Not my first post about that and not the first of my accounts i have used to post similar things here but since dehaka is going to have some “balance” in the next Patch, i want to talk, as a main dehaka for the last 9 years in medium-high elo, about some fix to those “balance” and to make real balance with the less used talents and the worst ones.
First of all, Dehaka hero concept is EVOLUTION, not a evolution of others beigs like Abathur, but a constant evolution of himself and more important, is a frontline bruiser, not a tank, so having gambits in some skills like grab is not really a balance and looks more like a de-evolution than a evolution. SO, from my own perspective, dehaka need more quests and no gambit, but it can have something similar to hanzo in those gambit talents to make dehaka have repeatable quests where he can lost some amount of stacks for each death without decreasing his maximum stacks of that quest:
Trait
Essence Collection: (Repeteable Quest) Kill enemy heroes to assimilate their essence, Each killed enemy hero will give him 1 stack depending of its kind and dehaka lost 1 stack of each kind every time he dies even if it is at maximum stacks (like hanzo)
- Reward: Kill 1 assasin hero to increase your normal attack damage in 5, up to 20.
- Reward: Kill 1 Tank hero to increase your maximum Health in 50, up to 200.
- Reward: Kill 1 Healer or support hero to increase your maximum mana in 25, up to 100.
- Reward: Kill 1 Bruiser hero to increase your armor in 2, up to 10.
Talents:
Lvl 1:
Enduring Swarm: (Rework and add Quest) Dark Swarm’s duration is increased by 0.5 seconds and grants 10 spell armor while active.
- Repeteable Quest: Every 50 Essence collected permanently increases the radius of the skill and the armor that grants by 2% and 4%, up to 20% of the radius and 40% extra spell armor.
Lvl 4:
One-Who-Collects: (Add functionality) Every time dehaka collect essence from a minion, increase his damage by 2% for 5 seconds.
Lvl 7
Feeding Frenzy: (Rework) Dehaka’s basic attack reduce drag’s cooldown by 0.25 seconds
- Repeteable Quest: Every 10 times Dehaka hit a enemy hero with Drag give him 1 stack which increases the cooldown reduction by 0.25 , up to 3 stacks. Dying decrease those stacks in 2 even if it is at maximum Stacks.
Lvl 13
Primal Swarm: (Talent Upgrade) Make the armor reduction acumulative up to -20%
Primal Rage: (Buff) Each essence stored also increase Dehaka’s attack Speed and Walkspeed by 0.2% and using Essence Collection lock those buffs while the skill is active (Lets be honest, this is the worst talent in lvl 13 and it really needs a buff).
lvl 16
Elongated Tongue: (Buff+ this is the less used dehaka talent.) it also increase the speed of the skill in 20% (Drag have always been too easy to evade)
Twin Chains: (New Talent) Dehaka gain the 100% of the base benefit from both level 1 talents that were not chosen and the 33% of its maximum quests rewards. (like Kharazim’s Fists of Legend)