invite/find their friends/groups, who they encourage to play together with.
Meanwhile solos wonât encourage anyone to try this game or keep playing, because they play alone, they have no affect on others.
And last, but nt least, even if you just split the two groups to Solo Queue and Team Queue (like it was with HL and TL), you just split the playerbase. Now those two groups cannot fill each othersâ matches for quicker match finding. Everyone sits on the Waiting For Match screen instead of playing, getting tired of the wait and just leave. Like getting a bad match is discouraging, but the easier to find a new one, the less severe a random bad matchâs input.
When TL allowed solos to play there, many ppl abandoned HL (the solo experience), because finding quick matches is the most important to the playerbase. Thatâs the same reason why QM and Aram are the most popular PvP gamemodes and not SL or UD.
You are just a single player. If you speak against Parties, you but yourself alone over masses. And thatâs selfish.
I donât exalt myself over everyone as a solo player, I rather exalt 95% of all players in general in that game over the other 5%, cause thatâs exactly how many percent of players play in full stacks, according to my research, where I followed the chat for a month (actually this figure is less, but I rounded up).
If you carefully read everything I wrote again, cause I probably wonât write the same thing for the 5th or 6th time, you will see the logic. The simplest logic, which should have been applied long ago.
A while before they merged queues into a single Storm League, they made a change to Team League where any group size, including solos, could queue. Hero League was still there as a âsolo queue onlyâ option, and guess what: It died in weeks because people found they could get into a match faster in the blended queue. I am pretty sure if you added a toggle to allow people to be matched with solo players only, it wouldnât be the grouped players facing a 2 hour queue.
Im sure it also had something to do about TL rewarding mounts at much lower ranks then HL. Bronze for TL and plat for HL. Thats a huge difference.
Which would make sense for the 10 games needed, but even after playing the number of matches required to earn a mount, people werenât going back to HL, they stayed in the TL queue. I played both before the change, and after they allowed solos into TL, I would sit in queue in HL for 15 minutes or more, before giving up and queueing into TL, even if I werenât in a group with friends, just so I could get a game.
People say they are willing to wait, but every time there has been a change that affects queue times, people will always go to the faster queue. It is one of many reasons URD died as well.
Yea you see people who keep saying they are willing to wait longer for a balanced game but how do you even define an accepable wait time ? An accepable wait time is not the same for everyone cause we all have our limits on how long we want to wait.
Some people dont got much time to play each day so they ofc prefere ques to be fast compared to someone who got the entire day to play.
I hope itâs a real one and not just âit seemed like that to meâ.
Also you talk about 5mens now
But you said solos should not play with parties. Parties of 4s. Two parties of 2+3. Etc. Those can be just as much coordinated.
Heck, sometimes I play QM as an initiator like Imperius or Diablo, and ppl follow me because they realise Iâll bring the kills and weâll look like a group to some who wants to blame somethin other than themselves.
Also, even if youâd be right about the percentages of solos vs stacks, you still arrogant if you think every solo (or even the majority) agrees with you.
I love how this âexactâ number according to âresearchâ keeps changing, and not in favor of the people who want only solo queueing.
How do you get an accurate count of how many players are solos vs groups just by looking at a chat? You only looked at ONE chat.
Not a single of the groups I ever played with ever used general chat. And if you looked at the NGS chat, thereâs a majority of groups. So you would never see them (If you look only at general chat, which a lot of players never use due to how toxic it is).
Can we at least agree that coming up with a stat of 95% vs 5% from looking at a chat is not realistic?
Itâs a good thing Heroes Profile tracks this sort of thing!
Granted, this isnât completely accurate either, but I would be willing to bet it is much closer than an estimate based on General Chat.
Looking at the numbers, it seems that duo players are the ones making solo players miserable more than anything. 5 stacks are more likely to be matched against a duo + three randoms than anything. This could be due to how hard it can be to match MMR.