Hi blizzard,hots,have a nice day.
I think Fort and Keep is not some strong even it,s seem they are not some usefull.
Fort and Keep should have periodic upgrade.their damage and health must be increased every 7 minutes of time of starting game(for example) .also keep must have cleave damage for additional two target with 50% of main damage.but no longer slow enemy.
we see in final minutes of game keep in practise is nothing ,in a relatively strong rush to enemy core they will be destroyed at less than 8 seconds and I think it is not fine.
I think upgrade and cleave damage is very good idea for them.
Please think about it.
Many Thanks for you.
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Removing the slow would be really bad, since it would severely weaken them. On the contrary I think we should add a slow to the core, so heroes like illidan will have a harder time soloing it. Hell, might even add a slow to the towers so they can contribute.
As for strengthening forts and keeps (and core), I would personally go with an additional AoE attack. So they would charge up a pulse after 5 - 15 seconds and then release that when an enemy enters their territory.
This would make them more defensible, seeing as how currently forts and keeps are rendered useless by a couple minions walking into their area - not to mention 10 minions doing so. Core is stronger, but doesn’t feel quite strong enough.
I’m not sure we should be buffing forts too much, though, seeing as how they are an entrance of sorts into siege battles. So it’s fine to have forts weaker than keeps, but keeps should be defensible enough that you can repel an enemy push if they don’t have a camp or a very large minion wave.
I forgot to add: The problem with buffing structures over the course of the game is that Blizzard wants to keep the games shorter. Not like the 1 hour games you get in League of Legends. So I imagine they want the forts and keeps to be easier to take down in the late game, compared to early game.
I would still want them to be slightly intimidating, though. I imagine the pulse, possibly coupled with some additional CC like a slow or stun, would do the trick, since you wouldn’t be able to safely deal damage to them.
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Slow for main damage dont removed and buff can not effect on fort and keep.these two additional damage(cleavers)dont should have slow.
We see minion have some upgrade during game consist of health and damage dealt.why fort and keep can not have it?we can at first some reduce hp and damage of fort and keep and so in continue we should have at least two or three upgrade for them but in finally they should be more strong in relative to pre situation.
Sure that time of game should be short.but these fort and keep can be more strong.mini game is not fine at all.
Ideas for such a rework:
5% boosted damage or so per minute with a reduction in base damage, balanced to fall further behind Heroes than they currently do late-game but permit more early-game tower-dives, with a “sweet spot” of greater relative power.
First towers slow 10% and are single-target, Forts slow 20% with a 2-range AoE, 2nd towers slow 15% with a 1-range AoE and Keeps have a 3-range AoE with a 30% slow.
Core with 3.5 range AoE and 25% slow for movement and attack speed and spellpower, and base range increases to fall behind Catapults only at the 17 minute mark.
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As a pure damage boost I guess it could work. It might be necessary to have a cap for it, though. If it goes from 70% to 140% damage over 20 minutes, it’s not overpowering but if it keeps going to 175% over 30 minutes and on from there, it could lead into a cycle where neither team can make a decent push, but it gets harder to make a decent push as the game goes on. I imagine the time limit should be at 20 or 25 minutes, since after that you really want the game to enter a sudden death mode because teams go past lv20, eventually capping at 30.
there’s nothing that saves a bad team from epic failing. Games will still end in 10 minutes, because the other team feeds and gives a free boss, unless the structures are made insanely overpowered to the point that they can kill the entire enemy team and the boss.
2 Likes