Total Score - 9/20
Creativity - 3/5
Creativity is kind of weird for the base kit. Defias Admiral starts off with a pretty big oof, being a more basic implementation of a Bribe-esque mechanic with a lane-pushing aura. Fire the Cannons is decent, as an interesting AoE ability unique to HotS. Grappling Hook is more questionable, as it seems less interesting than a generic implementation that would also let Edwin grapple to terrain as well as enemies. The idea behind Pickpocket is interesting, though most of its effects are a little lackluster. Shiv is decent but on the bland side; itâs questionable as a point-and-click nuke but its utilities keep it more interesting. Quick Draw is alright, itâs not the first auto-target damage ability but it has a decent interaction with Fire the Cannons. Bandit Ambush is a marginally more interesting Demonic Invasion, which isnât really a good thing. The Vancleef is a much better heroic, itâs a little similar to Lava Wave but wins out because itâs not pushing focused, not bound to lanes, and has a neat engage element.
The talents are a pretty mixed bag for Creativity. Honour Among Thieves is unique and kind of interesting (despite its questionable utility) and Turn the Tables is a neat and flavorful offensive version of the many anti-crowd control talents. All of the W buff talents are half decent, though with questionable usefulness. Talents like Redemption of the Underbelly and Recruitment Surplus are aggressively boring, and Iâm not a fan of their place in the tree.
Iâm a little unsure of what to score this⌠a couple of your best elements feel like a high end score but are drowned in things that range from average to bad. I think that things would reasonably average out to just average, though. You could definitely do with purging really bland abilities like Defias Admiral and Bandit Ambush and adding more interesting usage to abilities that fall short like Grappling Hook and Quick Draw, As for talents, hopefully having some more interesting abilities to work with in the base kit will lend themselves to more creative talents instead of basic number buffs.
Cohesiveness - 1/5
I donât know what Edwin is here. His kit and talents are having a massive identity crisis between a bursty mage (Fire the Cannons, kind of Quick Draw, The Vancleef), a mobile melee assassin (Grappling Hook, Shiv, The Vancleef), a weird split-pushing summoner (Defias Admiral, Bandit Ambush), and whatever kind of archetype would make use of the varied utility of Pickpocket. Talents just further confuse this identity crisis, with Admirals Rifle allowing Edwin to solidify his ranged mage identity, Boarding Party and Take Your Cut giving him supportive utilities, and a large chunk of talents just making Edwin a better splitpusher. From the ground up, I think you need to hone in on just a few of these identities and make them stronger and better supported through his whole base kit; as is, Edwinâs identity just feels like an absolute mess.
Talent build paths could also use a lot of work. First, while I see what you were going for with one talent option per W ability on three different tiers, you need to flesh those specific tiers out more. Whenever a talent tier has an option that requires a previous talent to be pickable, there are always at least 3 other options that do not; check out Garroshâs Body Check upgrade talents for reference. Second, the only solid build path I see in talents is split-pushing minion master Edwin, and no other sets of talents build out a solid and viable Edwin identity. Some of this could just be trickle-down identity crisis from his base kit, but you should definitely have different build options and more talent synergies in mind when you take another look at your talent tree.
Overall, Edwinâs thorough identity crisis with so many clashing playstyles throughout his base kit and talents leave me feeling like this concept just has next to no cohesion. As I mentioned above, you should really look on cementing a certain playstyle and gameplay identity for your Edwin, as he just has so many disjointed elements right now.
Thematic - 2/5
Thematically, your Edwinâs kit feels far far too close to an unchanged Edwin. Ordering bandits and conscripting minions, using a wide variety of Rogue skills and dirty tricks, and bringing HIS signature warship into battle makes me wonder how this Edwin is supposed to be redeemed into an admiral of the Alliance, as opposed to still being the leader of a group of bandits.
I think that there are couple of things you could do to make your thematic direction much more clear and strong, though. First, instead of sticking to Edwinâs traditional warship, he could command Alliance airships as backup; this fits his history/theme but would never work for a regular Edwin, and is only an option because of his redemption to the Alliance. Second, I would drop a lot of his dirty rogue tricks like Shiv and Pickpocket. Some more supportive elements could also work in his kit since heâs become more of a noble commander. Third, I think you should choose to consolidate him into either a warrior or marksman; having both Fire the Cannons (which I like thematically and would work amazingly with an Alliance airship backup) and Quick Draw on a melee assassin leaves him in an odd place, so he should either lose some of the range to become more of a melee assassin or give up on the melee identity and become a ranged commander.
Interaction - 3/5
As Edwin is now, I see two Interaction problems. First, he has so much split pusher scattered around his various identity fragments, and the split pushing playstyle is one that is generally uninteractive and Blizzard is moving away from. Summons in particular are an unpleasant offshoot of this, since they tend to be kind of uninteractive and frustrating to contend with. Second, your balance numbers are so extremely all over the place; I donât make a big deal out of balance numbers but these are so obscene they build up to a minor penalty. Just some examples: if Fire the Cannons hits somebody just twice, it almost reaches Pyroblatâs damage; several of Pickpocketâs numbers are too small to be worthwhile, especially Edwinâs buff for Pickpocketing a healer; Shiv and Quick Draw just have generally too high damage numbers considering their cooldowns; the ending impact of The Vancleef has a huge burst considering the rest of the abilityâs utility; Honour Among Thieves is probably just useless and unpickable; all of your various healing reductions are too small to be useful (10% is kind of sad); etc.
Rant about numbers aside, I think that these two concerns put Interaction at about an average score. Definitely pay more care to number balancing in future weeks, and hopefully tune the split push/summon playstyle out of Edwinâs kit.