[HC] Adria, of Another Path [CDC #12]

Overall Score

Category Rating
Creativity 5/5
Cohesiveness 5/5
Thematic 5/5
Interaction 5/5
Overall 20/20

Creativity

5/5

With a solidly creative base kit and talent tree, this Adria concept scores solidly here. I like the usage of certain Blood-themed Necromancer abilities and giving this supportive twist for the character. The Horadric talents are also an interesting idea, and quite a creative talent idea that I don’t think I’ve seen used in any other concepts. In terms of Fluff, the skins are both decently interesting ideas; The Reaper theme accentuates the parallels I mentioned to Necromancers, and the other one takes inspiration(Intentionally or not) from the best and worst Diablo zone ever: Whimsyshire, in a skin I find both amusing and horrifying because of this. The story, however, feels like it lacks some creative oomph to it. I’m not sure what I’d suggest to give it a more interesting take, but it definitely feels like it needs just a bit more to it. (Edit: That being said, as I continue to think about it, I don’t think it’s enough to warrant a point off.)

Cohesiveness

5/5

Both the base kit and the talents work well to sell the intended identity for this character, with synergy spattered throughout and an interesting variety of ways to build Adria. I think my one main concern is just ‘Horadric Blood Device’ not really keeping coherent with the rest of the Horadric talents(Which might be better placed under thematic, but I’m not taking anything off for it, so it’s not the largest concern), feeling a little out of place because of it. Overall though, well done.

Thematic

5/5

Everything works together to give off the right kind of thematic feel, with Adria’s abilities not really changing in origin, but in their usage, with good thematic support from the Horadric talents supporting the idea that Adria is now working with the Horadrim after her change of heart. There is potential for concern with the origin feeling like it would work, but the general idea seems reasonable enough for me to allow full marks here for now.

Interaction

5/5

Interaction in the base kit is fairly solid. Concerns have been raised with Life Transfusion, and while I do agree it could be moderately annoying, I don’t think it does enough against enemy heroes to cause any major interaction concerns. Simulacrum seems more reasonable than most heroic summons, requiring player effort to actually get good usage out of, and not just some generic beefy deal damage summon(Here’s looking at you, Gargantuan.). Otherwise, the rest of the base kit and talents don’t particularly raise any concerns, so I think it’s solid enough.

Additional Feedback

Nothing else to add here.

Edit: After reconsideration, I’ve decided to unmark the lost point for Creativity, as I just keep thinking about it and feel like it’s a little too unjustified to remove it. Congrats on the now 20/20! (^_^’)7

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