Imperius is one of the most reliable and powerful bruisers available to the game.
However, does Imperius do too much for a bruiser? I think Imperius has talents that are way too powerful that makes him too effective of a bruiser.
While his weaknesses are clear by being a dive-oriented and inefficient wave clear, it can be remedied easily.
Tier 1 (Level 1)
Celestial Charge’s final damage is increased by 125% and cooldown is reduced by 1.25 seconds for each Valorous Brand on the target when the Stun completes.
Increase the center damage of Solarion’s Fire by additional 125% and its Slow amount by 15%. The first enemy Hero hit by Solarion’s Fire refunds 30 Mana.
Burn The Impure
Consuming a Valorous Brand mark deals bonus damage equal to 2.5% of the Hero’s maximum Health.
Tier 3 (Level 7)
Flash of Anger
Consuming a mark from Celestial Charge deals 180 damage around the target and grants Imperius 300 point Shield for 4 seconds.
Blaze of Glory
Solarion’s Fire leaves a line of scorched earth along its center, exploding after 2 seconds and dealing 135 damage. This explosion benefits from and consumes Valorous Brand marks.
Cooldown: 25 seconds
Active: Activate to cause the next 4 Basic Attacks within 10 seconds to cleave for 30% additional damage.
With access to a very good early talents such as Burn the Impure and Impaling Light.
Two of which are very powerful talents for a level 1, what are your thoughts if they could be tuned down a bit?
Considering Imperius can deal a lot of burst damage with Burn the Impure or chain a stun with Impaling Light.
2.5% maximum health damage per stack can easily burn down the health of beefy targets while Impaling Light can make him chain his CC pretty efficiently.