C’thun, God of Chaos
One of the old gods, in this case the god of Chaos.
One of the most nutorious bosses from vanilla/Classic WoW.
As i love heroes that are made super uniqe, i thought C’thun could be a good addition to the rooster, as i had alot in mind for this one.
We also need more additions to the support rooster and C’thun seems like a good fit.
Universe: Warcraft
Role: Support
Body of C’thun
Z(Ability)- 400sec cooldown
Replace one of your own keeps with the body of C’thun to gain access to your abilities.
This will also turn any gate structure, both working and destroyed into a Gate of Ahn’Qiraj.
Explanation: One of the more uniqe parts about C’thun with abit of a Ragnaros raid boss feel.
Let’s C’thun play as the keep of his team using his abilities from where his body is placed at this moment.
Gate of Ahn’Qiraj works exactly like a normal gate, this ability will restore any damaged or destroyed gate
Eye Beam/Dark Glare (Green/Red Beam)
Q(Ability) - 30sec shared cooldown, 2 charges
Eye Beam: C’thun fires an eye beam in a straight line dealing damage, if this hits a hero it bounces to a nearby hero within range, then turns the ability into Dark Glare.
Dark Glare: C’thun charges up for 1 second and then slowly fires a red beam in a circle around him, the circle can be targeted anywhere within the corrupted area, then turns the ability into Eye Beam.
Explanation: One of C’thuns main abilities during phase 1 in vanilla.
Eye beam and Dark Glare are both hindered by the range of the corrupted area.
Dark glare is somewhat of a skillshot by the means that this creates a circle at the size dependent on where it is targeted by the player controlling C’thun.
C’thun will then fire the beam all the way around himself until it has reached the place where it started, this is a channel ability and cannot be canceled once cast.
Eye Tentacles
W(Ability) - 6 second cooldown
C’thun places an Eye tentacle at a targeted spot within the corrupted area.
Eye tentacle provides vision within a medium radius.
Tentacles casts mind flay at a target within its vision radius dealing damage each second.
Tentacles has a small health pool and lasts until killed.
Explanation: Again one of C’thuns main abilities during vanilla, provides the team with vision within C’thuns range also deals a small amount of damage, forced the enemy teams playstyle to change.
Claw Tentacles
E(Ability) - 6 second cooldown
C’thun places a Claw Tentacle anywhere within the corrupted area, claw tentacles lasts 15seconds or until killed and attack anyone in close range.
Explanation: Another filler for his tentacle abilities used during his raid in Vanilla.
I see you!
R1(Heroic Ability) - 80 second cooldown
C’thun targets an enemy hero within his corrupted area and fires a cone shaped eye beam towards the enemy hero dealing damage each second to any enemy hero standing inside the beam the beam follows the target for 5 seconds or until canceled.
Infected Lands
R2(Heroic Ability) - 120 second cooldown
All Claw Tentacles and Eye Tentacles turn into Giant versions of them selfs, dealing more damage, all enemies within the corrupted lands has their movement speed reduced by 10%(Ohh the irony).
Lasts for 30 seconds, C’thun can continue to cast abilities while Infected Lands is active.
Sillithus
Trait - (Passive)
The lands around C’thuns body becomes corrupt.
The corruptions radius increase with level, increasing the range of C’thuns abilities.
As my first attempt at creating a hero for HOTS, i am pretty happy with it.
Did not include numbers as this would be a sorry attempt from my side to find a balance into this, tried to keep the abilities up to par though with what currently exists in the game.
Rolewize this is a stretch calling him a support, that i get.
Anyways, looking forward to replies.