"Hir’eek guards de weak,
He can find de things you seek.
He be blind, and so kind.
He brings clarity of mind.
His screech dat you hear,
Can dispel your every fear.
Softest wings glide through de night.
Taste and sound bring different sight.
When ya lost and all alone,
In de darkness where you roam,
His voice will guide ya home."
~ Tales of the Loa.
Hir’eek is a sustain Melee Bruiser that can shut down enemies and deal high damage if not interrupted. He also can protect and buff his teammates.
In Heroesfire I’ll be diving more about his lore and concept design aspects. I’ll be glade if you can check it out: https://www.heroesfire.com/hots/concept/hireek-11089
If you don’t wish to jump over there, I’ll be posting the concept here as well. However, I’m not going to include the small details after each ability as I did there in order to keep it nice and clean. I hope you enjoy reading the concept and I’d be really happy for any feedback.
Base Stats:
Role: Melee Bruiser (He was intended to be Melee Bruiser, however can it pass as Melee Assassin? or Melee Support since he can buff allies?)
Universe: World of Warcraft
Health: 1950 (4% per level)
Health Regeneration: 4.06 per second (4% per level)
Mana: 490 (+10 per level)
Mana Regeneration: 3 Mana per second (+0.975 per level)
Basic Attack Range: 1.5 (Melee)
Basic Attack Damage: 100 (4% per level)
Basic Attack Speed: 1.0
Abilities:
[Trait] Midnight Sky (passive):
After casting a Basic Ability, Midnight falls in an area around Hir’eek for 3 seconds.Each successful consecutive damage and healing dealt by Hir’eek and allies within the area to Heroic targets increases their damage and healing by 1%. This bonus stacks and is calculated separately for each ally.
[Q] Bloodletting:
Cooldown: 7 seconds
Cost: 40 ManaLaunch a short distance forward and slash in two side arcs with both claws, each dealing 80 damage. Enemies in the center can be hit by both slashes. Each slash wounds their targets, causing them to take 10 damage every 0.25 seconds and leave a Blood Trail behind them when moving for 2 seconds. Blood Trail lasts 2 seconds and damage over time can stack twice.
While on the Blood Trail, gain 15% increased Movement Speed and heal for 1% of maximum Health every 0.5 seconds.
[W] Loa of Bats:
Cooldown: 10 seconds
Cost: 60 ManaChannel to open your wings and command legions of small Bats to swarm a rectangle area in-front of Hir’eek for 2 seconds. Every 0.25 seconds an enemy Hero is within the target area, a small Bat sticks to them and attacks them for 6 damage every 0.25 seconds. Bats continue to attack their targets for additional 2 seconds after leaving the ability’s area of effect, then they fly back to Hir’eek and heal him for 20% of their overall dealt damage.
[E] Lamenting Screech:
Cooldown: 13 seconds
Cost: 50 ManaScreech and send unbearable sound wave every 0.5 seconds for 2 seconds that slowly expands in a cone area in-front of Hir’eek. Those waves pass through enemies and upon hitting an enemy Hero, a second opposing wave reflects from their position. Each wave deals 40 damage and Slows enemies’ Movement Speed by 25% for 1 second, stacking up to 4 times. Upon reaching 100% Slow amount, the target is put to Sleep for 2 seconds. Sleep duration is refreshed with each consecutive wave hit.
Hir’eek and allies’ damage from within Midnight area does not wake them up.
[R1] Hir’eek’s Hunger:
Cooldown: 60 seconds
Cost: 60 ManaCreate a Sacrifice Altar in the target location for 10 seconds. If allies and Hir’eek within its area deal 750 damage or achieve a Takedown, Hir’eek blesses the Altar, refreshing its duration and causing it to grant all allies within its radius 25% increased damage and 25% Lifesteal.
Each additional Takedown increases its duration by 5 seconds, its area of effect radius by 50% and its bonuses by 5%.
[R2] Lord of Midnight Sky:
Cooldown: 100 seconds
Cost: 80 ManaAfter 0.75 seconds, take off to the air and activate Midnight Sky. While in the air, Midnight Sky reduces the Vision Radius of enemy Heroes within by 75% and burns them for 40 damage every 0.5 seconds. Additionally, Hir’eek gains 40% increased Movement Speed.
For the next 5 seconds, Lord of Midnight Sky can be reactivated to instantly land and Fear all nearby enemy Heroes for 1.25 seconds. After landing Midnight Sky continue to be active for 2 seconds.
[Z] Bat Wings (Special Mount):
Increase your Movement Speed by 30%. (like any other mount)
Talents:
Level 1:
[Q] Weak Spot:
Hitting an enemy Hero with both slashes causes them to lose 10 Armor and take 20% more damage from Hir’eek’s Basic Attacks as long as they are bleeding.
[E] I See You!:
Catching a reflected wave from an enemy Hero Reveals them for 10 seconds. Hir’eek deals 15% more damage to those Revealed Heroes.
[Trait] Blood Moon:
Midnight Sky grants additional 1% bonus healing or damage if they are dealt to targets below 50% Health.
[Q] Weak Spot:
Hitting an enemy Hero with both slashes causes them to lose 10 Armor and take 20% more damage from Hir’eek’s Basic Attacks as long as they are bleeding.
[E] I See You!:
Catching a reflected wave from an enemy Hero Reveals them for 10 seconds. Hir’eek deals 15% more damage to those Revealed Heroes.
[Trait] Blood Moon:
Midnight Sky grants additional 1% bonus healing or damage if they are dealt to targets below 50% Health.
Level 4:
[Q] Hunger Rush:
Increase the Movement Speed bonus of Blood Trail by 10%.
Additionally, Hir’eek cannot be Slowed below base Movement Speed or Rooted while on Blood Trail.[W] Steady Ground And Air:
While Channeling Loa of Bats, Hir’eek is immune to the first Stun or Silence.
If the Channel lasts its full duration, Hir’eek gains one stack of Steady Ground And Air, causing the next Stun or Silence against Hir’eek to be reduced by 75%.[E] Guiding Screech:
Waves can now also reflect from allied Heroes. If Hir’eek catches their reflected waves, any Disabling Effect is removed from them.
Level 7:
[Q] Blooddrinker:
Increase Blood Trail’s healing amount by an extra 0.5% of maximum Health.
Additionally, Basic Attacks against wounded enemy Heroes heal Hir’eek for 10% of their damage per one stack.[W] Vampyric Bats:
Bats heal Hir’eek for additional 40% of their overall dealt damage, if Hir’eek is below 50% Health or under any Disabling Effect.[E] Echoed Shield:
When catching a reflected wave, Hir’eek gains 100 (4% per level) Shield Points for 4 seconds. Shield can stack and its duration refreshes with each reflected wave.
Level 10:
See above
Level 13:
[Q] G’huun’s Corruption:
Bleeding Heroes transfer 20% per stack of their healing received to Hir’eek.
Additionally, enemy Heroes cannot leech Health from Hir’eek, instead they heal him for 100% of the leech amount.[W] Flesh Shield:
After flying back to Hir’eek, up to 3 Bats fly in a circle around him, each dealing 40 (4% per level) damage to enemies in their way.
Each one of those Bats absorbs the next damage instance against Hir’eek, killing the Bat in the process.[E/Trait] Essence Drain:
Upon waking up, Sleep targets take bonus damage equal to 10% of taken damage from Hir’eek and allies within Midnight while asleep.
Hir’eek and allied Heroes heal for 100% of that bonus damage, if they are nearby.
Level 16:
[Q] For the Blood God!:
Hitting an enemy Hero with both slashes refunds 50% of its cooldown and Mana cost, and causes the target enemy to bleed for additional 1.5 seconds.[W] Finish 'em Off!:
After flying back to Hir’eek, up to 4 Bats fly again to their main target and attack them for additional 2 seconds. This effect triggers before Flesh Shield’s effect.[E/Trait] Nightmare:
Hir’eek deals 20% more damage to Sleeping targets.
Additionally, each consecutive damage against Sleeping targets provides 0.5% extra bonus damage from Midnight Sky.
Level 20:
[R1] Hir’eek Watches Over You!:
The Sacrifice Altar remains indefinitely and only has a duration when activated. Upon expiration, it can be reactivated again if its conditions are met. Up to 3 Sacrifice Altars can exist at once, but their bonuses don’t overlap.Additionally, the Trait button [D] can be activated to fly to an active Sacrifice Altar after 0.5 seconds, causing it to grant all allies within its radius 25 Armor over its duration. 50 seconds cooldown.
[R2] Ruler of All Midnight Skies:
Reduce Lord of Midnight Sky cooldown by 60 seconds and increase its duration in the air by 100%. While in the air, cause all enemy Heroes in the air to lose all vision on the battlefield.[Q] Feast!:
Gain 5% increased Attack Speed for 3 seconds when Basic Attacking wounded enemies per one stack, up to 40%.
Additionally, every 5th Basic Attack Hir’eek takes a bite from his target, stealing 5% of their maximum Health.[W] Long Night:
Each Bat reduces the Vision Radius of its target by 10%. Upon reaching 80% reduced Vision Radius, they are Silenced for 1.5 seconds.[Active] Sanctum Of Midnight:
Activate to grant self and all nearby ally Heroes 200 (4% per level) Shield Points for 4 seconds. This Shield is affected by both Midnight Sky’s healing and damage bonuses of Hir’eek and each nearby ally. 45 seconds cooldown.