(HC) Portalknight Illistra (Nexus Bruiser)

Portalknight Illistra

Strengths:

  • Global
  • Sustained Damage
  • High Health

Weaknesses:

  • Prone to Kiting
  • Single Combat
  • Self Sustain

Universe: Nexus
Role: Bruiser
Difficulty: Medium
Hitpoints: 2777 (+4% per level)
HP Regen: 5.78 (+4% per level) per second
Basic Attack: 170 (+4% per level) damage, 0.7 attacks per second, 1.5 range.

Developer Notes
  • Illistra is covered in a large, bulky power suit, so she’s pretty beefy. Additionally, she carries around a massive greatsword, which while slow hits for large chunks of damage. The tip glows white while the rest glows a bright shimmery purple. She wears a cape and the underside shimmers with a view of the cosmos.

Z (Mount) – (4 sec cooldown)

This is just a normal mount.


Wormhole
Trait (60 second cooldown):

Illistra uses Fluxon to tear time and space, creating two wormholes at two targeted locations after a 2 second channel, which materialize and last for another 40 seconds. You can teleport between both by channelling at one for 2.5 seconds. Damage taken interrupts this channel.

Only you can traverse through the wormholes, though all heroes can see them.


Fluxon’s Edge
Q (9 second cooldown, 25 mana, 2 charges)
After a 0.33 second delay, slash in a large arc with Fluxon, dealing 60 (+4% per level) damage to all enemies hit.

If an enemy hero is hit by the tip of Fluxon, they take an additional 160 (+4% per level) damage over 2.25 seconds, and are Concussed for 2.25 seconds. This does not stack with itself.

The first charge of Fluxon’s Edge travels from left to right, while the second charge travels from right to left.


Temporal Ward
W (12 sec Cooldown, 60 Mana):
Gain Protected for 0.5 seconds. Upon expiration, Temporal Ward grats Illistra 5 Armor for every 55 (+4% per level) damage it soaked, up to 75 Armor. This Armor quickly decays over 3.5 seconds.


Spatial Thrust
E (18 Second Cooldown, 75 Mana, Vector Targeting)
Over a duration of 0.66 seconds, form a dimensional rift at a targeted location and stab Fluxon through it in a direction, dealing 215 (+4% per level) damage to all targets hit, putting them in Time Stop for 0.5 seconds, and reducing their movement speed, attack speed, and (slowing) cooldown recovery rate by 90% decaying over for 2 seconds.


Heat Death
R1 (150 sec cooldown, 100 mana):

After a 0.50 second delay, Illistra begins to channel the cosmic power found in Fluxon. She creates a fiery beam between her two Wormholes that annihilates enemies that cross through it with brilliant light. Enemies who touch the beam take 55 (+4% per level) damage every 0.1 seconds and are blinded for 0.5 seconds. This beam lasts for 2.5 seconds before dissipating into nothingness.

The two wormholes dissipate after this beam ends.

Passive: Wormholes radiate with unstable energy, dealing 25 (+4% per level) damage per second to nearby enemies.


Reality Warp
R2 (80 sec CD, 80 mana):

After a 1.0 second channel, Illistra crushes both her Wormholes, infusing her armor with cosmic energy. For the next 11 seconds, your Basic Attacks cause you to teleport to enemies (3.5 units) and have 30% increased Attack Speed.

Passive: Wormholes accelerate matter that travels through it, allowing Illistra to teleport a short distance (1.5 units) upon first moving out of a Wormhole, and granting her 30% increased movement speed for 1.5 seconds.


Talents:

Tier One: Offense
  • Plasma Array adds powerful AOE damage for soaking damage with Temporal Ward, punishing burst damage characters like Zeratul or Valeera further. The most reliable source of damage in this tier, this is a safe pick if your either new to Illistra, or against mobile characters that landing moves like Fluxon’s Edge or Spatial Stab would be overly difficult.
  • Unstable Spatiality makes you more sticky and powerful… if you can land a Spatial Stab. This heavily increases Illistra’s follow-up power in both other people’s combos, and her own.
  • Voidforce allows Illistra to play a form of Global Roamer, attacking enemies who are solo laning. Also reliable damage, but in a very different way than Plasma Array

• Plasma Array (W)

Activating Temporal Ward causes Illistra to deal 22 (4% per level) damage per second to nearby enemies. This damage increases by 10% for every 55 (+4% per level) damage soaked by the Protected status, stacking up to 150%. This aura lasts for 8 seconds.


• Unstable Spatiality (E)

Increase the damage of Spatial Stab by 25%.

Additionally, anytime an enemy recovers from Spatial Thrust’s Time Stop, increase your movement speed, attack speed, and (increasing) cooldown recovery rate by 30%, decaying over 2 seconds.


• Voidforce (Trait)

Whenever you travel through a Wormhole, Fluxon absorbs four stacks of Dark Energy. The next time you Basic Attack an enemy hero, you consume a stack of Dark Energy, dealing an additional 95 (+4% per level) damage to the target.

You may only gain stacks of Dark Energy once per Wormhole. These stacks expire after 12 seconds.

Tier 2: Defense



• Fluxon Cartridge: Protection (Active Ability, 40 second cooldown)

Next time you cast Fluxon’s Edge, the Tipper deals 30% increased damage, and you gain a 100 (+4% per level) damage shield for each hero hit by the tipper, lasting for 2.25 seconds. After 2.25 seconds, you gain an additional shield equal to 200% of the damage dealt by the Protection Tipper for another 2.25 seconds.

Only one Cartridge can be loaded into Fluxon at a time. Each Cartridge you know increases the cooldown of this Cartridge by 10 seconds.

Tier 3:

Summary

• Augmented



• Fluxon Cartridge: Transfusion (Active Ability, 40 second cooldown)

Next time you cast Fluxon’s Edge, the Tipper deals 30% increased damage and causes you to heal for 100% of the damage dealt by the Tipper over 4.5 seconds. If they gain health from an external source 2.25 seconds after getting hit by a Transfusion Tipper, Illistra steals that health.

Only one Cartridge can be loaded into Fluxon at a time. Each Cartridge you know increases the cooldown of this Cartridge by 10 seconds.

Tier 4: Heroics

• Heat Death


• Reality Warp

Tier 5: Situational Counter

• Brilliant Blade (Q)

Enemies hit by Fluxon’s Edge and Basic Attacks are Blinded for 0.5 seconds.


• Unwavering Ward (W)

You are Unstoppable for the duration of Temporal Ward’s Protected, and the duration of stuns, slows, and roots against your Hero are reduced by 50% while the Armor bonus from Temporal Ward lasts.


• Mutable Spatiality (E)

For each enemy you hit with Spatial Stab, increase the duration of Spatial Stab’s Time Stop by 0.25 seconds.


Fluxon Cartridge: Suppression (Active Ability, 40 second cooldown)

Next time you cast Fluxon’s Edge, the Tipper deals 30% increased damage and causes the affected targets to deal 30% less damage for the next 4.5 seconds. If they use an ability 2.25 seconds after getting hit by a Suppression Tipper, they are Silenced for the remaining duration on the Suppression Tipper.

Only one Cartridge can be loaded into Fluxon at a time. Each Cartridge you know increases the cooldown of this Cartridge by 10 seconds.

Tier 6:

Summary


.


Fluxon Cartridge: Disintegration (Active Ability, 40 second cooldown)

Next time you cast Fluxon’s Edge, the Tipper deals 90% increased damage and decreases the affected target’s Armor by 30% for the next 4.5 seconds. If a target dies 2.25 seconds after getting hit by a Disintegration Tipper, reset the cooldown of Fluxon Cartridge: Disintegration.

Only one Cartridge can be loaded into Fluxon at a time. Each Cartridge you know increases the cooldown of this Cartridge by 10 seconds.

Tier 7:

Summary

• Heroic Upgrade #1


• Heroic Upgrade #2


• Biological Multiloader

Fluxon can now have up to two Cartridges loaded at any time. Additionally, each Cartridge loaded into Fluxon passively modifies your statistics.

  • Protection: Illistra gains 10 Armor
  • Transfusion: Illistra heals for 10% of the damage she deals to enemies.
  • Suppression: Enemies within a medium radius of Illistra have a 15% slower cooldown recovery rate.
  • Annihilation: Basic Attacks deal 20% more damage.
    In addition, all Cartridges’ cooldowns are reduced by 20 seconds.

• Stability in Entropy
Allies may now utilize your Wormholes, which now last forever until you place a new pair. Traveling through a Wormhole grants you and your allies 50 Armor for 0.5 seconds.

Additionally, reduce the cooldown of Wormhole by 30 seconds.

I’ll keep working on this later, just thought I’d post this now.

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