Disclaimer
This is not a Blizzard character concept. Theoretically, this could be done within Blizzard universes, but attributing this kit to an existing character would require some stretching. The reason I design concepts for non-Blizzard characters is to explore kit ideas I don’t think I can pull off thematically within a Blizzard universe without inventing a new character, at which point, I might as well do them under the original idea. (^_^')7
Ruby is a fast-moving Melee Assassin(Maybe more Bruiser, actually…) at her best dueling enemy Mages, who has some versatile options across her talent tree.
| Statistic | Value |
|---|---|
| Health | 1700 |
| Health Regeneration | 3.542/s |
| Attack Damage | 75 |
| Attack Speed | 1.35 |
| Attack Range | Melee |
| Mana Maximum | Standard |
| Mana Regeneration | Standard |
[D] - Gemborne Absorption
Innately, Ruby has 10 Spell Armor. Ability damage negated by any Armor Ruby has is converted back into Mana, equal to the negated damage.
[Q] - Flare Rush
Ruby rushes in target direction, burning nearby enemies for 100 damage. At the end of Ruby’s dash, she strikes with her rapier, causing enemies hit by the thrust to take 320 damage. If Ruby hits an enemy with the thrust part of the dash, Flare Rush’s cooldown is reduced by 50%.Range - 2.5|1(Dash|Thrust)
Area - 2|0.75(Dash|Thrust)
Cooldown - 5 seconds.
Cost - 30 Mana.
[W] - Re-ignition
Ruby flares up for 5 seconds. During this time, she burns nearby enemies for 30 damage per second, and regains 120 health per second. Every 50 damage negated through Ruby’s passive Spell Armor(additional Armor doesn’t count) reduces the cooldown of Re-ignition by 0.75 seconds.Burn Radius - 1.5
Cooldown - 12 seconds.
Cost - 60 Mana.
[E] - Flare Burst
Ruby unleashes a blast of fire, dealing 220 damage to enemies hit and knocking them back 2 units. Damaging enemy heroes with any part of Flare Rush reduces the cooldown of Flare Burst by 1 second.Range - 2.5
Area - 70°
Cooldown - 9 seconds.
Cost - 45 Mana.
[R1] - Frostfire Nova
Ruby mixes the might of her Fire with the power of Frost, unleashing a powerful burst of Frostfire. Enemies hit take 360 damage and are slowed by 30% for 2 seconds. Additionally, the Frost’s power lasts through her next ability cast within 5 seconds, empowering its effects.[Q] - Flare Rush slows enemies hit by the flames by 20% for 0.75 seconds, and enemies hit by the blade thrust are rooted for 1.5 seconds.
[W] - Re-ignition grants Ruby 20 Armor through its effect duration.
[E] - Flare Burst slows enemies by 50% decaying over 1.25 seconds.Wave Speed - 125% Movement Speed.
Radius - 4
Cooldown - 40 seconds.
Cost - 60 Mana.
[R2] - Shockflare Eruption
Ruby mixes the might of her Fire with the power of Lightning, unleashing a powerful blast of Shockflare after a 0.5 second delay. Enemies hit take 300 damage, and are inflicted with the Static effect for 2 seconds. Static causes the target to be micro-stunned each time they move 2 units. Additionally, the Lightning’s power lasts through her next ability cast within 5 seconds, empowering its effects.[Q] - Flare Rush deals an extra 40 damage to all targets hit, and applies a 2 second Static debuff to people hit by the Blade’s thrust.
[W] - Re-ignition grants Ruby 40% increased movement speed, decaying over its effect duration.
[E] - Flare Burst stuns enemies hit for 0.25 seconds, and deals an extra 60 damage to them.Range - 6.5
Width - 1.5
Cooldown - 40 seconds.
Cost - 60 Mana.
Talent Tree
Tier 1|Level 1
(!)Trials of the Clan - Quest: Gather 15 Regen Globes.
Quest: Participate in 5 Takedowns.
Quest: Strike with Flare Rush’s Thrust 20 times.
Quest: Negate 5000 damage with Gemborne Absorption.
Quest: Soak 7500 Experience.
Reward: For each task completed, increase Ruby’s Attack Damage by 10.
Reward: After completing three tasks, increase Ruby’s Maximum Health by 10%.
Reward: After completing all tasks, Ruby’s basic abilities have their normal cooldowns reduced by 1|3|3 seconds, respectively.Expanded Gems - Repeatable Quest: Gathering a Regen Globe grants +10 Maximum Mana.
Quest: Gathering 3 Regen Globes increases Ruby’s Spell Armor by 1, up to 10 additional Spell Armor.
Reward: After gathering 30 Regen Globes, Ruby gains 1 Spell Armor per 5% Maximum Mana missing, and 1% increased Health Regeneration per 0.5% Maximum Mana stored.Burning Challenger - All of Ruby’s basic abilities ignite Mercenaries and Monsters, dealing 30 damage per second for 4 seconds. Ignitions on Monsters and Mercenaries stack, applying multiple, separately timed damage over time effects.
Tier 2|Level 4
Invigorating Absorption - For every 25 Mana gained by Gemborne Absorption, Ruby heals 15 health.Calm Flame - Re-ignition’s heal over time is reduced to 100 Health per second, and its cooldown is increased by 1 second, but its duration is increased to 8 seconds.
Repositioning Rush - If Flare Rush’s Thrust hits no enemies, Ruby gains 20% increased movement speed for 2 seconds.
Tier 3|Level 7
Flaring Momentum - Basic attacks lower the cooldowns of Ruby’s basic abilities by 0.5 seconds.Ignition Rush - For every enemy hero hit by the thrust of Flare Rush, Re-ignition’s cooldown is reduced by 2 seconds.
Combo Duelist - If Ruby hits only 1 enemy with Flare Rush’s thrust, Flare Burst’s cooldown is lowered by 3 seconds. If Ruby hits only 1 enemy with Flare Burst, Flare Rush’s cooldown is lowered by 1 second.
Tier 4|Level 10
See [R1]/[R2] above.Tier 5|Level 13
Confident Rush - If Ruby hits an enemy hero with the thrust of Flare Rush, she gains 10 Armor for 2 seconds. This Armor stacks up to twice, and its duration is refreshed on every reapplication.Flaring Up - After casting Re-ignition, Ruby’s next basic ability during Re-ignition’s duration is empowered.
[Q] - Flare Rush releases a fire blast on all targets struck by its thrust, dealing 50 damage to that enemy and all enemies within range 1.5.
[E] - Flare Blast has its width increased to 100°, and 50% of its cooldown refunded when cast.Igniting Blast - Flare Blast causes targets hit to ignite, taking 15 damage per second for 3 seconds. Ability Damage dealt by Ruby resets the duration of this ignite.
Tier 6|Level 16
Allies to the Clan - Half of Ruby’s Spell Armor passively applies to nearby allies. Damage absorbed by Allies to the Clan grants Ruby additional Mana.Range - 6
Double Tap - When Flare Rush’s Thrust strikes an enemy hero, after a 0.2 second delay, Ruby will thrust her blade again, hitting for the same damage as the first, without any bonus effects.
Frozen Spear - Flare Rush’s thrust extends 100% further, and slows enemies hit by 30% for 1 second.
(Requires [R1] - Frostfire Nova to be taken to take this talent.)Static Charge - Enemies that strike Ruby from within range 2.5 after she activates Re-ignition are applied the Static debuff for 2 seconds. This effect can continue to occur until Re-ignition ends.
(Requires [R2] - Shockflare Eruption to be taken to take this talent.)Tier 7|Level 20
Frostfire Mage - Frostfire Nova’s cooldown is reduced by 10 seconds. Additionally, Ruby’s basic abilities permanently benefit from the Frost’s power.Shockflare Mage - Shockflare Eruption’s width is increased by 100%, and its range is increased by 50%. Additionally, Ruby’s basic abilities permanently benefit from the Lightning’s power.
Gemborne Affinity -
Ruby’s Spell Armor is increased to 100, breaking the limit temporarily, until either 4 seconds have passed or until her Mana is fully restored.
Cooldown - 45 seconds, starting after the effect ends.
Elemental Trinity -
Ruby enhances her next basic ability with power from the element she did not choose with her heroic; If she took Frostfire Nova, her next basic ability gains a Lightning effect, and if she took Shockflare Eruption, her next basic ability gains a Frost effect.
Cooldown 15 seconds, starting after a basic ability is cast.
Cost 40 Mana.
Skins
Base Skin
Skin appears as in the link immediately under the tint descriptions, with thinner limbs.
Base(See Picture); Frost(Blue Primary, Milky White Secondary); Thunder(Gold Primary, Silver Secondary).
https://i.imgur.com/hyFTqZh.png
(Original, unedited version by Renayume @ Deviantart.)
Dalaran Battlemage
A Blood Elven battlemage with robes clearly belonging to Dalaran.
Base(Picture missing…); Silvermoon(High Elf, Blue Primary, Silver Secondary); Bloodmoon(San’layn, Red Primary, Grey/Black Secondary).
Changelog
5/6/2018
Original Upload(Heroesfire).5/8/2018
Fixed small typos across talents; the unnamed talent at Level 1 had “nad” fixed to “and”, and the description of “Invigorating Absorbtion” no longer says it lowers cooldowns.
Trials of the Clan now grants bonus Attack Damage on every completion, and not just one.8/3/2018
Static Effect nerfed; Now occurs every 2 units moved(from 1.5).5/1/2019
Upload(Heroes Forums).
Re-ignition now costs 60 Mana(from 50).
Flare Burst now costs 45 Mana(from 40).
Frostfire Nova nova speed specified.
Lightning Flare renamed to Shockflare Eruption, and now has a 0.5 second delay.