Remember at the end of 2019 when Blizzard released a year in review where it talked about how we had 4 new heroes for the whole year? That was sad.
You know how many heroes we have had this year? 1. Yeah this game is in a good state right now.
What more could you expect from a skeleton crew? The balance patches, despite being roughly monthly now, are much higher quality now as opposed to before HotS developer team got decimated.
How about you become a developer for them and try to pump out more content.
yeah well. ur mom is a poopy head. so there
This. Compared to a pure maintenance mode game like Diablo 2 (which only gets the bare necessities and hotfixes), HotS is still alive and kicking.
1 new hero per year, balance patches, new skins, is very good for a game no longer their financial priority.
You got upvoted but the forum fails to realize blizzard doesnât hire volunteer recruits who have no coding experience. I already suggested the âno experience volunteerâ route but no bites
You donât need to know how to code to be a designer. In fact, a lot of the designers you see around Blizzard donât actually write a line of code. Theyâre given utilities and something like an editor so to speak.
Art isnât going to be what holds a hero back in development, itâs usually the iterative design process. Testing the hero, tuning their numbers, that sort of thing.
I donât care if my posts get upvoted or not, itâs just a matter of fact for speaking truth over feelings.
If it makes you feel any better, we are getting at least one more hero this year. Fingers crossed for Yogg-Saron.
Most of the time spent on a hero is the coding
Uhhh, no it isnât.
Most of the time spent developing a giant piece of software is spent on testing. I guarantee you a majority of a heroâs development time is spent on playtesting and number tuning.
You very clearly have no idea what youâre talking about.
Even in the game im working on right now only 20% of my time has been spent writing code while the other 80% is spent on design and testing.
I can easily pump out 1000 lines of code in 30 minutes, whether that code does what I want is another story.
When I made a thread on how to get heroes out faster, the forum (yes, not me) responded similarly to what you wrote except the coding was the time sink, not the time from needing to test the changes. Development shouldnât have slowed in your case if testing was the time sink because players could simply volunteer and test
Well. The dev team is a skeleton crew now. Be grateful that the game still receives updates and also the fact that it isnât removed from Battle net.
Do they even hire more people after the downsizing? Oh wait. They still hire Senior Technical Artists. But I donât think it gives a drastic development speed to the game.
When corona wasnât a thing.
When corona wasnât a thing.
I was hoping corona would be a magic bullet to bring in millions of new players since people have to stay inside.
But so far it didnât happen.
Hereâs an idea: instead of all these generalized attributions you keep making from one topic to the next, how about you actually cite who âsaidâ something. Because one or two people arenât âthe forumâ and relying on overgeneralized statements can lead to false recollection.
The âforumsâ is not some conglomerate mass that allows things or knows everything that you keep trying to say in these overgeneralized fault-sessions that could very well be you either misattributing something, or stating something you already think, but want to blame the forum instead, because a few voices didnât agree with you.
I suspect that the âvolunteer codersâ topic is the same source of your âthe forum said codingâ which if that is the case, the âforumâ did not express that and youâre caught up on false attribution. However, I donât remember every single post you make or every single topic you go off on (some of which donât even get replies, so donât âthe forumâ on those, please) so maybe you made a magical topic that didnât catch my eye and one or two people were particular on âcodingâ.
There has been a stint of some forumer posters having an incorrect notion of how much âcodingâ is involved in the process, but in a topic trying to address those concerns, a blue outside corrected the notion.
once âcorrectâ information has been given, it doesnât matter what a faceless collective of internet avatars âsaidâ on the topic. I am under the impression that you were already thinking that more coding = more heroes because you have several topics and snide posts trying to convey that; I donât recall a source to that idea, and I donât really care.
A number of posters that are in âthe knowâ or work in similar capacities have stated the iteration process is the big bottleneck; if other people have said otherwise, well thatâs the trouble of trying to lump every faceless voice into a sole entity and calling it âthe forumâ
I would say some of the same thing on the topics that complain about âthe forumâ having one reaction one day, and a different reaction another; many of those instances are of different people and not an ânpcâ collective that tends to be assumed on meta-forum topics.
The game is currently the best itâs ever been and incredibly fun (outside of the abysmal ranked meta game experience). You couldnât ask more from a entirely free game. Iâll be playing for as long as they keep the servers going.
Sadly that is still a real possibility. I really hope that never happens though.
Hiring more people can actually slow development as well. As these new employees will need to be trained by a senior staffer.
At this point I feel the HOTS team should stay with the staff size they currently have. Unless they receive more funding.
That is a massive misstep in logicâŚ
You are completely wrong, and I guarantee you that most of the designers donât write any code for a new hero. Unless that hero is doing something novel that nobody on the roster does such as Junkratâs grenade wall bounce, or Lucioâs wallride, existing logic is used in a modular fashion like legos to build new spells.
For example, letâs say youâre using an engine like Unity. You can create a bunch of small C# scripts with only one function such as moving forward, pulling in other objects, stunning heroes, healing them, damaging them, et cetera.
I can then just create a new object in my game, attach a script to move it forward, attach a script to have it grow larger, then attach a script to have it pull in other objects. Boom, Iâve now created Tassadarâs new ult that has all of that preexisting functionality.
Blizzardâs process is VERY similar. The system designers create these utilities and code snippets that the designers use like legos to build new content. If you have to create a special custom lego piece, then you involve system designers, but then that lego piece is available for future designs.
Think of it exactly like legos. You have a specific set of bricks to build from, but the designers find fun and creative ways to fit them together.
âWhen has HotS NOT been in a sad state?â is a better question.