I really want to know whats the current HoTS active population.
because of the ever growing Q - Times in Ranked & Unranked as well as the abysmal team comps in QM, I wonder if the active player base for HoTS is below 10,000.
now that just a speculation I have no evidence to support it, but consider this.
I will get the same exact players on my team and or that im fighting against up to 3 times in a row. and I have observed this phenomenon, in QM, UN-ranked, and ranked during mid day, during the morning, and as well in the late hours of the night , on every day of the week .
now that might mean something or nothing , what our your thoughts on this ?
The people that play the same mode as you at the same time as you on the same server as you within whatever parameters the matchmaker has set up could well be under ten thousand.
I would hesitate to take that as indicative of the entire population, though.
In smaller regions the active ranked population might very well be in the hundreds, since many people report not being able to find matches at all.
On the other hand, Quick Match games on US and EU still seem to have fairly fast queue times, which suggests the majority of the player base remaining prefer to play this mode.
West coast takes about a minute, same with East coast which is really Central US since there are no East coast servers, this is QM btw, Storm league is like 3-5 minutes.
It is one of the mysteries of this game, and of course actiblizz never reveal the number of users, just speculate or find out some way that battle net shows the stats in real time.
Let’s do the math for EU extrapolating from finding a master SL game. Finding master-only SL games takes ~3-5 minutes in queue (let’s round it up to 5 min). Game+draft takes 25 min. So at any given time there are at least 6 such games active at the same time = 60 players. For simplicity’s sake, let’s assume that all masters are being matched equally (in reality matching is a bit tighter than that), so that’s 1% of the playerbase (Master is top1% by definition). Assuming players on other ranks are as active as master players, there are 60 / 0.01 = 6000 players in SL game at any given time. Let’s say a player plays average of 4 games a day (~2 hours) and SL is playable for 18 hours a day. This puts our daily active SL players to 6k x 18/2 = 54k. From what I remember from Blizz stats, ranked games make up ~20% of all games played. So 54k / 0.2 = ~270k active daily players in EU.
Active monthly players number should be higher, I’d say somewhere between 500k and 1M.
EU is the biggest region, but I’d guess other regions combined should still come up to a similar number, so 1-2M active players. I’ve come up with a similar number some years ago too, so Hots playerbase seems quite stable.
They’re a data analysis company specializing in the video game industry. They used to list their clients on the website, but it appears they overhauled it. Last I checked, companies like Nintendo, Blizzard, etc. were using their services.
This is a fair assessment.
Even Dota 2 at its peak popularity had fairly long queues whenever I played and I’m from Central Europe playing on EU West.
Again, Nintendo and Blizzard were clients, and I can’t remember the rest, but it’s hard to believe a data consulting company would still be around if they weren’t at least competent, and it’s as hard to believe that they would have big names on their list if they weren’t ahead of the competition.
But I have no direct knowledge of their reliability. I’m not a video game coroporation.
Edit: Just did a Google search. Apparently, they were good enough at what they do for Nielsen to acquire them to cover the video game portion of market analysis.