Tess Greymane, daughter of the very Greymane we have in the game, escaped the worgen curse, but decided to take up the mantle of fighter for her kingdom and all of its inhabitants. While not a worgen, she trained in the rogue arts, and eventually joined the Uncrowned. She has appeared in Hearthstone as a major character for Monster Hunt, in which several of her abilities and talents are themed after.
Tess is a powerful burst assassin, who actively looks for ways to combine her abilities to slay her enemies. While she has short range and lacks defensive options, she can be very mobile, and can provide moderate disruption for her team. In order to burst effectively, she needs to plan out her attack, but she can still provide consistent damage if caught unawares. She flips between melee and ranged attacks, creating a perfect synergy between them. The character’s talent tree allows the player to build their comboes to their liking.
Universe: Warcraft
Role: Ranged Assassin
Important Stat Info
Attack Range: 4.5
Attack Speed: 1.67
Summon Mount
Z (Mount) – 4 sec Cooldown
Increases your movement speed by 30% while mounted.
Explanation: There is no need for a special mount.
Tools of the Trade
Trait (Passive)
(Passive) Tess’s basic attacks change properties depending on her distance from her target; if she is in melee range, she hits them with her knife. If she is out of melee range, she shoots them with her crossbow. After basic attacking an enemy hero three times consecutively with her ranged attack, Exterminate is turned into Shadow’s Touch. After basic attacking an enemy hero three times consecutively with her melee attack, Moonsilver Chain is replaced with Cursebreaker Arrow. This lasts for 2 seconds before the respective ability returns to normal, and the abilities share a cooldown.(Toggle) Tess prevents herself from basic attacking from range.
Explanation: Tools of the Trade is the core of Tess’s gameplay, forming her range switching nature and embracing her in the theme of dynamically controlling a fight.
Exterminate / Shadow’s Touch
Q (8 sec Cooldown)
(Exterminate) Tess hesitates for .35 seconds before lunging 4.5 units forward, stopping on impact with the first enemy. That enemy is instantly dealt 260 (+4% per level) damage. If Exterminate kills an enemy, any overkill damage is stored in Tess, adding the stored damage to her next use of Exterminate or Shadow’s Touch. Overkill damage caps at 390 (+4% per level) bonus damage.(Shadow’s Touch) Tess blinks forward 5 units instantly, stopping behind the first enemy in her path. That enemy is dealt 320 (+5% per level) damage and is stunned for .75 seconds. If Shadow’s Touch kills her target, its cooldown and mana cost are refunded.
Explanation: Exterminate and Shadow’s Touch gives Tess her melee gapcloser and grant her large burst damage if she can fulfill their requirements. They each combo baseline off of Tess’s W.
Moonsilver Chains / Cursebreaker Arrow
W (12 sec Cooldown)
(Moonsilver Chains) Tess fires a bolt from her hand crossbow in a 4.5 unit long target direction that impacts the first enemy it hits, dealing 220 (+4% per level) damage and attaching a chain into them. If it hits an enemy, she instantly fires a chain in the opposite direction 2.5 units back, and the enemy is pulled to the other location after a .5 second delay. If the enemy is hit by Exterminate while being pulled, the pull is stopped and the enemy is dealt 150 (+4% per level) bonus damage.(Cursebreaker Arrow) Tess fires a bolt from her hand crossbow in a 7 unit long target direction, which pierces through all enemies hit, dealing 250 (+4% per level) damage. Any enemy hit is marked with Cursebreaker for 4 seconds, reducing their armor by 10. If an enemy marked with Cursebreaker is hit with Shadow’s Touch, they are dealt 15% of their missing health as bonus damage.
Explanation: Moonsilver Chains and Cursebreaker Arrow gives Tess some ranged poke, and allow her to combo her abilities to burst an enemy. Her Moonsilver Chains specifically gives her some close range disruption, while her Cursebreaker Arrow offers more long range poke.
Night Hunter
E (3 sec Cooldown)
Tess rolls 3.5 units in the target direction. If she passes an enemy, she slows them by 85% for 1 seconds and gains 70% increased attack speed for 2 seconds, increasing the cooldown by 5 seconds. If she hits a wall, she vaults off it after .25 seconds, landing 4 units towards the player’s cursor, firing a ranged basic attack to all enemies in 6 range, dealing 200 (+4% per level) damage, increasing the cooldown by 11 seconds, and slowing them by 40% for 2 seconds. If at least three enemy heroes were hit, Exterminate is transformed into Shadow’s Touch for 2 seconds.
Explanation: Night Hunter gives Tess some mobility to compliment her in the fight nature, and give her options to combo her abilities depending on the situation.
Blessing of the Wolf
Heroic #1 (—)
(Passive) Every time Tess lands three consecutive basic attacks on an enemy hero, or kills an enemy, she can use this ability within 2 seconds.
(Active) Tess instantly resets the cooldown of an the first ability used within the last 2 seconds, and instantly heals herself by 100 (+4% per level). Every ability cannot be refreshed by this once every 12 seconds, with each having its own individual refresh cooldown.
Explanation: Similar to an inverse Might of the Nerazim, Blessing of the Wold allows Tess to combo more consistently, and depending on usage and clever ordering of her burst, she can perform multiple different comboes with her talents.
Blood Moon
Heroic #2 (60 sec Cooldown)
(First Activation) Tess slashes with her knife in a 1 unit long, 180 degree cone, dealing 125 (+4% per level) damage to all enemies hit and slowing them by 35% for 1 second. Tess can reactivate Blood Moon within 2 seconds.
(Second Activation) Tess fires a spray of bolts in a 4.5 unit long, 80 degree wide cone, dealing 125 (+4% per level) damage to all enemies hit, blinding them for 1 second. Tess can reactivate Blood Moon within 2 seconds.
(Third Activation) Tess lines up a shot in a 12 unit long, thin skillshot over .5 seconds, and then fires it quickly, dealing 125 (+4% per level) damage to the first enemy hit, as well as 15% of their missing health in damage.
Explanation: Blood Moon simply gives Tess a powerful staged damage tool, that can be used in a burst to decimate an enemy, or used over a short time dynamically as the fight unfolds.
Tier 1
• Night Feast: If Night Hunter rolls past an enemy hit by Shadow’s Touch within the last .5 seconds, the stun is ended and Tess gains a shield equal to 15% of her maximum health for 3 seconds.
• Bloodied Bolt: Cursebreaker Arrow can now benefit from Exterminate’s stored damage.
• Kidnapping: Within .5 seconds of impacting an enemy with Exterminate, Tess can use Moonsilver Chains to pull her and her impacted enemy to the end location.
Tier 2
• Haunting Shadow: Moonsilver Chains now applies Cursebreaker to enemies, and if an enemy is hit by Shadow’s Touch while being pulled, Tess is pulled along with the enemy.
• Clawing Darkness: If Cursebreaker Arrow hits an enemy stunned by Shadow’s Touch, they are knocked back to the end of the line.
• Shackled Prey: If Tess rolls past an enemy being pulled by Moonsilver Arrow with Night Hunter, they are rooted after they reach the end location for 1 second.
Tier 3
• Hunter’s Insight: If an enemy hero is hit with Moonsilver Chains or Cursebreaker Arrow, the cooldown of Night Hunter is refreshed.
• Shadow Dance: If an enemy Hero is stunned by Shadow’s Touch, Night Hunter’s cooldown is refreshed.
• Quickened Pace: Every time one of Tess’s basic abilities is upgraded from any means, Night Hunter’s cooldown is reduced by 50%.
Tier 4
• Blessing of the Wolf: (Passive) Every time Tess lands three consecutive basic attacks on an enemy hero, or kills an enemy, she can use this ability within 2 seconds. (Active) Tess instantly resets the cooldown of an the first ability used within the last 2 seconds, and instantly heals herself by 100 (+4% per level). Every ability cannot be refreshed by this once every 12 seconds, with each having its own individual refresh cooldown.
• Blood Moon: (First Activation) Tess slashes with her knife in a 1 unit long, 180 degree cone, dealing 125 (+4% per level) damage to all enemies hit and slowing them by 35% for 1 second. Tess can reactivate Blood Moon within 2 seconds. (Second Activation) Tess fires a spray of bolts in a 4.5 unit long, 80 degree wide cone, dealing 125 (+4% per level) damage to all enemies hit, blinding them for 1 second. Tess can reactivate Blood Moon within 2 seconds. (Third Activation) Tess lines up a shot in a 12 unit long, thin skillshot over .5 seconds, and then fires it quickly, dealing 125 (+4% per level) damage to the first enemy hit, as well as 15% of their missing health in damage.
Tier 5
• Moonlight Huntress: Tess can use Moonsilver Chains while vaulting from Night Hunter, attaching chains to each enemy hit by Night Hunter, and attaching the secondary chain to the terrain location she vaulted off of.
• Reaping: Tess can use Shadow’s Touch while vaulting from Night Hunter, blinking among all three enemies hit, dealing half damage and stunning them for half the duration.
• Falling Comet: Tess can use Exterminate while vaulting from Night Hunter. If she lands on an enemy, they are instantly dealt Exterminate’s damage, plus an additional 168 (+4% per level) damage.
Tier 6
• Hunter of Old: If Tess has damage stored from Exterminate, and she vaults of terrain with Night Hunter, all enemies hit are dealt 25% of the stored damage, and have their armor reduced by 15 for 3 seconds.
• New Moon: Within 1 second of stunning an enemy with Shadow’s Touch, using Moonsilver Chains deals 25% increased damage to the enemy and binds them in chains, preventing the enemy from basic attacking for 2 seconds.
• Twilight Shroud: If Tess rolls through an enemy afflicted by Cursebreaker with Night Hunter, the cooldown of Night Hunter is reduced to 2 seconds, Cursebreaker is consumed to deal bonus damage, and Tess enters stealth for .75 seconds.
Tier 7
• Cultist’s Boon: Can only be selected if Blessing of the Wolf was chosen. Exterminate, Shadow’s Touch, Moonsilver Chains, and Cursebreaker Arrow all have separate cooldowns now.
• Mounting Moonshed: Every time Blood Moon hits an enemy Hero, future activation effects deals 10% increased damage. If an enemy Hero was hit with each activation, the cooldown is decreased by 30%.
• Expert Strategist: Tess may select two additional talents from any tier besides Tier 4 or Tier 7. These talents can be from the same tier, or from separate tiers.
• Keep the Momentum: (Active) Tess instantly upgrades both Exterimate and Moonsilver Chains, and refreshes all of her basic cooldowns. This can only be used within 3 seconds of a Takedown. 15 sec Cooldown.