I can’t possibly be the only one who wants to see Jaraxxus partake in the Nexus. I made this together with a friend, where we tried to get the general feel of how he should work, taking both from Warcraft and the iconic Jaraxxus from Hearthstone (though if you think Ferfire Meteor or something like that would be better as a name for his Q then please do tell).
Jaraxxus: Bruiser
Stats:
Health: 2250
Mana: 500
Attack Damage: 125
Attack Speed: 1
Attack Range: 1,5
(Trait) Curse Of The Nether:
Non-structure enemies affected by Curse Of The Nether take 5 Damage per second for each stack, and Jaraxxus’ Basic Attacks against them deal 25% bonus damage. Jaraxxus recovers 1% of his maximum mana every second for each enemy hero affected by Curse Of The Nether. Stacks up to 10 times, and lasts 10 seconds.
(Q) INFERNO!: 20 seconds, 75 mana
Jaraxxus calls down an infernal, that impacts after 2 seconds, dealing 100 damage in an area and slowing targets by 25% for 2 seconds, and summoning a Felfire Infernal, that deals 35 dmg per second, 10 dmg per sec in an area around it. INFERNO!'s cooldown is reduced by 20% per charge he has ready. Stores up to 2 charges and each Felfire Infernal ramain for 10 seconds.
(W) Touch Of Jaraxxus: 6 seconds, 20 mana per second
Deal 65 Damage every second to nearby enemies and give them a stack of Curse Of The Nether.
(E) Blood Fury: 15 seconds, 60 mana
Increase Jaraxxus’ Attack Speed by 25% for 6 seconds. Hitting an enemy hero affected by Curse Of The Nether increases his Attack Speed by an additional 5% per stack for 3 seconds, or until the end of the duration. Basic Attacks apply 1 stack of Curse Of The Nether while it is active.
(R ) Nether Portal: 100 seconds, 80 mana
Jaraxxus manifests a Portal to the Nether at a target location, dealing 125 Damage to nearby enemies, and giving them 5 stacks of Curse of the nether. 2 seconds after manifesting, a Mistress Of Pain appears at its entrance, which stays for 20 seconds and stays within a large area of the portal. The Mistress Of Pain deals 150 Damage every 3 seconds in an area and bonus Damage against heroes equal to 5% of their maximum health. The Portal remains for 10 seconds, where it gives all nearby enemies a stack of Curse Of The Nether every 1 second, and has 800 health.
(R ) Nether Power: 60 seconds, 60 mana
Activate to instantly deal 30 Damage to all enemies for each stack of Curse Of The Nether they currently possess, and slow them by 5% for each stack for 2 seconds, after which it decays at a rate of 10% per second.
Passive: Jaraxxus’ Attack Damage against targets with Curse Of The Nether is increased by an additional 2% for every stack of Curse Of The Nether on enemy heroes.
Talents:
Level 1
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(Trait) Leaching Curse: Jaraxxus heals for 30% of all Damage dealt by Curse Of The Nether.
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(!Active) Infernal Regeneration: Whenever Jaraxxus takes Damage he is healed for 30% of the Damage taken over 15 seconds. Whenever Jaraxxus is healed for 500 health, this healing is increased by an additional 1% of the damage taken, up to 20%.
Reward: After gaining 20% extra healing Infernal Regeneration can be activated to instantly heal for 50% of the healing, sacrificing the last 50%. -
(E) Draining Touch: While Blood Fury is active, Basic Attacks against enemies with Curse Of The Nether heal him for 50% of the Damage dealt. Blood Fury’s duration is increased by 1 second for each nearby enemy hero when it is activated.
Level 4
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(!Q) Rain Of Fire: Hitting an enemy hero with INFERNO! permanently increases its Radius and Damage by 0,5%.
Reward: After hitting heroes 5 times, gain 1 additional charge.
Reward: After hitting heroes 10 times, gain 1 additional charge.
Reward: After hitting heroes 15 times, Felfire Infernals gain 25 armor, reducing Damage taken by 25%, and their durantion is increased by 1 seconds whenever a nearby enemy minion dies. -
(Q) Minions Of The Burning Legion: Felfire Infernals deal 50% more Damage to minions, mercenaries and monsters.
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(Q) Burning Presence: Whenever an enemy takes Damage from a Felfire Infernal their Armor is reduced by 1 for 3 seconds, up to 30 reduced Armor.
Level 7
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(Trait) Infernal Plague: Whenever an enemy with Curse Of The Nether takes Damage, the closest enemy with less stacks of Curse Of The Nether gains a stack, prioritizing heroes.
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(W) Corrupting Strikes: Basic Attacks increase the stacks of Curse Of The Nether an enemy gains every second from Touch Of Jaraxxus by 2 for 2 seconds.
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(Trait) Crush The Weak!: Curse Of The Nether deals 50% more Damage to non-heroic targets.
Level 10
- (R ) Nether Portal
- (R ) Nether Power
Level 13
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(Q) Fiery Recovery: Felfire Infernals heal themselves for 15% of the Damage they deal.
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(Active) Incinerate Flesh: Target enemy hero is unaffected by the next 400 healing received and their Spell Damage and Attack Damage are reduced by 25%, for 8 seconds. If the target does not receive 400 healing before the duration ends, it sends out a wave of fire that burns all enemies in a large area for 250 Damage over 4 seconds. This has a 60 seconds cooldown.
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(E) Shielding Fury: While Blood Fury is active, Jaraxxus gains 25 armor, reducing Damage taken by 25%.
Level 16
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(Q) Legion Fire: Felfire Infernals’ Damaging radius is increased by 100% and deals 100% more Damage.
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(Active) Fel Fireball: Activate to make Jaraxxus’ next Basic Attack be at a range of 6 dealing 50% more Damage and an additional 75% Damage over 4 seconds, and it reduces the target’s armor by 20 for 2,5 seconds, increasing Damage they take by 20%. This has a 20 seconds cooldown.
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(E) Wrath Of The Eredar lord: While Blood Fury is active, Basic Attacks against heroes deal bonus Damage equal to 2% of the targets maximum health.
Level 20
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(R ) Infernal Invasion: The Portal no longer disappears after its duration, and summons 2 Imp at its location every 15 seconds. Imps Deal 10 Damage each second and give a stack of Curse Of The Nether to all nearby enemies every 2 seconds.
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(R ) Touched By The Nether: Curse Of The Nether now stacks indefinitely, but all stacks beyond 10 deal 50% less Damage. Additionally, taking Damage causes the duration of Curse Of The Nether to be reset on the target.
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(Active) Felfire Swarm: Activate to make the next INFERNO! summon 2 additional Felfire Infernals, and have the impact deal 75% more Damage. This has a 45 seconds cooldown.
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(Trait) Crippling Curse: Curse Of The Nether on enemy heroes deals bonus Damage each second equal to 0,1% of their maximum health for each stack. Additionally, this extra Damage can’t be healed before the end of its duration.