Why would they create such a feature in a funmode, when you can report players for feeding?
This is a core feature of the game that probably flags players with alarming number of hero deaths aside from those playing Murky
Basically it exists for all modes but is only an issue in ARAM due to the reduced death timer in combination with Leoricâs trait and The Lost Vikings having three different death timers along with a respawn heroic that pave the way for constant deaths
Even if you are right, it still bothers me that the devs take the lazy solution to just ban heroes and not remove this feature for aram.
Itâs probably a lot harder than it seems from a game developer standpoint
Might seem simple to us though
Itâs probably temporary until they develop a fix for this
Better to simply buff the values than have to deal with few heroes who can easily escape even after you corner them (Such as Genji, Falstad or even Sonya on Infernal). Shield and HP values only been inverted and the shield restoration kicks in only after 8 seconds as is the case with the core I believe.
Sometimes it is just preferable to tank the damage and finish your suicide run. If the enemy team gets the same idea, you can swiftly react and inform your guys to defend as you would usually send a replacement played to soak the lane for half a minute.
If you get distracted enough to miss two players, that is on you, but letting a single player get away with it is a stupid gimmick.
so they escape, the well heals.
Whatâs the problem?
You scared them off, it heals?
So they escaped, okay?
They didnt forget to fix the samuro fountain bug, they just donât care about it.
You are a very selective reader arenât you. Lets rather focus on the inconsistencies with well placements on certain maps. Some maps havenât been adjusted for five years and the devs implemented 2 mini towers on Battlefield for a very good reason.
Itâs not a problem only on Infernal but on Dragon Shire as well, especially with how far it is located from the main point of interest (objective) and how there are two avenues of regular escape from it.
Explain this bug to me
Swap with youâre clone right before your B channel is over to instantly full heal. Its extremely powerful early game.
Seems like a feature rather than a bug
Can you provide a video of this in action?
I explained to you already why they likely chose to keep this mechanic in the game. It is not as good or useful as you think past the early soak stage. After a certain point you may not want to engage with half of your health missing, and without the queue command the images disappear the moment you teleport.
I know you did my original response to the guy earlier was that blizzard didnât care for it, they didnât really forget it.
Theyâve done this before too and they ALWAYS end up having to tone the hero back down again. I donât know why they keep doing this.
By this point it might as well be a feature, but the most important thing to note is that when you hit the fountain, your clones are suppose to despawn instantly.
Instead they persist for an extremely small window (like, microseconds small) and by queueing your D after the back, itâll trigger automatically, ignoring how short the window actually is.
For a while it was complained as a bug, but given how long itâs actually been in the game, players started accepting it as a feature instead and are now utilizing it in their games. Itâs part of the reason Samuro is a really strong solo laner.
Iâm stupid so I donât understand how to do this.
What is queuing?
I saw them self healing but I donât how they did it.
I havenât done it personally, but from what I have heard itâs just B, then hold shift and press D on a clone that you want to swap to after backing.
Queueing is basically you just setting up your next action to be pressed automatically so you donât have to time it. Shift is the button for it.
Even if they increased the duration, the projectile is so unbelievably slow and narrow, that you have to count on it missing plenty of the time.
Spammable shield and then you can add the other survival tools and archon to max faceroll.
It should be an activable with a cooldown already.
Well having it be point and click like it used to be wasnât exactly fair for the enemy team either
Believe it or not Mind Control can indeed work if youâre not terrible at landing skillshots