I need Maiev advice

So Im new to maiev and usually go either spirit of vengeance build or the W bind build or whatever, I know her combos for each build and am pretty good-ish with her kit (need more practice) but other than that I just don’t know why I’m not doing nearly as much hero damage… like my anduin and Muradin were doing more dmg than me and I wasnt even feeding or dying, how do I improve my hero dmg with maiev?

TD:DR, why am I not doing a lot of hero dmg as maiev?

I had a similar problem when I first picked her up. I don’t personally use the vengeance build so I can’t offer advice there. For the chain build I can say you need to make sure you’re taking the right talents. The quest and cruel chain are must haves. They allow you to deal the most damage. Talents like blade dance and Elune’s wrath make it easier to stack cruel chain for bigger damage.

Other than making sure your build is right the most important thing is getting pulls off. This can be hard against teams that are ranged and play spread out or against teams with lots of hard CC, slows and displacement. Maiev is strong but against certain teams she will struggle to get lots of pulls.

The best advice I can give to boost your damage is work on land fan of knives, a lot. Maiev can put out an insane amount of damage with fan of knives without even taking talents for it. Just work on getting resets and spamming it in team fights. Hitting 2-3 heroes at a time, multiple times, will deal a ton of damage.

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it’s a problem with all melee assassins, not just maiev. the issue is it’s hard to find opportunities to safely deal damage. your allies are supposed to help make these opportunities, but they don’t always do.

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W build is a burst build not a top the numbers build. Take more time to aim your Q. Dont spam it

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I’ve never looked at the numbers but this makes sense. I personally think Maiev needs a boost. I would like to see Naisha’s memento added baseline with a CD and some form of CDR. Maybe replace it with a new talent that enables a fan of knives build? Like LyrasVulture says:

Perhaps a talent at level one that passively increases the range by 10%? Maybe a talent that casting fan of knives gives Maiev movement speed for a duration? Something to enable her a bit more. She is a melee assassin and comes with all those drawbacks. She’s not even that popular and can be counter played without too much difficulty.

Best thing they can give her is

  1. Slightly more auto attack damage
  2. The cd from vault of the wardens from 13s to 12s.
  3. Increase the bounce range of naisas memento
    4 . Vengeful knives (16) minor buff

So it will be balanced but not gamebreaking

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I summon AnaBannna…oh Ana is here already!

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I don’t know if she needs more AA damage. I would like the vault CD a lot! The Naisha’s bounce range could be better but I personally just want the ability to be baseline. I think the time limit on vengeful knives doesn’t make sense. I don’t use the talent that much myself so I’m not sure how to buff it.

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I agree with this. Maiev is already very powerful. Just a few minor buffs like these is all she needs.

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Maiev doesn’t need any buffs. On the list of Melee Assassins, she towards the top. Illidan needs buffs.

pfft. illidan can fend for himself.

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Im talking about maybe adding 3 aa dmg. Not more because she will be able to outduel solo laners. But too many people even high elo streamers avoid doing AA in fights. Adding tiny numbers gives het the placebo effect and slightly pushing her more to armoured assault

Right now the talent everyone goes for is cruel chain for the movement speed and the slightly better burst

Slightly more survival without a hp buff is all it needs. But I can ask for more :innocent:

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You need you learn how to properly position Maiev in fights.
From bushes, you aim for a clumped backline to land your Umbral Bind with Spirit of Vengeance.
When you’re in sight, imagine Maiev in the center of a circle that needs to be placed when her chord (E range) is perpendicular to radius (E wide) based on 2 points (enemies). Ya, geometry.

If you 're looking at a in-game stat table, maiev tends to not lead stats because she doesn’t have as much opportunity to deal poke damage to enemy heroes. If/when she’s going in, it’s usually as a combo to enable other heroes to follow up, or for her to chain targets down and get the kill.

Other roles, healers and supports can constantly be skirmishing to rack up numbers, heal it back, and then rack up more because stuff isn’t dying. So ,so long as stuff dies, Maiev had her contribution.

Depending on the build, some allies can ruin Maiev’s damage potential; some knock-back effects break umbral bind without the snap damage, so if you build around that, some things could be undercutting your expected damage (ie, I think Haymaker breaks bind so reckless muradin’s can gimp allied maievs)

That said, a key part of getting damage with Maiev is matching the right build with the right Spirit of Vengeance. There’s 3 ways to make use of E

  1. Cast it before the engage (away from the enemy team, out of their vision so they can’t tell if Spirit was used, or where it went) and then run up, Bind and Blink to instantly snap umbral.

  2. Cast E into the enemy team, blink (then vault to dodge incoming cc) and then run back out.

  3. Flank the backline of the enemy, Umbral bind, and then cast E through them to blink back toward your team to snap the bind. This method can work with cdr or refresh (lvl 20) on spirit of vengeance to blink in, and then blink back out, so it’s kinda a mix of methods 1 and 2.

Spirit and Bind have a few tactical interactions between them:

  • If Bind is snapped with a blink, then all targets are uniformly pulled and it clusters enemy heroes nicely into a Q combo.

  • If Bind is snapped by walking (or displacement) then targets will be staggered on the pull, and they may not all arrive at the same spot. This isn’t good for Q resets, but it can isolate a key target.

  • Some ‘smart’ players will be ready for the bind and will walk with Maiev; them being ready to move sometimes means they aren’t using some of their abilities (or waiting to use them after the snap) so not blinking/running acts as a pseudo-silence and Maiev can just attacks the enemies without forcing the Umbral tether.

Some of Maiev’s talents have a sort of anti-synergy to them and need different situations to get value of them; getting %hp damage from Sudden Vengeance is generally a different situation than getting %hp from Vengeful Knives; those are the more obvious examples, but that idea follows from pretty much all of her kit.

So it takes some practice to get a feel for the sort of combo you want to do, or map/team depending, and then getting the right talents to match accordingly.

Hit up the Try Me target dummies and get a feel for how that 1,2,3 list above affects the dummies on the various pulls to see which sort of combo/talent gets you more consistent damage spikes for how you want to play.

Some people really like the run-in and blink away, others prefer the blink in and run, and others like the chaotic risk of hostage taking and fingers-crossed cdr gambits.

Is E your escape, your engage, or your damage? While it could be more than 1 of those at select times, chances are it won’t be, so having the right use with the right talents makes a big difference on the sort of damage potential, or damage reality, that Maiev captures.

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I agree that going for autos isn’t worth it. If you’re getting close it’s to fan or try and chain someone. I think they should add Naisha’s into her base kit. That would encourage people to go for autos.

I take cruel chain for the blow ups. that’s the build I like the most and when I’m not using it I mostly take fan stuff with a few vengeance talents every now and then. I wish she had a talent she could take to give a burst of speed earlier in her talent tree. Something like casting or hitting a hero with fan give 10-20% move speed for 3-5 seconds. If that replace Naisha’s at one I would be way more enthusiastic about fan and vengeance dive builds.

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I think giving her movespeed before 13 would make her broken again for higher elos or it needs to be on 7 and its only the movespeed nothing more. Not sure im not a dev ;p

I think it could be at level one if it was no more than 15% for 3 seconds. She has a lot of dual ability talents so it could be something like blinking with shadow vengeance or casting fan of knives grants +15% move speed for 3 seconds. It wouldn’t be available to use in the blow up build being at level one with the quest. It would be a talent to enable fan and vengeance builds more than anything. It would also serve as a crutch talent to help new players figure her out too.

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Everything movespeed that she can self generate is OP before 13. Her engage potential is just to much. I prefer not facing god maeives :stuck_out_tongue:

So the 4k master who is a150+ maeive level

Maiev does not need buffs. She is already godlike in the hands of anyone who master her to perfection. Just because the avenge silver-gold player cant pull anything off with her does not mean she is not good.