It's time to remove groups vs. solos

In QM, ARAM and TL.

The number of teams that play is still negligible, but they can ruin games for 1 night for many players. At the same time, the average team can have like 85% winrate, which is achieved only due to the fact that they play against randoms.

I’ve been watching chat for a month - there are no more than 15% of them, and those 10-15% ruin the game for 90%, why ruin games for all players for the sake of fun for 15?
They get these victories very easily.
No one will suffer much if there are only solo players, it will make the games more fair.

And teams - well, I think that in the Hots, what’s left of it - they are no longer needed. Why spoil people’s games to the last. I think it’s a great solution at the end.

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I’ve noticed a pattern
I had my thoughts that it might be the case and this post proved it correct

I read “it’s time…” and I completely blank the rest of the tile and contents

I play teamed up with 4 other players. We lose more games than we win. In fact, ever since I started grouping up, my rank went down.

Where’s my 85% WR?

I don’t care if you lose with your group, most of the groups I meet take out my randoms without a chance. Many have created similar threads on the forum - it’s a problem.

I also do not care about the calls “find a group” in advance I say, I do not want to look for it and most players play without it.

And if they are the majority - what is the point of poisoning the game further?

Please note, that I do agree with some of your points, but this was your reply to someone in a thread about AFK players.

Unlike many who post similar complaints about 5 stacks here, you seem to have accepted that Hots is no longer in active development, so to quote you, how do you expect anything to change? Simply put, Hots needs more active players if they want to return to two separate queues for HL and TL.

For what it’s worth, I’m someone who enjoyed ranked with it was Hero League. I’ve never liked Storm League, mostly because it allows players to group two ranks apart, which only helps to enable the kind of toxic 5 stack smurfs you talked about in your OP.

I just think that fixing the servers or changing the engine is a lot harder than checking the boxes: teams with teams, solo with solo.

Penalty for afk in 30 min. even I consider impossible unfortunately, although it would solve the problem with afk, cause, again, the servers in its quality does not allow it, and too long connection due to the outdated engine

Oh for sure, but the only problem I see there again, is a lack of players. A solo queue would probably have reasonable wait times, but I’m not sure if there are enough players who stack as 5 stacks to match against other 5 stacks to support a separate queue.

I read your idea to address AFK in another thread, I really like this proposal. I agree, that it would be a more effective method to handle AFK players than what we have now. Something like this should have been there from day one.

Solo play is killing team games with this kind of expectation.

Team games are meant to be played with a team.

Make friends and queue as as a team should be the only answer to this grievance.

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And that is were the problem starts when they allow solos into a team game. If they really wanted Hots to be a full team game then everyone should have to find a groupe and play as a team. But as you know that would just piss alot of casual players off that only want to play solo and dont bother wasting time finding a groupe. Some people just want a match to play right away and dont want to waste half an hour to form a groupe.

Back in the days when people made ARAM groupes in custom games people were still leaving left and right cause it took long to get started. Now imaging how it would be today if everyone had to wait for a groupe to be formed cause people dont got the patience to wait.

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They had Team Roster but after a very loud contingent of players demanded solo queue everything in nearly every game out there with team centered game play, game studios, including Blizzard, decided to ditch team building features to strictly focus on solo queue and match making.

When I was a kid and young adult we didn’t have the luxury of instant gratification, so we learned how to manage without it or learned how to self organize such that we could participate in group activities.

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HL and TL were merged into SL for a reason. The community started to shrink.
With a shrinking population, punishing ppl who form groups would hurt the game and its playerbase more than the current situation.
In Aram, it’s not even possible to abuse forming groups, as MM (if exists there at all) is already loose and everyone gets random Heroes.
In QM (alone), some abuse can exist, but it’s not common overall, and even that is managable.

There might were a time when this could’ve happend, to split solos from parties (party of 4? none of these posters care…), but we’re way behind that point. And… this is a teamgame. Form teams. Solo experience: vsAI, singleplayer games.

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Well, like I said in my thread - I’m literally suggesting that those who play with a team of 5 or other teams should be scored.

As I said again - I think it’s not purposeful, in the current state of the game, to adjust for the 10% of those who play with a team and who get super easy randoms farming when the other 90% are all solo players. And meanwhile it’s true - teams ruin the experience a lot.

It makes SUPER (wow) sense to me, because then 90% would be happy with the game, not 10% - right?

It makes no sense for me to do it, as well as other players, because this particular game is played with a team very few, 90% plays without, I watched a month of players in chat.

So it would probably be easier for you to leave, or in other words - if 1 out of 10 leave - 9 will still be left. You are the 1 with your team

That’s simply because blizzard stopped making the social tools necessary for team organizing so that they could focus on solo queue.

In 2015, the majority of my playtime in HotS (and many other team games) was with friends against other teams of friends. I ONLY play solo queue because modern gaming has purposely focused on solo queue everywhere.

Now nobody plays games that aren’t easy to play with their friends and all you have left are the try hard solo players who can’t be bothered with learning the necessary social skilled needed to organize with other players.

That’s why nobody really cares about Storm League. The tournament Leagues are better at scratching that itch.

It’s all moot anyway, no matter the logic path.

  1. There’s too few players to split up the queues. Even if there were enough to justify a split, the game has ended development. Meaning nothing, nothing, will be done development-wise.

  2. The game has ended development. Even if it was still being developed, there’s not enough players to split up the queues. Meaning, the queues are not, not, going to get split up.

I presented it in this redundant way to drive home the immutable point that there are, not one, but two immovable obstacles preventing a change like the one proposed in this thread.

In other words, in all cases, outside of maintenance mode issues, Heroes is now only available “as is”.

When it comes to Heroes, and just like SC2 and WC3’s unified queues, either take it as is or leave it as is.

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im a solo player my overall winrate is 56%… im in plat… well i was… i really play to win and to have fun… but i looking to win… but lately i’ve had only loses… 10 loses in a row… last weekend i had ONLY loses… people not playing… playing bad going afk getting tilted feeding all over the way of like 20 games in a row… only like 3 games were decent where i won… the others 17… were a totally stomp enemy team was highly organized and making agressive pushing… my team?? just a bunch of passive feeders… then after the feeders comes the afkers… and then the game is lost… and this can happens in the first 3-5 mins… And at this point i wonder… what im playing? because at this point I aint playign anything… so what should i do? join the one dude who is feeding? join the pair who is afk under forts?.. play and die or hide and survive untill core is dead? … thats no longer a 5v5 but like a 3v5 making it unwinnable

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That’s the way it goes. In the current stretch of time, Hots just looks like a band farm.

Even though there have always been a lot more solo players. And then these 5 stack “farmers” do not understand where all the people have gone

I realize they probably won’t do anything now, but when they closed the pro scene - I think they should have kept just the solo league instead of the co-ed one.

Then only the team league would have died, not ALL of it.

Also are you talking about QM?

You shouldn’t be so tryhard in QM that it upsets you to be playing against a party .

It doesn’t matter what you think they should have done. The game and its population limitations aren’t centered around your personal whims.

Aggrieved solo players have always felt this way, but that doesn’t change the fact that solo players have always managed to win against groups. And people like scapegoating their losses on groups.

And though yes there are those problematic try hard groups, they are a small minority of the groups you’ll encounter. I mean the fact that you’re here just saying that you’re okay if people don’t have way to play teams just shows your own kind of selfishness.

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I don’t see where it’s selfish. I see selfishness in players who strongly support the game of teams against solos, although they are only 10 or by some estimates 5% of the total player numbers, but they ruin games and shout the most.

These players are useless and pointless in terms of the game now, moreover they harm the experience.

if the team is coordinated and decided to play in the evening for 3 hours - it means that they will ruin games for 40-50 players. That’s too much for a game with that kind of online. What if there are 5-6 groups like that?

What do we have in the end?
I’ll tell you what - thousands topics with similar content before me and the lack of players. It started to decrease not when they canceled the pro scene or when the devs were transferred obviously, but when groups were allowed to farm randoms.

Blizzard #1 tenet is to support group play at all costs.

They intentionally deleted single queue (Hero League) in favor of mixed queue using justification that waiting times for groups are too high.

They intentionally reward Diablo groups with measurably more rewards.

They intentionally design WoW to encourage forming groups and despite its side effect of keeping solo players out, they stick with it. They refuse to offer their existing group finder in WLK (pre-ICC) and SoD. Despite endless threads and unsubscribe messages.

It is 100.00% conscious, intentional decision.

If you don’t like it, the best thing you can do is go away and stop supporting them with being a MAU.

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