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Glossary
Map Overview
An rough overview of the various maps in the game including objective type.
Name | Abb. | Universe | Type | Objective | Reward |
---|---|---|---|---|---|
Alterac Pass | AV, AP | Warcraft | 3-lane | Point Defense | All-Lane-Push |
Battlefield of Eternity | BoE | Diablo | 2-lane | Boss Rush | Alternating Lane-Push |
Braxis Holdhout | Braxis | Starcraft | 2-lane | Point Defense | Alternating Lane-Push |
Cursed Hollow | CH | Nexus | 3-lane | Collect | Structures disabled, Waves weakend |
Dragon Shire | DS | Nexus | 3-lane | Point Defense | Vehicle |
Garden of Terror | GoT | Nexus | 3-lane | Collect | All-Lane-Push |
Hanamura Temple | Hanamura | Overwatch | 3-lane | Escort | Structure Damage |
Haunted Mines | Mines | Nexus | 2-lane | Collect | Alternating Lane-Push |
Infernal Shrines | Shrines | Diablo | 3 lanes | Collect | Alternating Lane-Push |
Sky Temple | Temple | Nexus | 3-lane | Point Defense | Structure Damage |
Tomb of the Spider Queen | Tomb | Nexus | 3-lane | Collect and Pay | All-Lane-Push |
Towers of Doom | Towers, ToD | Nexus | 3-lane | Point Defense | Core Damage |
Volskaya Foundry | Volskaya | Overwatch | 3-lane | Point Defense | Vehicle |
Warhead Junction | WHJ | Starcraft | 3-lane | Item-grab | Warhead |
Ping Overview
Alt + M1 (Left Mouse Click) allows to display a variety of automated messages.
Target | Effect |
---|---|
Ability | Signalize ability cooldown/availability |
Ally (Directly or portrait) | Ally needs help |
Ally/Enemy (Portrait, Dead) | Signalize time left before Ally/Enemy respawn |
Camp | Camp should be taken |
Enemy (Directly) | Enemy should be killed |
Enemy (Portrait, invisible) | Enemy is missing |
Enemy (Portrait, visible) | Pings enemy (No text nor plays a Hero sound) |
Experience/Level display | Signalize own/enemy team’s level/talent advantage |
Health-bar | Signalize current Health in percent |
Item | Item should be picked up |
Mount | Signalize cooldown for special mounting abilities (Brightwing, Dehaka) |
Objective | Objective should be taken/defended |
Resource-bar* | Signalize current Resource level in percent |
Self (Directly or portrait) | I need help |
* Current ping-able Resource-bar(s) are: Mana, Energy, Fury.
Term Overview
An overview of commonly used terms in Heroes of the Storm.
Term | Meaning |
---|---|
Basic Attack | Standard Attack of a character when not using an ability |
Bot | Bottom Lane |
Mid | Middle Lane |
Top | Upper Lane |
CC | Crowd Control, effects that hinder opponents |
Cleanse | Removal and short time immunity to cc |
CC-removal | Removal of (a specific type of) cc |
Dodge | In QM: Exit the game before the countdown reaches 0 when a game is found <> In SL: Leave the match during the drafting phase |
QM | Quick Match |
SL | Storm League |
UD | Unranked Draft |
Mechanic Overview
An overview of the mechanics in Heroes of the Storm.
Mechanic | Category | Effect |
---|---|---|
Basic Attack | - | Standard Attack of a character when not using an ability |
Attack Damage | - | Damage caused by a single Basic Attack |
Attack Range | - | Range of Basic Attacks |
Attack Frequency/
Attacks per second |
- | Amount of Basic Attacks performed per second |
DPS | - | Damage per second. Calculated by multiplying Basic Attack
damage with number of attacks per second. |
Physical-Damage | - | Damage caused by Basic Attacks, unless stated otherwise |
Percent-Damage | - | Damage based on maximum health of target. Unaffected
by armor and block. |
Spell-Damage | - | Damage caused by abilities, unless stated otherwise |
Mana | - | Slowly refilling resource to use abilities. Colored light blue. |
Energy | - | Commonly fast refilling alternative to mana with smaller pool.
Colored yellow. |
Health-Regen | - | Passive refilling rate for health |
Mana/Energy-Regen | - | Passive refilling rate for mana or energy |
Armor | Neutral | Affected target takes a percentual amount more/less
damage according to amount of armor for duration. Only |
Block | Neutral | Affected target takes a percentual amount less
damage from the next attack hitting it. Spell-Block |
Shield | Positive | Adds a bonus layer of defense on top of a Hero's
health and are usually temporary, displays as white |
Stun | Debuff | Affected target can not perform any actions,
displayed by orange swirl over head |
Sleep | Debuff | See 'Stun', is removed if target takes any damage
after 0.5 seconds, displayed as a sleepy cloud |
Root | Debuff | Affected target can not move, this includes dashes
and teleports, and displays as a green root over head |
Slow | Debuff | Affected target moves a percentual amount slower
than usual. Slows do not stack, only the greatest |
Speed-Boost | Positive | Opposite to slow, increasing movement speed. Additive
with slow but only highest value used unless specified |
Silence | Debuff | Affected target can not use abilities, displayed as
a speech bubble over head |
Blind | Debuff | Affected target's Basic Attacks and abilities that
deal Physical damage miss for a set time, displays as |
Fear | Debuff | Affected target is silenced and forced to walk
away from a location |
Mind Control | Debuff | Affected target is silenced and forced to walk
toward the source Hero |
Polymorph | Debuff | Affected target is unable to attack and is
silenced for a set time |
Revealed | Debuff | Allows players to see enemy player even if target
is out of sight, in Stealth, or in a bush, displayed as a red eye |
Stealth | Buff | Makes a hero nearly invisible |
Invisible | Buff | Makes a hero completely invisible after standing
still for 1.5 seconds while in stealth |
Unrevealable | Buff | A condition that makes it so that you cannot be
broken out of stealth for a small time |
Stasis | Neutral | Immune to all damage and grants Untargetable,
but cannot move and use abilities for a short time |
Timestopped | Neutral | Pauses all of a unit's ongoing actions including cooldowns |
Absorbing | Buff | Immune to damage and heal back damage received |
Unstoppable | Buff | Grants immunity to CC (excluding Timestopped and Stasis) |
Invulnerable | Buff | Immune to damage, cc, and granted the Untargetable
status |
Untargetable | Buff | Prevents the user from being targeted, affected, selected
and hit by certain abilities |
Spell Power | Neutral | Affected target has a percentual in- or decrease to
damage dealt by abilities and healing. Both additive |
Physical Damage | Neutral | Affected target has a perceptual in- or decrease to
damage dealt by Basic Attacks |
Healing modifiers | Neutral | Modifies the amount of healing the target receives |
Cleanse | Positive | Removal and (sometimes) short time immunity to cc |
CC-Removal | Positive | Removal of (a specific type of) cc |
CC-Reduction | Positive | Duration of CC effects is reduced |
Reset | - | Ability is instantly reusable |
Cooldown Reduction | - | Ability cooldownis set to or reduced by an amount
when a condition is met |
Faster Cooldown | Positive | Ability cooldown reduces by an additional amount per second |
Hero Guides
Hero guides or links to battle.net threads containing them.
Map Details and Strategies
Alterac Pass
Battlefield of Eternity
Blackheart’s Bay
Braxis Holdhout
Cursed Hollow
Dragon Shire
Garden of Terror
Hanamura Temple
Haunted Mines
Infernal Shrines
Sky Temple
Tomb of the Spider Queen
Towers of Doom
Volskaya Foundry
Warhead Junction