This is my entry to the CDC #9 - Interstellar - #11 by MrCLFN-1399 thing going on and I decided to use a name I had on a list for a long time but never bothered to create, decided instead of using Crooked Sam or another book named Reaper that I’d make my own since I loved this units implementation back in the first SC2 game so felt fitting to try it here, decided to call him the Harkon Reaper in response to creating a planet called Harkon as a volatile landscape with dangerous wildlife and even with that Luthor was considered a volatile menace in his own way when he became a Reaper.
Alignment: Chaotic Neutral
Roll: Ranged Assasin
Strengths:
- Wave Clear
- No Resource
- High Burst
Weaknesses
- Fragile
- Low Consistent Damage
- CC
Stats:
Health: 1,560 (+4% per level)
Regen: 3.25 (+4% per level)
Atk Speed: 1.3 per second
Damage: 54 x2 (+4% per level), has a double shot attack.
Trait: Jump Jets (Passive, 15 second CD): Luthor is equipped with early prototype Reaper Jet Packs also known as Jump Packs, this allows him him to jump over any terrain, walls or gates and for 1.25 second afterwards before cooldown starts, passively increases his movement speed by 10% as he isn’t on foot.
Q: Deuterium Demo-Charges (2 Charges, 7 second CD): Toss a D8 Demolition Charge at the targeted location in a medium radius, when the demolition charge lands it’ll stay there for 1.5 seconds before exploding in a small to medium aoe around it dealing 289 (+4% per level) damage, demolition charges cannot be throw near another one already on the ground and incur a 0.5 mini cooldown between charge uses, it can land on enemy minions, mercs and heroes who can carry it around with them causing the same damage to itself and those around it. (similar concept to Hanzos reveal)
W: Nitro Boost (13 second CD): After charging his Jump Jets for 0.25 seconds Luthor will gain 20% increased movement speed for 3.5 seconds and cleanse himself of any slows while making him immune to them for 1 second afterwards, passively causes movement slowing effects to be reduced by 25%.
E: G-4 Cluster Bombs (10 second CD): Activating Cluster Bombs replaces Luthors basic attacks with throwing up to 4 Cluster Bombs or until 3 seconds has passed, Cluster Bombs cause his basic attacks (both pistols damage combined) to aoe around closely around the target, Structures take 40% more damage while the aoe burst deals 25% more damage to those around the target.
R1: KD8 Charges (65 second CD): Target a skillshot line for Luthor to arm and throw a KD8 Charge while yelling ‘fire in the hole!’ as it travels down the line quickly until it either reaches the end without touching anything as Luthor says ‘It was a bloody dud?!’ or when it impacts an enemy hero it’ll explode for 397 (+4% per level) damage and knocks them back further while stunning them for 1.25 seconds if the knockback launches them into a wall, structure or the terrain.
R2: Backburner (70 second CD): Upon activation Luthor will set his Jet Pack into overdrive causing him to lift more as flames burst from his boosters due to the amount of heat generated as he deals 154 (+4% per level) damage per second for 4.5-5 seconds in a medium to large aoe radius with damage being increased up to 50% more depending on how close enemies are to him, after Backburner ends his Jump Jets won’t work for 10 seconds and the passive movement speed is removed for that time.
Talents:
Level 1:
Combat Drugs (QUEST): collecting Regeneration Globes increases Luthors health regeneration by 0.5, after collecting 30 he’ll gain the ability to heal back 15% of his maximum health over 6 seconds when he’s dealt 8% of his maximum health within 0.5 seconds, has an internal 11 second cooldown
Pre-lit Fuse: After using Jump Jets Luthors next Deuterium Demo-Charge will deal 35% increased damage when used with the next 7 seconds.
I love it when a Plan comes Together: When travelling over terrain with Jump Jets the cast time for Mounting is reduced by 75%.
Level 4:
ITC-E Triggers: Each time Luthor successfully basic attacks an enemy hero he gains 1.5% attack speed stacking up to 50% which drop off after 1.25 seconds of not basic attacking, this applies individually to each pistol, Cluster Bombs count as a 5% per hit.
U-238 Rounds (QUEST): Every time an enemy minion is killed near Luthor he’ll gain 0.2 basic attack damage per pistol (so 0.4 technically) stacking indefinitely while heroes killed near Luthor grant 0.5 per pistol, every 10 damage he’ll gain 0.5 range to his basic attacks stacking 3 times.
P-55 "Scythe" Gauss: While Nitro Boost is active Luthors basic attacks will work while he is moving, also passive reduces the cooldown of Nitro Boost by 0.75 seconds every time Luthor hits with basic attacks.
Level 7:
Jet Pack Overdrive: When Nitro Boost is activated Luthor will jump in the air for 1 second first avoid damaging effects for the duration, he can use his basic attack while in the air and the speed boost applies after he lands.
Moebius Restraint Matrix: If a Deuterium Demo-Charge hits a single enemy they’ll be stunned for 0.75 seconds, but if more then one is hit the stun is reduced to 0.25 seconds.
No Escape: Nitro Boost becomes a skillshot target before activating to allow Luthor to dash quickly in the targeted direction before the speed boost applies, can be used to hop over walls quickly without incurring Jump Jets cooldown.
Level 13:
Hit & Run: When jumping over terrain and walls within 1 second of the last jump the duration he can jump is reset stacking 4 times and increases his basic attack damage by 50% each time.
Recycled Fumes: Increases the duration of Nitro Boost by 2.5 seconds and passively increases his movement speed by 10%.
Kaboom time!: The aoe radius of G-4 Cluster Bombs is increased by 100% when targeting a structure.
Level 16:
Incendiary Rounds: Luthors basic attacks cause a stacking dot per pistol shot on the target or structure dealing 5 damage per second on them stacking 10 times, G-4 Cluster Bombs only apply it to buildings.
Supply Depot: Increases Deuterium Demo-Charges charges by 1 and G-4 Cluster Bombs now has 3 charges with a 0.5 second intervals.
Stimpack (Active, 40 second CD): Activate to heal Luthor for 200 (+4% per level) of his health back over 5 seconds.
Level 20:
R1T LD9 Clusters: When the KD8 Charges hits an enemy hero and explodes them it’ll also drop 5 cluster drops around them before they’re launched backwards dealing 109 (+4% per level) damage per cluster drop, cooldown is reduced by 15 seconds.
R2T Burning Sensation: After Backburner finishes Luthor automatically uses Nitro Boost and G-4 Cluster Bombs with 50% increased effectiveness in duration and effect.
Procyon Shade Suit (Passive 6 second CD): Every 6 seconds Luthor can dodge 2 heroic basic attacks, passively reduces damage taken from AoE effects by 20%.
Always Prepared: Permanently reduces all Luthors basic ability (and trait) cooldowns by 4 seconds.
Skins:
Normal Skin: Resembles the normal Reaper unit from Starcraft 2 but maybe more inline with the concept art as well, base colouration is the Dominion Reaper while alternate colourations are Blue, Silver/White and a Umojan special with alternate patterns.
Special Forces: The SC2 version of the skin (though nexus version can work too) where he resembles a skin of the same name with better jetpacks and pistol arms, minor lore quote can be the version of him that isn’t crazy and got promoted instead.
Infested Terran: Pretty much the same as his normal skin except Umojan colour is replaced with a Black one instead while they’re all more faded due to the Zerg biomass growing from the infection, his abilities are slightly more Zerg themed like Tychus.
Luthor of G.E.A.R: A crossover and race change skin of Luthor Harkon as a member of the Gnomish Elite Aerial Rangers (or Reapers xP) sporting his unique Aerial Combat Suit with unstable Jetpacks and all, unlike Goblin Junkrat the Gnome Luthor does not require leg extensions via machinery so the model can have them shortened to match gnome height, his helmet would also be very different to show off his gnomish face with abnormally large facial hair, he would have unique voiceslines with Goblin Junkrat mostly relating to ‘leg extensions’, colourations would be baseline green and steel for Gnomeragen, blue and silvery grey for Stormwind and a orange colouration for Ironforge.
Synergies:
Good:
- Zarya: When Luthor does a wall rush into the enemy base with Zaryas shield he is protected while picking off enemy heroes like Abathur while also buffing Zaryas energy up.
- ETC: Luthor combos well with burst crowd control team mates like ETC who can Mosh Pit the enemy team while Luthor uses G-4 Cluster Bombs and Backburner to greater effect.
Bad:
- Genji: While Luthor is a chaser he is countered by other Chasers who do the job better such as Genji who can chase harder and reflect damage back at him.
- Nova: She can pick off Luthors health pool very quickly with Snipe and follow ups as well as Triple Tap since hes fragile and usually on his own.
Voice Lines:
Line 1: The life of a Reaper man is always intense.
Line 2: The Grim Reaper has arrived.
Line 3: These Jets are Burning my Asss!.
Line 4: I was signing to be a Reapo man, imagine my surprise.
Line 5: Oh that’s all?.
Change Log
Log 1:
- Updated Jump Jets, Nitro Boost and Cluster Bombs text and some alterations of the skills.
- Added the whole Talent tree.
- Prepped for future weeks of work.
Log 2
- Added Synergies, Voicelines and skins.
- Moved the Recycled Fumes and I love it when a Plan comes Together around with eachother.
- Tweaked alot of talents as per feedback balance wise.
- Burning Sensation, Procyon Shade Suit, Recycled Fumes and Moebius Restraint Matrix got changed in how they work.
Log 3
- Burning Sensations talent reworked entirely a second time, finally figured how to implement some survival into it .
- Cluster Bombs and Nitro Boost baseline got touched up and Nitro got a new baseline effect.