Feedback on Tyrael's Defense of the Angels change

The talent feels a bit weird. I’m not sure why the cooldown reduction part was removed from the talent entirely.

Its pickrate already wasn’t great and now to gain the bonus benefit youre forced to constantly attack which I guess isn’t necessarily bad but it just makes the talent way less versatile and way more reliant on extremely aggressive plays.

The 120 second cooldown right now feels unnecessarily long for a 50 armor buff. It is arguable that the reason this talent isn’t very popular is because of Stalwart Angel at level 4 already providing 25 armor along side Tyrael’s own shields granting enough sustain on their own. Or even the fact that his heroic upgrades are very useful and fun to pass.

So instead of a flat cooldown reduction I would like to request this talents previous functionality to be baked into the current version. Maybe instead of a 3 second cooldown reduction it could be reduced to 2?

Like this perhaps “Each time Righteousness’s Shield absorbs damage, Defense of the Angel’s cooldown is reduced by 3 2 seconds.”


Thanks for taking the time to type this.

I think your premise makes sense. As for your solution, adding a seperate cooldown reduction mechanic on top of the increasing duration mechanic feels like a bit much in regards to the talent having too much stuff going on, I think we can just get away with just lowering the cooldown to get the same effect. We could also just add cooldown reduction to the existing mechanic, so you want to hit people to get both benefits.

I made a note to think on it. Thanks for the post!


Oh goodness. I didn’t expect a dev comment. Thank you a lot for the consideration. Yes, im no developer, im sorry if the proposed solution isnt anything fancy. I just found it rather cool how good usage of shielding could grant the player this sense of managing such a long cooldown, so merging the mechanic sounded okay. Either way, thanks a bunch


Yes a cooldown of 120 is too high. Maybe 80 seconds for the optimal talent that it is.

The talent could be OP if you specced attack speed for Tyrael and spammed abilities in a cluster team fight. In theory you could have a permanent defense of the Angels armor during a clustered team fight.

Edit: I gave it a test and it works nicely on clusters or heavy moving targets. The shield duration can go on average for 10 seconds (if focused on agile targets) to permanent duration (if focused on heavy mobile targets like diablo or Jo) of a teamfight. It makes it easier speccing talents for quicker cool-down for abilities as well, so you can cast abilities quicker and keep the shield duration even longer. It’d be a good zoning tool at higher levels of plays where players that might be aware about the shield and its procs and will try to get away from Tyrael in order to not be attacked to keep his shield on. I might have to use this talent down the track. The potential is nice. If it’s as strong as I think it is, then it could warrant a reason why it has a 120 seconds kewl down. Take Ardent with shield and you’ll get perma-healing during the teamfight.

As someone who used to take the armor talent at 20 I second that the cooldown needs to be reduced. 80 sec would mean he would have it for two fights, if two fights were to ever happen. The new functionality of the talent is actually quite appealing when going bruiser build.

It’s also hard to sustain with how many times you’re actually hitting an enemy hero. Thinking about it, you’d have to be hitting with both your mobility tools on multiple heroes to truly gain the benefit, but yea, the CD is too long for an average of 50 armor over 7 seconds.

Could we rename the talent as something like “justice’s fervor” or “unrelenting justice”? I find the name misleading now that it became a more offensive talent.