I only stutter in this game, like every 30 seconds or so my game just stutters and i end up not being able to control my character for about a second.
Forced 50% winrate…
Sad to say this game is running on the Starcraft 2 engine I believe, so probably won’t stop since it’s not a very good system.
Maybe clear out random nonsense in your drive and hope the extra space helps?
i have a 500gb m.2 ssd, don’t see how the drive is in any way the problem. i also just completely reinstalled the game, still happens
A few things to try.
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See if your gpu needs to be updated. Update everything you can.
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If you have two screens, load task manager and see if something spikes at that given time. Note if your in a team fight or something going on in the map. Best to do this in ai with ai teammates just so you dont make anyone mad at you.
Figure out what could cause it and lower that setting if you think you see it.
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See if your computer needs a good dusting. Might try reseeding the hardware if your comfortable with that.
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Might give the tech support a shot. They might be able to help.
Best of luck to finding your issue and getting rid of it.
I n-never can I d-don’t know how
My computer consistantly runs a solid 80 FPS at all times no matter what game I play. My computer can handle multiple games running at once plus youtube videos in the background. I have no technical problems with my computer outside of this game.
With that said, on a regular basis, my FPS drops down to 2-10 at the start of every game.
The first engagement of the game just destroys my FPS. Everything freezes up including anything in my background. I’ve tried closing out everything but hots and even restarting my computer and the game, nothing works.
Maybe try updating your graphics driver to the latest build, or rolling it back if you have the issue with the latest build.
The problem is an unreliable connection with Blizzard’s servers. It literally is that simple.
There is likely sporadic packet loss or bad latency spikes between the computer and Blizzard’s servers. Every time a retransmit or latency spike occurs the game has to pause waiting for the server, hence appearing to stutter.
The reason it does not stutter for other games is they likely use a different synchronization model that does not require the client to pause and wait for the server. For example World of Warcraft, Diablo III and Overwatch all use this alternative synchronization model. Competing products like DotA2, LoL and HoN also use this alternative synchronization model. Such connectivity problems manifest in visual artefacts in game such as characters stuttering, teleporting or other player action seeming to briefly stop.
I suggest running the support recommended network connectivity tests with the HotS servers. For optimum play experience one wants a sub 100ms latency and as good as 0% packet loss. The latency must be reliable, if it sporadically spikes up to near 1s the play experience will be poor. Even 1% packet loss will result in a poor play experience.
Needless to say one should be using an Ethernet or equivalent wired network to connect to your wired internet. Any form of wireless network is just not reliable enough to always be able to achieve the above. Sure wireless may work most of the time, until your next door neighbour turns an old rusty microwave on or tries to start an old car, or any other source of large electromagnetic noise that causes in transit packets to be lost and require retransmission several milliseconds later.
This game is VERY CPU intensive. I had some freezing and stuttering on an i5 6500. Since upgrading to 2700x, I have not seen a single stutter.
Your stuttering was caused by something else.
I run it on an absolutely ancient I7 920 which is not only cycle for cycle slower than the i5 6500 but also runs at stock clock speed which is lower than the base clock speed of the i5 6500. I have absolutely no freezing or stutter at all… Even pretty stable 60fps most of the time (sometimes drops to 40).
Interesting. My old PC did run other games fine - HotS was the only one with issues. It also could have been my old motherboard. I may never know.
Both my old and new computer have issues with running HOTS, but no problems with any other games. Just look at the technical support forums and you will see this is a common complaint.
Actually two games right after I said this I had the WORST stutter that lasted for 3 fulls seconds.
I can tell you this, I have an Nvidia 1060 6gig GPU and Heroes ran fine on it since i first got it. October 11th Nvidia Driver update Happend, And immediately I got the exact same thing you described. Every 30 seconds the game lags out … then zooms back in, Impossible to play. So I rolled back to the previous driver. And Heroes was fine again, I have tried to reinstall Nvidia driver updates 3 times, And every single time The same issues happens, Every 30 seconds, I Was content to just roll back the driver to the one that worked. However there’s new games out that require updated Nvidia drivers to play. I have decided I would rather play Battlefield V so. I guess Hots is over, Till they get around to fixing it.
It seems like you’re basically saying that HoTS can’t handle wireless connections? if so… thats completely stupid.
edit: idk it seems like if tons of people are experiencing problems they’d actually come out with a solution, other than having me run through a bunch of diagnostic problems when we all know the problem is on their end.
It isn´t, quite the opposite actually.
On a 1700X, the game uses between 7 and 12% CPU (but only from one core/2 threads).
The engine is so outdated, you have to help it along by assigning it the lower or upper half of the CPU (taskmanager/process explorer is your friend).
The OS does this automatically. You will want to let it hop between CPU cores because otherwise you will be baking one core of your CPU while the rest are cold. Sure you lose some performance, but the 1-2% are probably made up by the better CPU thermals allowing higher or more consistent boost speeds.
If using a HT or similar technology enabled processor the OS will automatically make sure to schedule heavy tasks to a physical processor. Only if all time slots on physical processors are in use will it start scheduling on HT cores. Modern OSes (Windows 7 and newer) are well aware of the difference between a physical core and a HT core. Exception being some just released processors which will likely be patched later (the OS does not identify the HT cores on the processor correctly due to it being so new or different).
The engine is not out dated at all. It just relies on single thread performance a lot. That said all games rely on single threaded performance, which is why the I9 9900k is undeniably the current king of stock speed game performance among CPUs, even if 16 or 24 core solutions do exist, especially from AMD.
Hop off wifi. The netcode is horrendous and the dropped packets from wifi connection is what causes it. So either move to cable, or get a better wifi router.
Had this issue too. Updating chipset drivers and sata controller drivers fixed it for me. It happened after the computer had been running for a long time, and a reboot fixed it for a while. I think my older drivers did not support TRIM for the SSD, clogging it up, but that is just a guess.