Role-Melee Bruiser with a hit and run style that has a second health bar restored by collecting Butterflies (cough) I mean Health Globes.
Lore- Spyro is a small dragon from the faraway lands of the dragon realms with his best friend Sparks the dragonfly they’ve been on many adventures… and reboots. Regardless they’ve found themselves a place in many of our childhoods and are probably the only Activision crossover character that wouldn’t start a massive panic.
Trait-Sparxs- Sparxs has a separate health bar equal to about half of Spyros health, Sparxs absorbs all hero damage (not minion, merc or tower) that Spyro takes until Sparxs runs out of health. Sparks can be revived by collecting 3 health globes. 2 Health globes can be collected in advance of Sparxs next life, Sparxs cannot be healed by allied heroes. Sparxs health and globe count can be seen ware Spyros mana would be.
Q-Breath Attack-Chosen at tier 1
W-Wing Jump- Spyro Jumps in the air ignoring unit collison for .75 seconds. 6 second cooldown.
W2-Glide-If Spyro cast Wing Jump while Charging he will glide at the speed he jumped at ignoring walls and unit collision for 1-4 seconds depending on how fast he was moving. Spyro will be kocked back and stunned for .5 seconds if he wouldnot be able to finish crossing a wall by the end of the glide. Spyro cannot turn while Gliding but he can end it early by pressing W.
E-Charge-Spyro Charges forward picking up speed over the course of 3 seconds (starts at 100% speed maxes out at at 160%) Spyro can keep charging at this speed as long as he dosent hit a wall or enemy hero. if Spyro is moving at least 130% speed when he hits an enemy hero they are both pushes back 1.5 units, Spyro is stunned for .5 seconds while the enemy hero is stunned for 1.25 seconds and takes 300 damage. Spyro is also stuned and knocked back if he hits a wall. (this controls like Dvas Q) 8 second cooldown.
R1-The Dragons Breath- Spyro charges up his selected Breath attack increasing its damage, size and effect to triple its original value over 3 second. (note this does not increase the width of the dragons breath) 60 second cooldown
R2-Sky Dive- While Spyro is in the air with Wing Jump or Glide he can drop down knocking enemies within 3 units of him back and dealing 100 damge. If there is an enemy directly underneath Spyro they will be stunned for 1.5 seconds and take 300 damage. 35 second cooldown.
Edit: Turned Elemental Breath into the Tier 1 talents and gave Spyro a new Heroic to replace it.
Tier 1 all abilities
Q-Fire Breath- Spyro blasts fire 2.5 units forward in a 80 degree cone dealing 240 damage.
Q-Lightning Breath- Spyro blasts lightning 4 units forward in a 40 degree cone dealing 190 damage.
Q-Ice Breath- Spyro blasts snow 2.5 units forward in a 80 degree cone dealing 190 damage and apply a 25% slow for 3 seconds.
Q-Earth Breath- Spyro blasts green rocks 2. units forward in a 120 degree cone dealing 150 damage and lowering enemies healing by 25% for 3 seconds. Allied heroes caught in this attack will receive 25% increased healing.
Tier 2
Momentum- After reaching 160% speed Spyro becomes unstoppable until his speed is lowered.
Sparxs Appetite- toggle- While active Sparxs will seek out health globes within 4 units of Spyro.
That Last Bit of Air- Instead of canceling Glide when Spyro reactivates Wing Jump he performs another Wing Jump.
Avalar Soil-Requires Earth Breath-If Spyro or Sparxs pick up a health Globe less than 3 seconds after using Earth Breath it will leave a seprate health globe that can be picked up by other allied heroes, noly heals 1 person but is useful for helping clear collection quests.
Tier 3
Anti-magic Scales- every 15 seconds, Spyro gains a stack of Anti-magic Scales witch reduces the next spell damage that Spyro (not Sparks) takes by 40%.
Sparks Exclusive Stage-Sparxs will auto attack nearby enemies (prioritized by closest minions, mercs, heroes, than bosses) for 50% of Spyros attack damage. Sparxs can also attack enemies while collecting a health globe with his Talent Sparks appetite.
Headaches- After Spyro hits an enemy hero or a wall with Charge, Spyro (not Sparks) and the enemy hero have there armor lowered by 20% for 3 seconds.
Nexus Speedway- Requires Lightning Breathg- Spyro can activate Lightning Breath while Gliding to reset his glider timer, however this buts his Lightning breath on its cooldown when he lands.
Tier 5
Enter The Dragonfly- After reviving Sparxs, Spyros next breath attack will deal double damage.
Speedrunning Trick- after hearthing Spyro will enter a full speed Charge for 5 seconds the next time he leaves the alter.
A Satisfing Meal- Health globes now also heal sparxs by health globes for 3 times there original amount. (this effect is reduced to double if Best Friends for Life is Taken)
Icy Flight-Requires Ice Breath- Activating Wing Jump less than 3 second after activiating Ice Breath will give all enemy heroes within 2.5 units a 15% slow lasting for 4 seconds.
Tier 6
Booster Pad- ability- Place a booster pad on the ground lasting until spyro runs through it or another is placed, takes 8 second to activate. Running through the booster pad in the direction its facing sends Spyro into a cooldown free Charge. 40 second cooldown.
Wind Geyser- When Spyro uses Wing Jump he now goes much higher in the air and gains and additional 30% vision and can see over walls for the duration of Wing Jump. However this increases Wing Jumps cooldown by 3 seconds.
Sparx Determination- killing enemy heroes will count as gaining a healing globe for Sparx.
Reignited Charge-Requires Fire Breath-If Spyro activates Charge less than 3 seconds after Charge than at 160% he will deal an additional 15% of his and the enemy Heroes Max health.
Tier7
A New Beginning-Reselect your first talent once, this effects Dragons Breath and will swap out any Breath related talents as well. (this means you can technically have 2 talents in 1 Tier)
50% Effort-Skydive no longer has a cooldown but also no longer damages enemies outside of the 1 underneath Spyro.
Best Friends for Life- Sparxs no longer has a separate Health bar but instead half of his health is now Spyros. From this point on every time They collect 3 health globes their health and basic attack damage is increased by 2% they also gain the 2% for every 3 health globes they previously collected.