Darion, the Scourge Commander
Base Info
Health: 2537
Basic Attack Damage: 147
Attack Speed: 0.91
Attack Range: 1.4
Role: Bruiser
Note: Darion in this concept is unmounted.
Trait
D1) Runes
The death knight Darion use three kinds of runes to cast his abilities: Blood, Frost and Unholy. Darion has 2 of each runes and after using them, there is 7 seconds cool down for each rune to be charged.
Note: Basic abilities cost no cool down
Note: Each kind of Runes charged separately.
D2) Shadow Coil
Each time Darion casts basic abilities successfully on enemies, generates some Runic Power which be used to cast Shadow Coil ability, shot 1 death coil that go in front and upon hit the target deal damage equal to 6% of target maximum health and heal Darion for same amount then explodes for 116 damage. (55 Runic Power cost)
Basic Abilities
Q) Blood Strikes
Darion deals basic attack damage then whirl his sword in 120-degree cone around to deal 75% attack damage and slow targets by 20% for 2 seconds. (1 blood and 1 frost cost and generate 40 runic power)
W) Death Strike
Darion Put his sword instantly on targets’ head, dealing 374 damage and heal himself for 568 amount. (1 blood and 1 unholy cost and generate 40 runic power)
E) Summoning Trap
Darion calls a skull around enemy’s head (range=6.6), after 1 second the enemy be summoned in front of Darion. Dealing 268 damage. (1 unholy and 1 frost cost and generates 55 runic power)
Heroic Abilities
R1) Festering Strike
Darion raises his sword for 1 second, then a large number of souls emerge from the sword and move around at range 8. Wherever they see an enemy, they rush towards it and explode near it, causing 77 damage. The more souls that explode nearby, the damage will increase by 50%. (90 seconds cool down)
R2) Defile
Darion summons a circle of black energy on the ground that deals 234 initial damage and slows enemies by 30%. Every second an enemy hero stands on it; the circle of defile becomes 10% bigger. (70 seconds cool down)