Hello! I have freezes when playing. Its freezes like when changing audio device.
I got tracelog with XCode instruments and realize this because coreaudiod errors:
Timestamp Type Process Subsystem Category Message
01:17.592.428 Error Heroes (3716) CoreAudio Default HALB_MachPort.cpp:174 HALB_MachPort::DestroyPort: not going to destroy anything this way
01:17.643.854 Error Heroes (3716) CoreAudio Default HALB_MachPort.cpp:174 HALB_MachPort::DestroyPort: not going to destroy anything this way
01:17.690.109 Error Heroes (3716) CoreAudio Default HALB_MachPort.cpp:174 HALB_MachPort::DestroyPort: not going to destroy anything this way
Full error tracelog: https://pastebin.com/raw/pCSPAcqj
Full tracelog: https://pastebin.com/raw/7num9VkV
-–––––––––
Update1
Hello guys! I discovered why it happens. It because my iPhone was used by default as “Continuity Camera”. I guess it updates audio settings state sometimes. So I disabled it in “General → AirPlay & Handoff → Continuity Camera” and now all works without freezes.
Alternative way – disable WiFi on your iPhone.