It would open up the joke of wood league being rotten.
But for blizzard i think bronze 5 should be changed in the system it works entirely. In such way that it also allows infinitely scaling.
A reverse ELO could do a lot here. Each lost match is handled in ELO style as if its a win, and each win reduces that rating the same way. Lets call it RELO (reversed ELO).
If your normaly reach bronze 4. It instantly would start tracking your RELO rating (which starts at 1000). Upon reaching the bronze 5 condition, your RELO starts to matter (its very likely you âdroppedâ to somewhere near 1400 RELO at that point). You then have to win and take that RELO below 1000 again, and as soon as that happens, you get out of bronze 5.
If someone repeatedly keeps losing, because of ELO not having a cap on its highest end, RELO also wouldnt, someone can reach 5000 RELO without any problems.
For displaying a rise towards the player, you just display that RELO rating as a negative number placed on top of their ELO (which at that point would be close to 0 anyway). It would mimic a system that can go infinitely down.
There is no point bashing players in bronze 5 or lower anymore, they are already placed in the âdumpsterâ tier. And any additional tier would still be the same. Instead players should be motivated to win more and see that it helps.
And especialy when that RELO rating is not directly displayed and instead converted towards MMR. You can get a quite clear indication and show that wins are a lot more rewarding. A -4000 might be harsh, but if each match is still giving a quite stable 200 adjustment. You at least get the idea that you can make progress.
Its much better than witnessing you need to get to 2000, being at 400, and only getting +20 per match. Since that would still require 80 wins if people calculate. While its actualy less since at 1000 MMR, its more likely a 50 adjustment instead of 20.