Many of the storm league games often end up in a total win, or the complete opposite, it rarely ends with a good even game. That is what that is, but I really do think it could easily be addressed by restraining players to only queue up as 2, as a duo.
You can simply and way to easily affect the game by being 3 or more players, playing together as a team. From here it would make sense that if you queue up as 4 players, you as a minimum meet another 4-player team, but that is far from what is actually going on behind the match-making curtains.
I often end up in games where 4 players are playing together as a team, and the other side is made up of 5 individual players, sometimes if you are lucky you get duo queuers with you.
How does the MMR system say "hey this is a fair game - let’s allow 4 players on a team to play against 5 individual players because that will for sure make a good and even game? I’m almost certain that many of the games would be so much better balanced if it wasn’t possible to queue more than a maximum of two players.
There are many small tournaments and scrim options to play as 5 if that is what people really like. But signing up as 4 or even 5 players against a team that consists of individuals where is the fun in that? - no one gets a good game experience out of that.
What are the reasons for keeping the option to queue up as more than two players? - how does it benefit storm league to any extent? I don’t get how such a poor decision can be implemented into a MOBA game…
Bring back duo queue in an effort to even the games better - so that most games will be a fun experience.