Ivar Bloodfang was a primal worgen packleader from Silverpine Forest who was crucial in the war against Sylvanas. He later invaded Shadowfang Keep in order to kill the traitor Lord Godfrey. Ivar would appear as a primal worgen in the game, differentiating his model from Greymane.
In HotS, Ivar is a basic attack centered melee assassin who prioritizes taking jungle camps to empower himself over the course of the game. He has multiple tools to not only take camps effectively and efficiently, but also gank lanes and output large damage. Ivar synergizes well with attack speed granting allies.
Universe: Warcraft
Role: Melee Assassin
Running Wild
Z (Mount) – 4 sec Cooldown
Increases your movement speed by 30% while mounted.
Explanation: This is just like a normal mount, but is special for Ivar, just like Alarak’s and Kel’thuzad’s.
Predator
Trait (30 sec Cooldown)
(Passive) Ivar deals 30% increased damage to mercenaries, and gains 15 Armor against mercenaries. In addition, when capturing a mercenary camp, Ivar gains a boost permanently. If he captured a Bruiser Camp, he gains 2.5% increased maximum health. If he captured a Siege Camp, he gains 10 Attack damage. If he captured a Boss Camp, all of his cooldowns are reduced by 1 second. If he captured a Reward Camp, his vision range is increased by 5%.
(Active) Ivar sets a neutral mercenary camp anywhere on the map as his prey for 30 seconds, revealing it to him during this time. If he captures the camp, he restores 15% of his maximum health and 30% of his maximum mana, as well as grants him 25% increased movement speed for 3 seconds. In addition, the camp’s respawn timer is reduced by 50%. Enemies can see the camp that Ivar has revealed.
Explanation: Predator makes Ivar’s primary goal hunting down mercenary groups across the map, becoming a somewhat dedicated “jungler,” a role that was lost in Heroes of the Storm. Predator offers Ivar infinite scaling as he performs his normal role, and the respawn hastening on Predator allows him to focus on one boost over others if he so desires. The mana and health regen, as well as the movement speed, allows him to gank or return to lane with minimal loss.
Feast Upon
Q (8 sec Recharge)
Ivar leaps to an enemy within 2.5 range and takes a bite out of them, dealing 135 (+4% per level) damage and healing himself for 50% of the damage dealt. This has two charges, and every basic attack on an enemy reduces its recharge by 1 second.
Explanation: Feast Upon is Ivar’s primary engage and healing tool. It’s moderate damage and healing if he can keep up the charges can give him strong sustain or burst damage/healing.
Terrifying Howl
W (14 sec Cooldown)
Ivar hesitates for .65 seconds before unleashing a mighty howl around him in 4 range, fearing all nearby enemies for 1 second. Enemy minions and mercenaries simply cower in fear for 3 seconds, becoming stunned. If Ivar hits at least two enemy mercenaries or heroes, he gains 40% increased attack speed for 4 seconds.
Explanation: Terrifying Howl is a moderately potent disruption that greatly empowers him if he is in the middle of the fray, granting him more attack speed for Feast Upon and Bloodbath.
Bloodbath
E (15 sec Cooldown)
Ivar cleaves in a 3 unit long, 180 degree cone, dealing 75 (+4% per level) damage to all enemies hit and applying all on hit basic attack effects. If at least one enemy was hit, Ivar can use the ability again within 2 seconds, increasing the range by .5 and causing Ivar to dash a short way while using the ability. Ivar can continue using the ability, up to 6 reactivations. Each use has an internal cooldown of 1 second, which is reduced by attack speed. Cooldown starts when the ability can no longer be used again.
Explanation: Bloodbath translates Ivar’s strong basic attack nature to area damage and the ability to stick to enemies. While powerful, any disruption can end it quickly, and players can juke Ivar easily if he travels to far forward. This is most useful in tight corridors, and cannot travel through terrain.
Viciousness
Heroic #1 (50 sec Cooldown)
Ivar leaps to an enemy within 6 range, dealing 250 (+4% per level) damage to them and slowing them by 25% for 2 seconds. Ivar can continue to cast this as many times as wanted within 3 seconds, but he cannot target the same enemy twice. Minions and non-boss mercenaries are instantly killed.
Explanation: Viciousness is primarily a way to quickly clear lanes, or apply some moderate damage and disruption in a teamfight. If there are many enemies in the area, it is crucial to remember that travel time eats away at his 3 second timer, so plan your leaps carefully.
Eyes in the Dark
Heroic #2 (40 sec Cooldown)
Ivar instantly disappears from the game in a frightening howl after a 1 second delay (extended by .5 seconds for each instance of damage taken while charging, up to 5 seconds), revealing a constantly increasing radius, starting at 6 units and extending up to 25 over 6 seconds. Upon reactivation, or upon expiration, Ivar lashes out at all enemy heroes revealed in the area, dealing 370 (+4% per level) damage. 50% damage dealt heals Ivar. Every second the ability is channeled, the cooldown is increased by 15 seconds. After use, Ivar reappears at his cast location.
Explanation: Eyes in the Dark trades its generalist nature for a very powerful execution and scouting tool which can also be used to save his life. While he must plan for the delay, Ivar can heal for an incredible amount if he can hit multiple enemies, dealing a large chunk of damage to them as well.
Tier 1
• Lycanthropic Energy: Ivar uses Energy as a resource, which caps at 100 and regenerates quickly. In addition, all of Ivar’s basic cooldowns are decreased by 60%, but cost 40 energy to use. This cost is halved for Feast Upon and effects do not apply to Bloodbath.
• Moonridden Rage: Ivar uses Rage as a resource, which caps at 100, and generates 10 each time Ivar basic attacks, and 2 each time Ivar is damaged. Ivar can use his basic abilities while they are on cooldown, but doing this costs 70 Rage. This cost is halved for Feast Upon.
• Blood Frenzy: Ivar’s basic abilities cost 10% of his current health to use, but he gains 1% attack speed for every 3% health he’s missing. In addition, his basic attacks heal him for 4% of his missing health.
Tier 2
• Primed for the Hunt: After Ivar captures a mercenary camp, he gains an additional 10% increased movement speed for 6 seconds, which is increased to 20% while within 10 range of an enemy Hero, and 40% while within 4 range of an enemy Hero.
• Apex Predator: Ivar’s basic attacks against monsters and mercenaries heal him for 35% of the damage dealt. When Ivar captures a Mercenary camp, he is healed by an additional 10% of his maximum health.
• Opportunistic Hunter: Ivar’s damage dealt against his marked camp is increased by 100%. In addition, all mercenary camps captured by Ivar have a 15% reduced respawn time.
Tier 3
• Tenderizing Strikes: Every time Ivar basic attacks an enemy Hero, they gain a stack of Tenderized, which lasts for 4 seconds, up to 8 stacks. Ivar’s next Feast Upon that hits that enemy deals an additional 10% damage per stack and heals Ivar for 10% more per stack.
• Horror of the Night: Terrifying Howl’s radius is increased by 25%, and if Ivar gains attack speed from it, his basic attacks deal an additional 1.5% of the enemy’s maximum health in damage for 4 seconds.
• Feral Frenzy: Every reactivation of Bloodbath within 1 second of its previous cast reduces the cooldown of Bloodbath by 1 second. Ivar’s attack speed is passively increased by 10%.
Tier 4
• Viciousness: Ivar leaps to an enemy within 6 range, dealing 250 (+4% per level) damage to them and slowing them by 25% for 2 seconds. Ivar can continue to cast this as many times as wanted within 3 seconds, but he cannot target the same enemy twice. Minions and non-boss mercenaries are instantly killed.
• Eyes in the Dark: Ivar instantly disappears from the game in a frightening howl after a 1 second delay (extended by .5 seconds for each instance of damage taken while charging, up to 5 seconds), revealing a constantly increasing radius, starting at 6 units and extending up to 25 over 6 seconds. Upon reactivation, or upon expiration, Ivar lashes out at all enemy heroes revealed in the area, dealing 370 (+4% per level) damage. 50% damage dealt heals Ivar. Every second the ability is channeled, the cooldown is increased by 15 seconds. After use, Ivar reappears at his cast location.
Tier 5
• Pack Hunting: Feast Upon can now be toggled (with a secondary ability) to no longer cause Ivar to jump to the enemy, and no longer heal him. Regardless, the range is increased by 25%. (Note: This is shown by another worgen jumping)
• Taste of Blood: Feast Upon’s cooldown is increased by 4 seconds, but heals him for 30% more and increases his attack speed by 40% for 3 seconds.
• Blood Moon’s Harvest: Whenever Ivar casts an ability, his next basic attack deals 50% increased damage. This can be generated and consumed by abilities that deal on hit basic attack effects to amplify the damage of the ability by 50%.
Tier 6
• Butcher’s Sweep: 1.5 seconds after Ivar uses Feast Upon, he swings in a 3 unit radius around him, dealing 110 (+4% per level) damage to all enemies hit. This is considered a basic attack.
• Howler’s Prowl: Ivar enters Stealth while not within sight range of an enemy Hero. This is maintained for 2 seconds after entering sight radius of an enemy Hero. When Stealth is lost, Ivar gains 25% increased attack speed and 10% increased movement speed.
• Bonebreaker: Ivar’s basic attacks deal an additional 4% of the enemy’s maximum health in bonus damage. This is reduced by .5% per basic attack within 4 seconds, down to a minimum of .5%.
Tier 7
• Persistent Hunt: Viciousness can now be used twice on enemy heroes, but deals 50% less damage. In addition, each use counts as a basic attack and applies on hit basic attack effects.
• Found You!: When reactivating Eyes in the Dark, Ivar can target an enemy Hero to reappear at their location and gain 25% increased attack speed for 3 seconds.
• Feeding Frenzy: Every time Bloodbath damages an enemy Hero in a single cast, it’s damage is increased by 4%. Bloodbath can be reactivated two additional times.
• Wild Animal: When Ivar falls below 40% health or kills an enemy Hero, he gains 50% increased attack speed and 20% increased movement speed. In addition, his vision radius is decreased by 50% and all disabling effects last 50% as long.