HoTS current Active Population đŸ€”

You sure. I usually hear no online games post those stats. They fudge the numbers or say it in a way its misleading.Maybe games that are on steam like DotA.Steam tracks population so its ez to read since its only on steam.

But i think its rare to see population for any online game.You hear a lot about guesses but company strait out disclosing that data is incredibly rare.

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The same logic probably applies to various portions of certain people’s anatomy.

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very brave of you to share such personal information. but you might be over sharing

reading your response makes me think you are guessing

There’s a lot of that going around.

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I checked out the SuperdataResearch source for that link, and it’s mostly about the Dota 2 playerbase. It only mentions that HoTs has 6.5 million monthly active users. I did some searching for ‘monthly active users’ for HoTs and a bunch of other variations of that including ‘player base’, most of the results led me back to the forums or reddit lol. It might be true, but I haven’t found any real source for it. Just for fun I did the same thing with the LoL 100m number, and pretty much the same thing. Even wikipedia cites a blog with no sources, so I dunno.

More on topic, queue times in NA are not that bad, or not significantly worse than they were a year ago when the game was considered to be in a healthy state. Playing during off hours can get the same 10 people playing thing, but from my personal experience that’s not new.

Yes, you did. You found an article from a data analysis company that was specifically given data by Blizzard, and the article wasn’t even focusing on HotS, which means they had no reason to falsify an offhand comment about it. So long as the company in question is in good standing, they qualify as a source by any reasonable definition of the word.

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If you queue again, as soon as you get out of a match, the players in the previous match are of similar MMR and likely to be in the queue as well. That is at least one variable to consider. We will only have anecdotal evidence as well, so hard to reach an accurate conclusion.

QM comps are always going to be that way. Most don’t want to heal or tank in that mode, and elements like AA vs Spell damage, amount of CC, and ult synergies are not considered by the matchmaker. Despite all of that, QM is still likely the most popular mode and will impact the wait times in other modes of play.

This is the only quote from the superdata article that mentions HoTs,

“It still beats out other MOBA titles like SMITE (2.0M) and Heroes of the Storm (6.5M) in size, but it can only continue to do that if it can stem the tide of the current exodus.”

Without any other information, just mentioning a number is not a source. It doesn’t even credit Blizzard with giving them the information. I’d like to think that HoTs has a player base of that size, the problem is outside the quote I mentioned above there is nothing else to back it up.

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It doesn’t have to mention Blizzard. Blizzard is (or was at that time) one of their clients. The entire basis of the firm is telling companies what their data means. They had access to the numbers for HotS, or they wouldn’t have mentioned them, as lying is a very, very stupid thing to do when your entire company depends on many other companies trusting you – and if Blizzard had seen them putting up false numbers, they would have made certain to bring a lawsuit.

Ok, from what I read about the company is that they also collect data from players and use stream views to gauge a player base. Either way, I don’t feel like arguing, I think the active population is better than some people think, but was surprised by that number.

Peace :slightly_smiling_face:

Actually, now I’m curious where you read about their methods. :grinning:

Their website and a few articles I’ve looked up. They are market research, so they research players based on transactions, time playing the game, and streaming, that is all on their website. Blizzard is the client, but they do the research. I actually get why they didn’t elaborate on the 6.5million number, they sell their MOBA reports for nearly $2,000.

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Its way less than 1/2 a million and no where near 5-6 M

same. in qm and brawl its literally insta-games.

This is something that started happening with the event patch.

There are usually more people playing during events (As can be seen by players general lack of knowledge), so I doubt it has to do with population. They probably broke something when they patched the game.

Oh how naive.

not trying to flame anyone , I just personally don’t not believe there is more than 100k active players . I don’t even think there is more than 20k active players.

again I have NO data to support this position, its just my gut feeling. but im willing to admit im wrong if blizzard is willing to show numbers.

back at beta and release when blizz did show numbers, players just called them liars because they didn’t “feel” like that was the case.

There’s over 100 games at my local arcade, but it only takes two incidents for someone to exaggerate their concern to suddenly mean that “all the games are broken”

Similarly, i can have the busiest work day or the year and still have people assume the business is dying because they come at the low peak of the day and assume their 30-45 minute experience reflects fifteen hours that they aren’t there.

Now your claim of repeat players seems to extend beyond more than one time slot, and possibly more than one mode.
If you uploaded your replays to hotslogs, you could use that to verify if you are actually encountering the same players, or just similar accounts — i say as such as while you have some games there on what I assume is your Us bnet name, the amount of games played recently is low, which indicate neither you, or those whom you keep encounters, upload regularly.

And thats not bad, I dont personally upload so the same of my account there is low, but despite my having a couple thousand more games played, my friend/enemy list (players encountered more than 5 times) is remarkably low, and I continue to have unique player experiences, so I’d be more inclined to think the player/smurf population is very large for me to continue to run into unique players.

Gut feelings tend to be a reflection of want than a secret resource into truth and can even have people deny said “truth” when it doesnt agree with them :confused:

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Based on the fact that Storm League has absorbed both solo que and team que from prior seasons, and yet still manages to have wait times of 400 seconds+, I would have to assume the population of the game has decreased significantly in the last 8 or so months.

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