And while you can tell how a hero may have lost impact from patch notes, I still think that you need a few games to fully understand how impactful you can still be, how much you actually lost, NEW ways you can be impactful, etc.
Ah, yeah. That is not my goal.
Well, given most of the complains on the forums tend to be about things that are over the developers heads (monetization), or are not reasonable (there is no matchmaker at all!) I guess I kinda do here.
IF there is a problem with the hero design that forces people into one path making a heroâs talents not-competitive.
I believe that would be the reasoning.
Given the developers claim of this being the 7th iteration of the rework, and the fact that one of the abilities they stripped that was constantly what everyone was pulled towards taking and dominated the talent tree.
Part of the benefit of talents is that there are choices. And when a talent outstrips everything either by being better, or feeling far better, sometimes destroying it is the only way to fix it.
I do think some of their reworks have been a bit of a âwhyâ category. Lucio being the posterchild.
And here is an assumption youâre making that is part of the issue.
The developers have a range of winrates, 45-55%, that ideally every hero fits into.
Well, actually ideally everyone would be as close to 50% as possible.
But the idea they are doing a rework to nerf a hero, unless the hero is blatantly overpowered is wrong.
If there is a nerf to an area of a heroes power, there is likely buffs in other areas to make up for it. Or even in the same area, but in a way that requires different playstyles.
Here, with playstyles, you get into issue! It might be something where a niche playstyle now becomes âthe normâ and the developers felt that it did fit the characterâs fantasy.
And the community might reject itâI havenât really seen the community overall reject one yet. But Whitemane might be the one.
Hard to say without knowing where their bottleneck would be.
Reworks generally take less animation/effects/art time as I understand it.
So if the bottleneck on new heroes is animation/effects/art⌠killing reworks would not do much.
I do think that they could choose their rework targets better. Although some of the heroes in âdesperateâ need of a rework probably would also need lots of art/effects/etc resources.
In this case no, as part of the issue with talent tree not feeling like it gave you choices due to the prevelance of a talent at either level 4 or 7. I donât recall which was pointed out.
But they stated in their various reworks (this is the 7th one done internally, and now is being launched) until they removed it, it was causing problems.
These words are exactly why I have such ânegativeâ responses to OPs about reworks.
yes, we all know that Stitches went from being a low winrate hero to being the lowest winrate hero with his rework.
And Sylvansis isnât playable anymore.
Neither is Lucio or Chromie. Oh, and Chen, he is absolutely garbage tier now. Not playable.
All nerfed to unplayable with their reworks!
The words youâre saying here are just not true. There may be nerfs in some specific areas for example, sylvanasâs trait. Which is nice. I had 2 too many games lost because a team with Sylvanas got the first punisher and managed to push to our core. And I only had that happen 1 game!
completely agree.