Yes, you. Yes, really. Let me break it down for you.
The way that most matchmakers work (including HOTS’s) is pretty straightforward: they attempt to put together teams that have an equal chance of winning. The chance to win is usually determined by an arbitrary value (in this case, MMR), assigned to a user based on how many times they’ve won against other players of all skill levels (adjusted up or down as the situation requires). In short: the more you win, the more MMR you get.
So why is a 50% winrate your fault?
Simple: you’re not as good as you should be.
If you win a bunch of games, the matchmaker is going to think you’re not where you’re supposed in the rankings to be and give you a ton of MMR. When you lose as many games as a result, it’s because you reached a point where your MMR outclassed your actual skill and you couldn’t handle the challenge of better, more coordinated opponents.
That’s all there is to it. There’s no evil developer conspiracy to deliberately match you with bad players to bring your winrate down when it gets too high and your teammates aren’t conspiring against you, you just weren’t as good as the matchmaker believed you to be.
The solution to a 50% winrate is simple. If you want a winrate that’s above 50%, you’ve just gotta be better than the matchmaker thinks you are. That means more learning, more practice, more effort, and more growth - all the time, even if you’re winning. No slacking, and no excuses. And hey, If you don’t want to work on your skill to make that happen, well, I certainly don’t blame you. It’s tough, time consuming, and not for everyone. But just keep in mind next time you rev up your keyboard to complain about that Forced 50% Winrate:
The only one “forcing” a 50% winrate is you.