Heroes of the Storm Balance Patch Notes - June 3, 2020

Need more TLV buffs!

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Wasnt the camp cdr a big nerf though?

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They’re more or less pushing Whitemane around W, auto attack won’t change that.

With the addition of cooldown reduction to Zeal and encouragement to use it for Q / W / R (Scarlet Aegis) healing.

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IDK about Tyrandoo but the rework of Whitemane didn’t acomplish anything up today.

No change to Ruby (Deckard Cain)? I’m a little surprised about that.

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I am very happy with the adjustments to the towers/forts/keeps, I can’t wait to give it a try and see if they still feel threatening enough, while being manageable by tankier heroes.

The Anub change seems like it could be decent with the towers not instantly shredding him. I miss my beetle.

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His winrate plummeted from the 54% winrate before this last patch. 54% is a valid winrate, especially when you have heroes like Rexxar, who last I checked, was above 64%. You need to also realize a good reason he had a high pickrate, on top of being brokenly strong the first week ( Which was fixed before last patch ) is people have been waiting since beta for him. He was the #1 most requested hero.

As for banrate, he counters certain heroes and does his job well - but is easy to counter. Right now, if you have a good Leoric, Greymane, Valla, Zeratul, Tracer, or Tychus it’s incredibly hard for him to do his job. This is a hero that cannot heal by hearthing mind you, so each time you fall back - it’s for a while.

Having his health pool be what it is now, should be adjusted. That, Worldbreaker, and some poor talents ( looking at you, Molten Blood ) need to be adjusted.

I did the Baelog build for years and did really well in team fights.

This change to his attack speed hurts his fighting capabilities so much. If Eric or Olaf dies, he’s 100% useless now. Before, he could do insane damage by himself.

I’d like this to be reverted or changed again, because it is so easy to kill Eric or Olaf and then your team fighting potential is 100% gone.

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Depends from if you were able to get enough stacks (up to 200) to full buy camp.

But yes, it’s a nerf. But considering others buffs to other talents, it’s fair trade.

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You are ignorigh the fact Baleog now has 50% bonus AA spd from the start?

No he doesn’t. That is a level 7 talent that only gives him 50% when all 3 vikings are in range.

I have more time to get GM as Deckard, Kekw.

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Before he had to land several AAs to get acces to the bonus, now is instant as long as his buddies are there.

Yea, as long as Eric stays alive or Olaf. It took 5 aa’s from Baelog to get 40%. That was nothing.

In lane, I could trade half decently with most warriors. Now, not anymore.

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Now he has 50%, and yes, it took time before, arround 2.5 seconds which is enough time to kill Baelog.

Not with proper positioning and awareness.

Look at lane phase. It sucks now. Team fighting it sucks as soon as Eric who has as much health as an Abathur or less dies.

Eric is like Valla or Tracer, he doesnt die with proper positioning and awareness.

Dude, before changes, Baelog didn’t need his friends to be near to attack fast, so you could send him/other vikings somewhere and still be useful with AA speed talent.

Now this talents forces you to stay as 3. Not sure if I want to go Baelog build and be forced to group TLV to make Baelog more useful.

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This is true too. Baelog build was great in team fights and pushing/clearing lanes. Now it is only for team fights. You don’t take vikings to push just 1 lane.

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I take TLV to race immortal, so no worries :joy:

But on maps, where you must split TLV, Baelog build lost his 7 lvl.

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