Heroes of the Storm Balance Patch Notes - October 7, 2020

You took my idea, made it into a straw man, and got upvotes.

Incinerate + Heat Wave is the only reliable damage Deathwing has against people who play to avoid his slow wind-up skill shots. Every change to DW since launch feels like the devs just donā€™t understand that point.

1 Like

Well, you could try explaining what the extra HP is for?

If it is to make buildings harder to kill, giving them attack speed to chew through minions faster is better.

As for range, (Iā€™m assuming you mean forts/towers, not fountains getting extra range) again, why?
And certainly no if it is for towers. You have enough safe space in lane as is and it would drastically improve their abilities to kill minions.

Fort/keeps, eh. I donā€™t see the need for it, but I donā€™t see it presenting any large negative.

Q build is

4 Likes

Wish every forum member sharing global stats realised this

4 Likes

Thatā€™s maybe most of the people already know you and also the fact that 95% things you propose donā€™t make any sense or are just straight up bad.

He took your bad post, made it into a good joke, and got upvotes.

8 Likes

Iā€™m actually not sure why they intentionally buffed that talent even more :thinking:

You can actually keep the debuff up for about 24 sec on a single hero if you dont spam your spells casue after you used your spells together with rewind your spells will be off cd again and you add another 8 sec to it.

I can see how big of a nerf to Choā€™Gall that is having 50% redused spell power for that long if he manage to stick to him that long.

I like those Sylvanas buffs. :smirk:

1 Like

I already did it. I donā€™t get why they thougt that he was weak. Now he seems broken for me.

Btw, I dontā€™t know but for me, it seems that now it is way easier to destroy wells.

Ehh, you lower their spell damage, but not choā€™s auto attack damage.

:smiley: Gaz firstban in SL games now. LOL.

Developer Comment: Gazlowe came out a bit low with his rework, so weā€™re pulling back on a lot of nerfs that were made during the design process which were done with the fear that he would be too powerful.

They knew it and they just did it. Clap clap Blizzard. :grinning:

That is what i mean.

I am not sure what they were expecting.

100 HP (5%) at lvl 0 buff?
Q got 11% buff, W 6% and E got 15% range increase.
Not talking about all the talents.

They nerf D.VAs dmg by 1 ā€œto be carefulā€ and overbuff Gaz like mad.

4 Likes

While I agree they seem to have over-buffed gaz, his design is not nearly as annoying to play against as D.Va because he lacks ā€œmultiple HP barsā€.

But yeah, it looks like they went a bit crazy with Gazlowe.

Apparently to give people more reason to pick Alexstrasza

3 Likes

Good patch overall, but the only change I dislike is the decision to ban Leoric from ARAM. Their reasoning makes no sense to me, because the players already have the option to report feeders. Banning a hero, because the player can abuse his trait and feed makes no sense.

No no

The issue is that accounts are automatically being punished because of the sheer number of deaths Leoric and The Lost Vikings can have in ARAM due to the reduced respawn timer

They want to avoid punishing people who do not intentionally feed with those heroes in ARAM