This is my submission for CDC #12 - An Altered Fate. I decided to go for a more “lighthearted” approach.
Sir Finley Mrrgglton, Betrayer of the Explorers Guild
On the return of an adventure to recover an ancient artifact, the Staff of Origination, Sir Finley Mrrgglton was traveling with Reno Jackson. Mrrgglton had for a long time been fighting his primal instincts, but his greed had finally gotten the better of him, and one night he abandoned the camp with the Staff of Origination. Ever since he has been on the run, unwilling to turn back, holding on to what resources he has, fearing that his greed might grow larger, and with Reno Jackson relentlessly on the hunt to Recover the Staff of Origination and his lost companion. It has even been rumored that he was corrupted by the old gods, looking to obtain the powers of the artifact.
Stats: Support
Health: 1175
Attack Damage: 65
Attack Speed: 1,25
Attack range: 0,8
Note
He is meant to be a low health, low damage support that specializes in turning unprotected lanes, and providing short-term, indirect assistance in fights.
(Z) Vine Swing: 15 seconds
Swing to a targeted location, ignoring terrain and gain 30 Movement speed decaying over 3 seconds.
Note
It just felt more fitting to give him an “easy escape” rather than the standard mount.
(D - Trait) Relentless Chase:
When the game starts, Reno Jackson spawns at the Hall of Storms, following Sir Finley Mrrgglton’s exact path. He moves at 50% of his normal speed while Sir Finley Mrrgglton isn’t within his vision. If Reno Jackson catches up, Sir Finley Mrrgglton becomes untargetable and is dragged towards the Hall of Storms. Additionally, whenever Sir Finley Mrrgglton takes lethal damage, he is locked in a cage, being restored to full health, until an allied hero channels on it for 3 seconds, or Reno Jackson shows up. If Sir Finley Mrrgglton takes lethal damage within 45 seconds of him being released, he dies as normal instead.
(Active) Deploy Decoy: (45 seconds)
Activate to channel for 5 seconds, deploying a decoy that stalls Reno Jackson when he reaches its location for 30 seconds.
(Active) Fishy Escape:
When Reno Jackson catches Sir Finley Mrrgglton this can be activated after 5 seconds to break free from his grasp and gain 50% increased Movement Speed, decaying over 5 seconds.
Note
This was meant to implement the “altered fate” into his kit. The cage is meant to make “killing” him less rewarding, since it wouldn’t grant experience. Reno’s chase would also add some flow to the game, since you can’t stay anywhere too long, but you want him to be nearby if you are suddenly jumped by the enemy team.
(Q) Reasonable Bargain: 5 seconds per charge
Spend 1 charge to the closest nearby enemy minion the Sir Finley Mrrgglton’s side. Catapults costs 3. This can also be used to capture or turn mercenaries, costing 5 per mercenary. Mercenaries captured with this have their cooldown reduced by 50%. This can also be used on enemy heroes, costing 10 charges, silencing, blinding and slowing the target by 50% for 2 seconds. A hero can only be affected by this once every 10 seconds. Using this on a globe-minion causes it to drop its globe, and using it on a minion in general grants the experience as if they had been killed. When turned minions are killed they don’t grant experience. Stores up 30 charges.
Note
Good old Mrrgglton has sold a LOT of shells to a LOT of adventurers over the years, so money really shouldn’t be a problem. It’s also important to hire some muscle when you are on the run. This will also be his primary laning-ability. And yes, when used on a hero Finley throws heaps of cash at them.
(W) Hidden Stash: 0,25 second
Sir Finley Mrrgglton stores all regeneration globes collected. Activate to channel for 1 second, using one of the globes as if it was picked up normally. Globes picked up by Sir Finley Mrrgglton heal him for 100% more, but allies for 50% less, and Sir Finley Mrrgglton can channel on multiple globes at the same time. Whenever Sir Finley Mrrgglton is locked up, all stored regeneration globes are dropped around him as neutral globes.
Note
No, this is not meant as drugs. Just rations. This is his primary support ability for supporting his allies. Simply do some camps and a few lanes and you will have like 5 globes, which can help allies finish quests, heal a good amount and restore good mana.
(E) Scout: 1 second
After 1,5 seconds, increase Sir Finley Mrrgglton’s vision by 100% and make him able to see over terrain. When this has been active for 2 seconds Sir Finley Mrrgglton becomes invisible, which last for an additional 2 seconds after moving. Moving or taking damage ends the effect, and this can only be activated while in grass.
Passive: Basic Attacks while invisible stun the target for 1 second and slow them by 25% for 2 seconds after the stun ends.
Note
Vision is valuable, and this would be his secondary method of assisting his team. Oh right, the animation would be him climbing a tree that just sprouts out of nowhere.
(R ) The Staff Of Origination Unleashed: 30 seconds
Increase the health, damage and Attack Speed of nearby allied minions and mercenaries by 50%.
Passive: The closest nearby allied hero has 10 Armor and 20% increased Attack Damage, Spell Power and Movement Speed.
Note
There’s really not a lot of information on this thing, so I just decided to take some inspiration from one of the staffs components (Pearl of the Tides). Don’t worry, this isn’t the only thing it will be doing, it wasn’t just created a titan, but THE TITANS.
(R ) Apology, Forgiveness And Betrayal: 120 seconds
Reno Jackson runs up to Sir Finley Mrrgglton, and after a 3 second delay, control is changed to Reno Jackson for 20 seconds. This can only be activated while Reno Jackson is nearby. If Reno Jackson dies during this, he respawns at the Hall of Storms after 5 seconds, at which point he rushes to the last location he saw Sir Finley Mrrgglton and continues the search. Reno
Reno Jackson - Stats
Health: 1800
Health Regen: 35
Attack Damage: 165
Attack Speed: 1,25
Attack Range: 4,5
(Z) Lasso Swing: 5 seconds
Swing to a targeted location, ignoring terrain.
(Q) Leash: 6 seconds
Deal 125 damage to the first enemy hit and pull the target towards Reno Jackson.
(W) Dodge Roll: 4 seconds
Reno Jackson dashes a short distance, becoming invulnerable while moving, and gaining 50 Armor for 1 seconds.
(E) Catch!: 6 seconds
Reno Jackson throws a torch in the targeted direction, dealing 275 damage to the first enemy hit and all enemies around it over 3 seconds, revealing them for the duration.
Note
This just gives some fighting potential i guess. It does require for Reno to be around though, and Finley will be stationary for the duration.
Talents:
Level 1:
-
(Active) Titan Blessed Bearer: Activate to become Invulnerable for 2 seconds. 60 seconds cooldown.
-
(Passive) Slippery Skin: Reduce the duration of all roots and slows by 50%.
-
(W) Explorers Provisions: Regeneration Globes collected by Sir Finley Mrrgglton grant a stacking 10 armor and 5% increased Movement Speed, fading over the globes duration.
-
(!Q) Deep Pockets: Capturing a Mercenary Camp permanently increases Reasonable Bargains maximum number of charges by 1.
Level 4
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(Passive) Awakened Affinity: Sir Finley Mrrgglton is 2% larger and deals 1% more damage for every 4% health he has.
-
(Q) 2 For The Price Of 1: When Reasonable Bargain is used to turn an enemy, it turns an additional nearby enemy of the same type.
-
(Z) Bounty’s Chase: Vine Swing now has 2 charges, but it no longer grants additional Movement Speed.
-
(E) Tree Top Drop: While Scout is active, it can be reactivated to make Sir Finley Mrrgglon throw various friuts, sticks and nuts at a targeted small location, impacting after 1 second. Enemies in the area take 90 damage and are slowed by 60% fading over 2 second. This has a 3 seconds cooldown.
Level 7
-
(E) Watchful Pursuit: Scout now reveals stealthed and invisible enemies, and Sir Finley Mrrgglton can move with 80% reduced Movement Speed, and he can move over terrain, while it is active.
-
(W) Food ALL Over the Place!: Sir Finley Mrrgglton automatically gains 1 Regeneration Globe every 15 seconds.
-
(Q) Economic Advantage: The cooldown on each charge of Reasonable Bargain is reduced by 2 seconds while Sir Finley Mrrgglton has at least 15 charges ready.
Level 10
-
(R ) The Staff Of Origination Unleashed
-
(R ) Apology, Forgiveness And Betrayal
Level 13
-
(Passive) Scimitars Blazing: Increase Sir Finley Mrrgglton’s Attack Speed by 100%, but reduce his attack range to 0,5.
-
(E) I’ll Double That!: Reasonable Bargain can now be used to turn monsters summoned by enemy heroes, including those from heroic abilities, costing 5 charges each.
-
(Q) Fishy Deal: Sharing Regeneration Globes with allies using Hidden Stash grants Sir Finley Mrrgglton 2 stacks of Reasonable bargain per ally. Additionally Reasonable Bargain can be used on allied heroes, costing 5 charges and granting them 15 Armor, 15% increased Attack Damage and Spell Power for 5 seconds.
Level 16
- (Passive) Titanic Might: Sir Finley Mrrgglton’s Basic Attacks against heroes deal bonus damage equal to 2,5% of their maximum health.
-
(Active) Pit Trap: Active to channel for 5 seconds, digging a pit trap on the ground. When an enemy walks into the trap they are rooted for 6 seconds. Enemy heroes can channel on the trapped target for 2 seconds to instantly end the effect. This has a 60 seconds cooldown, and Sir Finley Mrrgglton can have any number of traps dug at the same time, though they can’t be placed within a range of 4 of each other.
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(Q) Higher Pay Grade: Enemy minions turned using Reasonable Bargain have 30 armor and deal 100% increased damage.
-
(E) Expanding Horizon: After becoming invisible, Sir Finley Mrrgglton’s vision is increased by a stacking 20% of his original vision each second.
Level 20
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(R ) Wait, It Does More?: The Staff Of Origination Unleashed now must target an ally. If it targets a minion or mercenary the original effect takes place. If it targets an allied hero, the target gains 10% increased health, damage, Attack Speed and 10 Armor until they die. This effect does not stack, but it can affect multiple heroes at the same time. This can also be used on himself, increasing his size and damage by 400%, and making invulnerable, but reducing his Attack Speed by 67% and silencing him. This lasts for 4 seconds and then decays over an additional 4 seconds.
-
(R ) Apology And Forgiveness: Reno Jackson will now stay close to Sir Finley Mrrgglton without capturing him, and can now be target by enemies. Apology, Forgiveness And Betrayal can now be toggled on and off, switching between Reno Jackson and Sir Finley Mrrgglton. Deploy decoy is now replaced with Explorer’s Teamwork, which can be activated to make Reno Jackson move to a targeted location, follow an ally or attack an enemy, and vise versa.
-
(Q) Big Fish: Reasonable Bargain can now be used to capture and turn Boss Camps, costing 30 charges.
-
(W) Make It A Double!: Using a Regeneration Globe releases an additional globe for free.
Note
Though he is meant to be a low damage support, I left in the option to do an AA build. Though it might look like a lot of damage, it is limited to a VERY short range, and he still doesn’t have the games highest health pool.
I also decided to add his “redemption” as a level 20 talent. This was mainly because it’s what the devs would’ve done in Hearthstone. If they wanted to keep him as a character that is. Which they would. Definitely.
Oh, and when the game ends, Sir Finley will flee the scene, regardless of the Apology and Forgiveness talent has been taken. And so the chase goes on…
Skins:
Normal: Basically him from the Hearthstone card. But with the Staff of Origination strapped to his backpack.
(Rare) Murkyton: Essentially murky, but with a yellow summer hat and a blue backpack. Reno is reskinned as a caretaker. The scimitar is replaced with a fish. The Staff of Origination is replaced with a butterfly net.
(Rare) Cute Murkyton: Essentially murky, but with a pink summer hat with a flower and a Pink backpack. Reno is reskinned as a caretaker. The scimitar is replaced with a fish. The Staff of Origination is replaced with a butterfly net.
(Rare) Emo Murkyton: Essentially white murky, but with a black summer hat a black backpack, a golden chain from his diaper and a choker. Reno is reskinned as a caretaker. The Staff of Origination is replaced with a butterfly net.
(Epic) Crook Mrrgglton: He is dressed in dark gray carries a brown sports bag with a chandelier sticking out. Reno is a policeman. The scimitar is replaced with a crowbar. The Staff of Origination is replaced with a hammer.
(Epic) Heist Crook Mrrgglton: He is dressed in black and carries a black sports bag that leave a trail of banknotes in the air. Reno is a policeman. The scimitar is replaced with a crowbar. The Staff of Origination is made of gold.
(Epic) Escapist Crook Mrrgglton: He is dressed in black and white stripes carries a black sports bag with a crowbar sticking out. Reno is a policeman.The scimitar is replaced with a crowbar. The Staff of Origination is replaced with a pickaxe.
Quotes:
Start of game: Wait, we are doing this? NOW?
Start of game: This is NOT the type of adventure I had expected.
Death: I didn’t… mean to…
Death: Oh, bother.
Hero kill: Uhh… that was not intentional.
Hero kill: On the run it’s survival of the fittest!
Voice interaction (to Lili): Could I maybe… have some of that?
Voice interaction (by Malfurion): You don’t need magic NOR druidcraft? Where did that tree come from then?
Quote: Oh no… I’m out of tea! Again!
Quote: My only regret: Not getting case for this thing. It’s just too big…
Quote: Why did I steal this again? Oh, right.
Quote: I feel it! The power! What was this supposed to do again?
Quote: You’re wrong old friend, I’M gonna be rich!