{Hero Concept} Hornet, Sentinel of Hallownest

Hornet is a high mobility Melee Assassin who must maneuver around enemies to avoid damage while landing precise attacks to get full damage.

This concept was created as part of a hat draw among a group of concept writers where we were challenged to create one of two characters someone else had chosen from third-party franchises. I’m definitely happy with my choice and result.

Statistic Value
Health 1450
Health Regeneration 3.020/s
Attack Damage 55
Attack Speed 1.80
Attack Range 2.25(Melee)
Silk Maximum 100
Silk Regeneration N/A
Hitbox Radius 0.675

[D] - Silk
Passive:
Instead of Mana, Hornet utilizes Silk, a unique resource that builds up from damaging enemies. Hornet generates 5 Silk per basic attack, and generates additional Silk from some abilities that do not consume it. Hornet can hold a maximum of 100 Silk.

Toggle:
Hornet switches between standard abilities and Silk consuming abilities.

Toggle Cooldown - 0.1 seconds.

[Q] - Lunge
Hornet dashes forwards, striking the first enemy hero or wall hit, and bouncing back 1.5 units, remaining midair for 0.4 seconds. Enemy heroes hit take 150 damage. While midair from hitting Lunge, Hornet can recast Lunge to dash again, dealing 50% damage and bouncing back 2 units instead.

Range - 5.0
Width - Hornet’s Hitbox.
Speed - 150% Movement Speed
Cooldown - 4 seconds.
Generates - 15 Silk on Enemy hit.

[D-Q] - Needle Strike
Hornet throws her needle in target direction, impacting the first enemy hero or wall hit, before pulling herself to them at a rapid rate. Enemy heroes hit take 250 damage and are slowed by 20% for 1 second. If Hornet hits a wall, Needle Lunge refunds half of its Silk cost, and she can reactivate Needle Lunge within 0.4 seconds to cast a free second cast of Lunge with 50% increased range.

Range - 6.0
Projectile Speed - 150% Movement Speed.
Projectile Width - 0.5
Projectile Length - 0.85
Dash Speed - 200% Movement Speed.
Cooldown - 2 seconds.
Cost - 30 Silk.

[W] - Nimble Leap
Hornet leaps to targeted location, becoming immune to skillshot projectiles while midair. While midair, reactivating Nimble Leap causes Hornet to slash a thin line perpendicular to the leap’s direction, dealing 180 damage to enemies hit.

Range - 3.0. If targeted outside of its range, casts at max range in that direction.
Leap Speed - 100% Movement Speed
Slash Width - 0.5
Slash Length - 2.5
Cooldown - 5 seconds.
Generates - 20 Silk per Enemy Hero hit.

[D-W] - Gossamer Strand
Hornet manipulates a bladelike thread of silk to sweep outwards in target direction, striking enemies hit for 180 damage and inflicting Hemorrhage for 2 seconds, causing targets to take 15 damage for every 1 unit moved while afflicted with Hemorrhage.

Range - 2.5
Area - 35° Cone
‘Projectile’ Width - 0.2
‘Projectile’ Speed - 150% Movement Speed.
Cooldown - 3 seconds.
Cost - 40 Silk.

[E] - ???
Selected through Tier 1|Level 1 Talents

[E] - Pimpillo
Hornet throws a small pin cushion shaped bomb for target location, which bursts upon reaching that location, releasing a burst of 18 small pins evenly spaced around itself. These pins deal 40 damage to the first enemy hit, reduced by 50% for each pin to hit an enemy past the first.

Cast Range - 4.0
Bomb Radius - 0.3
Pin Width - 0.2
Pin Length - 0.3
Pin Travel Distance - 2.0
Cooldown - 7 seconds.
Cost - None.

[E] - Buzzsaw
Hornet unleashes a small, somewhat thin saw that begins quickly travelling across the ground in target direction. Each time it hits an enemy, it deals 100 damage and quickly bounces back 0.5 units. Buzzsaws fade after traveling their maximum range total.

Range - 7.5
Buzzsaw Width - 0.8
Buzzsaw Length - 1.2
Buzzsaw Speed - 150% Movement Speed.
Cooldown - 8 seconds.
Cost - None.

[E] - Lifeblood Syringe
Hornet quickly pulls out and uses a Lifeblood Syringe, gaining two charges of Lifeblood Mask. Charges of Lifeblood Mask grant 40 Armor for the next instance of damage taken, and for 0.5 seconds after. Charges of Lifeblood Mask will not be activated while another is in effect. Charges of Lifeblood Mask last for up to 10 seconds before fading.

Cooldown - 15 seconds.
Cost - None.

[D-E] - Parry and Riposte
Hornet quickly enters a defensive stance, needle at the ready to block an attack, for 0.5 seconds. The first enemy attack to hit Hornet during this time is parried, and if they are within range 4 of Hornet, she immediately lunges towards them, dealing 250 damage to them if she hits and 125 damage to enemies along the way. Hornet dashes a total distance of 4.5 units, positioning on the other side of her riposte’s target.

Dash Hitbox - Hornet’s Hitbox.
Dash Speed - 150% Movement Speed.
Cooldown - 8 seconds.
Cost - 40 Silk.

[R1] - Gossamer Storm
Hornet begins unleashing her stored Silk in a storm of deadly thread around her, dealing 30 damage per 0.25 seconds, applying a 1 second bleed for 30 damage(7.5 per 0.25 seconds), and applying 0.5 seconds of Hemorrhage, stacking, causing afflicted enemies that move to take 15 damage for every 1 unit moved. Gossamer Storm consumes 10 Silk per 0.25 seconds channeled, ending when Hornet runs out of Silk or when Hornet cancels it early.

Radius - 3.0
Cooldown - 60 seconds
Cost - 10 Silk per 0.25 seconds.

[R2] - Snare
Hornet quickly strings up a spiked ball at target location with strands of silk over the course of 0.3 seconds. Enemies nearby the spiked ball as its placed and that walk within range 1 of the ball take 50 damage and are slowed by 30% for 1.5 seconds. Enemies can only take this damage once per second per spiked ball. Spiked balls count as walls for the purposes of Hornet’s abilities. Spiked balls can be destroyed by enemy attacks, having 400 health each, but otherwise last for up to 15 seconds. Hornet can still move and act while stringing up spiked balls.

Cast Range - 4.0
Ball Radius - 0.45
Charges - 6
Cooldown (Charges) - 10 seconds. Recharge one-by-one.
Cooldown (Between Casts) - 0.5 seconds.
Cost - 15 Silk.

Talent Tree

Tier 1|Level 1
Pimpillo - Detailed under [E] - Pimpillo above.

Buzzsaw - Detailed under [E] - Buzzsaw above.

Lifeblood Syringe - Detailed under [E] - Lifeblood Syringe above.

Tier 2|Level 4
(!)Fragile Heart - Passively, Hornet gains an additional 400(scaling) maximum health. Upon death, this bonus is lost.
Quest: After losing the bonus of Fragile Heart, gather 10 Regeneration Globes. Each collected globe restores 5% of the bonus.
Reward: After gathering 10 Regeneration Globes, regain the other 50% of the health bonus, resetting Fragile Heart to its normal state.

Deadly Weave - Each time Hornet casts or reactivates a basic ability, she gains 1 stack of Deadly Weave for 5 seconds, increasing the Silk generated by her next basic attack by 100%. Hornet can hold up to 2 stacks of Deadly Weave at a time. Only one stack is consumed per basic attack.

Steady Body -

Toggle: While active, Hornet dashes back 50% as far through the use of Lunge, and moves 10% slower(multiplicatively) when using abilities that dash or leap. In return, Hornet’s abilities that dash or leap deal 30% increased damage.

Tier 3|Level 7
Just the Tip - Basic attacks made against heroes in the last 20% of Hornet’s basic attack range deal 30% increased damage.

Acrobatic Combat - Hitting an enemy hero with Nimble Leap’s damage causes Hornet to bounce off of them, causing Nimble Leap’s landing point to extend based on the distance cast from her, doubling its total distance. While in this extended midair state, reactivate Nimble Leap again for a second slash, dealing 120 damage, generating 10 Silk per enemy hero hit, and not causing an additional jump.

Nimble Dance - Hornet can recast Needle Lunge within 0.3 seconds of hitting an enemy hero with it, or a recast of it, but its cost is increased by 25%(multiplicative with base, additive with itself) each recast, and it cannot be cast within 60° the direction of the hero it just hit.

Tier 4|Level 10
See [R1]/[R2] above.

Tier 5|Level 13
Pincushion - [Requires Pimpillo] Pimpillo now launches 36 pins on bursting, each doing 20 damage, and not doing reduced damage past the first.

Piercing Pins - [Requires Pimpillo] Pimpillo pins now pierce all enemies hit, and generate 2 silk per enemy hit, doubled versus heroes.

Unflinching Saws - [Requires Buzzsaw] Buzzsaws no longer bounce back after hitting an enemy, applying 75% of its original damage every 0.25 seconds it remains in contact with an enemy, but accrue 0.25 units of movement per tick of damage.

Continuing Saws - [Requires Buzzsaw] Buzzsaws now only count distance travelled from their cast point. Additionally, each time a Buzzsaw deals damage to an enemy hero, its cooldown is reduced by 0.75 seconds.

Stalwart Shell - [Requires Lifeblood Syringe] Lifeblood Mask charges now last for 1.5 seconds when triggered.

Steeled Mask - [Requires Lifeblood Syringe] Lifeblood Mask charges now grant Protection instead of 40 Armor, and Lifeblood Syringe’s cooldown is reduced to 9 seconds, but Lifeblood Syringe only grants 1 charge of Lifeblood Mask and Lifeblood Mask charges only last without being triggered for 5 seconds.

Tier 6|Level 16
Ensnaring Thread - Hornet can reactivate Gossamer Strand while it’s active and for 0.5 seconds after it ends to reverse its direction, causing it to root the first enemy hero hit for up to 2 seconds. While rooted, the enemy takes 60 damage per second(30 per 0.5 seconds), and the duration of Hemorrhage applied by Gossamer Strand is frozen. If Hornet moves outside of range 2.5 of the enemy while they’re rooted, the effect ends early.

Perfect Parry - Reduce the parry window of Parry & Riposte to 0.2 seconds, but on a successful parry, Hornet can now riposte targets up to 2 units further away, dashes 100%(multiplicatively) faster, and deals 50% increased damage to her primary target.

Needlepoint Fighter - While attacking enemies within the inner 80% of her basic attack range, Hornet will dash back to place them in the outer 20%. When issuing a basic attack command against enemies within 0.5 units of the outer edge of Hornet’s basic attack range, she will dash forwards until they’re in the outer 20% of her basic attack range. Both of these effects share a 1.5 second cooldown.

Tier 7|Level 20
Radiant Storm - Hornet can now act normally during Gossamer Storm. Additionally, its cost is reduced to 5 per tick, but increases by 1 every 2 ticks.

Setting the Stage - Hornet now regains two charges of Snare at a time. In addition, Snare’s cast range is increased by 50%, and it costs 5 less Silk.

Dashmaster - Lunge can be recast off of recasts of Lunge. In addition, Hornet can cast other abilities that don’t cause her to move while casting Lunge.

Crest of the Nexus - Hornet gains the other two Tier 1(Level 1) talents you didn’t select as other abilities. In addition, select a Tier 5(Level 13) talent for both of them, granting them those effects.

Overcharmed - Hornet may now select additional talents from Tiers 2, 3, 5, and 6(Levels 4, 7, 13, and 16). However, for each extra talent selected, Hornet’s armor is permanently reduced by 4.

Skins

Base Skin

Appears as in the picture at the end of this box.
[Base](As in picture); ???

https://cdn.vox-cdn.com/thumbor/Tez-A0YdUG5hTIThS39kL916E_s=/1400x1400/filters:format(png)/cdn.vox-cdn.com/uploads/chorus_asset/file/13758807/Hornet_mid_shot.png

Alternate Skin No. 1

This would be a brief description of a skin, if I had a skin to place here.
Tint Name(Tint Description)

Changelog

07/06/2019
Upload Date.

4 Likes

Very unusual concept. Interesting)