"Oh Qhira, if only you and your knights could have seen the folly of protecting the council before it was too late." - Zeraq
"For all their faults, your followers... your cult... is not an alternative I would ever abide" - Qhira
Cinematic Trailer
A storm is going on around them and the screen fades into a scene of water showering down on a concrete walk, and a figure walking slowly but deliberately. As the screen pans upwards it’s revealed that it’s Qhira with her chain blade on her back, as the scene around her indicates a small town, what seems like houses around her, as she walks into a church building
Scene changes to inside the church where a man in over the top gold plated outfit that is a halfway point between a military outfit and a religious outfit is standing in front of a crowd. the crowd seem to all be dressed in a similar colour scheme to him and several of them seem to have weapons. “And among my journey’s I nearly gained control of my realm of gods… were it not for my prodigal daughter.” The man says to the crowd, enchanted and hanging on his every word. “With power I myself gifted her she stood in my way, foolishly thinking she knew better the poor girl, Both of us were injured and forced to retreat as our home collapsed from the sheer might of our battle.”
The scene shifts away from Zeraq as Qhira steps into the hall and two cultists armed with futuristic rifles approach her Qhira doesn’t make any moves and glares at them,
“As if she heard our disdainful prayers, my children, your lost sister graces us with her presence.” Zeraq would say making a calm gesture towards Qhira,
The camera will shift between Qhira’s eyes and Zeraq’s indicating the two staring into each other’s eyes, Qhira with utter hatred and Zeraq with an almost emotionless look as if he’s above her. at the same time, a piece of music begins to play softly at first but grows steady, a rock tune building up to hit a chorus when battle4 begins.
“Have you come seeking forgiveness my dear?” Zeraq asks.
Qhira glares for another moment, and then the camera will shift slightly a shaky movement to indicate power as she unclips a knife and dives towards the nearest Cultist, cutting him down and dodging around several shots as she unclips her sword from her back, the camera zooms in on the Chain Blade as it comes apart and begins to whip around, blocking an incoming barrage of bullets. “I’m going to finish what I started in the royal palace!” Qhira yells. as the sword lights up a brighter hue, indicating she’s about to activate a power, then the scene shifts to a smirking Zeraq who raises his hand and clenches it into a fist.
The camera cuts again to above Qhira so the viewer see’s on the ground something forming, and then a second later she’s engulfed by several streams of energy, seeming to dull the hue of the blade. at the same time, one of the Cultists would shoot her in the lower leg getting past her defence and causing her to fall over.
Before the cultists can converge Qhira shoots out her grappling hook and yanks herself towards a pillar ducking behind it just in time.
“No use hiding you wench!” One of the three most noteable cultists yells as the three begin walking slowly towards the pillar
Qhira grimaces at the wound on her leg before the camera zooms in on the hilt of her weapon revealing her pressing a button, immediately we zoom in to a stream of red energy moving through the blade into her wound healing it instantly.
“Strike in my name my children!” Zeraq yells, and as he does he blasts an orb of energy, the camera follows it as it moves towards the cultist at the front before engulfing him in what looks like blood red flames, the cultist’s eyes open with power as the energy flows into his gun and he begins shooting, the projectiles going right through the pillar Qhira is hiding behind.
The camera shifts back to Qhira who takes off running, her sword in its standard form as she blocks several more attacks from both CUltist and Zeraq alike,
The music shifts to a deeper more triumphant theme as the Qhira’s necklace begins to glow vibrantly and the blade begins to come apart again.
“Mother crystal guide my blade!” She yells as she skids to a halt and,
The camera will immediately skip back to Zeraq who will make a two-handed gesture as if he’s rising something, as a red barrier forms in front of himself and the cultists beside him just before the Final Strike hit. A large explosion and a gust of dust and debris cover the screen.
The music will die down to nothing as Zeraq walks out of the simmering dust to find that Qhira is gone looking around there’s no trace of her.
“Should we follow her?” One of the cultists said as the camera pans slightly to the side to show the cultist walking up beside him.
“No… She can move much faster then we can, we won’t find her tonight, She will come to us and then you can assist me in my revenge.” Zeraq explains dusting off his arm with a slight note of anger.
The camera will shift back to Qhira who is panting And leaning tiredly against a wall and as she begins to hold the mother crystal hanging around her neck Zeraq’s voice can be heard through distant and echoey, a ghostly sound “Iresia will live on.”
“But in what twisted form?” Qhira’s voice also ghostly says as the scene fades to black.
Hero Spotlight
“Listen up, if you get killed because you went into battle unprepared that’s on you!” Qhira says talking to the Camera, the camera has a view of someone sitting across from her at a table as she sits next to a laptop of some kind showing a screen
Good, now then, our target is a man named Zeraq, or as his followers call him the Blood God, spooky I know." she adds the last part sarcastically before gesturing to the screen. As the camera pans it shifts to a gameplay perspective,
“Zeraq’s effectiveness in combat stems from his Cyber Blood technology, every time he attacks you he will apply a dose of it, you may only notice minor discomfort but the person he gives his blessing too will receive twice the damage of all Cyber Blood on the field of battle as healing instead.”
The screen will show his trait and an example of Zeraq applying it via auto attacks., it will also show a target being given the blessing of the Blood God
“Now the Divine Bloodstorm, on the ground, he draws a star, if you are inside it once the sigil is complete it will dose you three times, four if you are in the centre.”
The scene shifts to showcasing Zeraq casting Divine Bloodstorm on a group of enemies from an in game angle.
“Next up is his primary defence, Crimson Polarity, he can maintain this shield for a single second and when he can’t maintain it the energy will blast back, the more damage the barrier stopped the more devastating the pushback will be.”
The scene shifts to Zeraq blocking Gul’dan’s fel flame and zul’jin basic attacks, it will knock zul’jin back and kill Gul’dan
“Now he will not be in battle alone, he has mindless followers foolishly heeding his orders, three of them are at his beck and call, they have weapons that deal more damage per dose of Cyber Blood their target has and siphon energy and healing from their target directly into Zeraq.”
The Scene shifts to showing Active 1 and the cultists moving around and attacking
“These cultists are not a mere thorn in our side, at least not when empowered, Zeraq’s final standard technique involves throwing an orb of power at his minions, once empowered they shoot faster and somehow gain the discipline to shoot while moving, if this energy remains within them for 3 seconds it explodes outwards hindering the movement of their foes around them.”
As she’s talking the effect is going off on screen with the cultists attacking Tracer, Johana and Varian before hitting them with the slow.
“Alternatively he can pull the energy back, in doing so healing all allies and himself as it returns”
Showing the secondary effect of the wave of energy returning to zeraq, healing ally Arthas, Jaina and Kerrigan.
“Not convinced of his danger yet?” Qhira says angrily to the Camera before gesturing to the screen, “Good because we’re just getting to the actual danger.”
“He has an option of two ultimate powers, the first his Suppressing Recoil, I am… personally familiar with this one.” Qhira said sounding a bit angry now as the screen shifts back to a gameplay view. “after a short wind up energy erupts from the ground, reducing your ability to output damage for a time,” she explains and as she does so the scene is a Zeratul getting hit by suppression pulse and then trying but failing to kill Zeraq despite hitting his full combo.
"His other Option, an unnamed ability I personally call his “Lackie Augment,” as she says this the scene shifts and the screen properly identifies the spell as "strike in my name, as he empowers a Chromie with it, the CHromie shoots several targets and shows the effect of Cyber Blood on them before exploding
“This empowerment makes all the output of the target also apply a special variant of his Cyber Blood, the devastation of this Cyber Blood is dependant on how much damage the Lackie does, this variant has artificial intelligence and seeks out the most injured of Zeraq’s allies within range to heal.”
As the screen shifts to a screen with Zeraq on it, listing his strengths as “impeccable sustain healing,” “Moderate survivability” “Damages as he heals” and weaknesses as “Limitted answer to Burst Damage, No increased Mobility.”
“Put simply the best way to beat this… this target.” qhira said taking a breath visibly trying to stop herself from losing her composure. “is to get in and hit fast, trying to stall with him is not a game we can win.”
With that, the scene shifts to Qhira talking to the camera “Now are you with me in this?”
The Camera nods, and a tiny grin forms on Qhira’s lips, very tiny but noticeable. “Then let’s get to work hunter!”
and with that the scene shifts to the HOTs logo
Throughout this scene foreboding and deep music is going off, trying to capture the feel of a secret meeting going on about something Perilous.
Overview
Zeraq is a healer and supportive power who thrives on poke battles, with an ability to gain mana and healing based on potentially no mana, however being limited to a single target heal most of the time. he struggles against AOE damage dealt the whole team and his power can be cut partially by destroying his far more fragile Cultists.
Appearance
Zeraq is a black man sporting a buzzcut and a mustache and beard, he wears a black and gold uniform that resembles a high ranking military man. he will be found standing with his hands behind his back and moves around by floating on a levitation device that looks like a diskStory
(Melke Note: Story will be defined and more intensive detail will be given in weeks 2 and 3 this is a synopsis for now.)) Zeraq an Iresian Scientist responsible for his realms greatest achievements... most notably in their war machines, Leading an insurgency against the current realm lord and his council, it seemed he was winning until in the final battle in the capital the last knight standing made a mistake, as he and Qhira fought their combined power fragmented the Singularity. Qhira would escape with one final fragment and Zeraq would retreat in his mechanical machine going off world as their realm began to fall apart.The scientist’s lust for power and conquest was not quelled by the sobering experience of losing his home realm, however, as he would find himself on one of the many more minor realms destined to fall to the void within weeks or months… the world primitive to any of the primary realms looked upon the man who arrived in a metal flying machine as a god, and that is when Zeraq’s new plan of conquest emerged.
Base Stats
Health: 1650
Mana: 500
Attack Range: Raynor Range
Attack Speed: 1.3 per second
Attack Damage: 30 plus Cyber Blood application
Abilities
Trait: Cyber Blood
Basic attacks apply 1 stack of Cyber Blood to enemies.
Cyber blood deals 8 damage per stack (up to a max of 5) damage per second for 3 seconds duration is reset when a new stack is applied.Active: Blessing of the Blood God
No-Cooldown
Instant CastTarget Ally Hero will be healed for 200% of the damage dealt by Cyber-Blood
only one ally can be effected at any given time.
Q - Divine Bloodstorm
Cooldown: 14 seconds
Mana:65Draw a five-pointed star over 1second (all 5 l lines are dawn at the same time)
when the star is complete all enemies inside it are instantly affected by 3 stacks of Cyber-Blood. enemies at the centre pentagon Get 4 stacks and Take 25% extra Cyber Blood damage for 2 seconds.
W-Crimson Polarity
Cooldown 13 seconds
Mana: 40Zeraq summons a small shield in front of him slightly bigger then his body. he and every ally in a triangle shape behind him gain 60% armour for 1.5 seconds
Once 1.5 seconds are up Zeraq blasts the energy outward in the direction he was facing when the ability is cast. Enemies are knocked back for 1 unit per 10% damage blocked gain 1 stack of Cyber Blood per 7% and take 30 damage per 8% health (where percent equals a percent of Zeraq’s max health)
E Gift of Power
Active 1 CultistsCooldown 15 second Cooldown
Mana: 50
Zeraq launches an orb of energy towards his cultists, once the energy ball reaches them all currently living cultists become empowered gaining 50% movement speed and an extra 25% damage output until the effect subsides they can also attack while moving while buffed
This effect has a 3-second duration and if it runs it’s full course the energy is blasted outward in a medium-sized AOE around the cultists for 50 per cultist damage and a 50% slow for 2 seconds (the radius is bigger the more cultists are alive)
Pressing E before the 3-second window is over will have the energy return to Zeraq, all heroes caught in the wave back receive 15 health per Cyber Blood stack active instantly
3 Cultists who move as a unit, activating this ability allows the player to direct this unit of Cultists
When Cultists aren’t moving they deal 5 damage plus 5 additional damage for each Cyber Blood Stack (they favour attacking heroes with the highest if there’s a tie it’s closest) per second.
They have 600 health each
Their attacks return 5 mana per attack to Zeraq and when a Cultist is killed the will spawn back at the group in 30 seconds. if they all die the next one to spawn will spawn at Zeraq’s current location
Active 2 Crimson Haste
> >Every attack a Cultist deals to a target with 5 or more stacks of Cyber Blood gives a stack of Crimson Haste. After a single cultist gathers 20 stacks this ability can be cast. Activating this ability will reduce cooldowns on ALL of Zeraq's basic abilities by 4 seconds, if an ability is off cooldown reduction will be divided amongst the abilities that are on cooldown. >all charges a cultist is storing are lost upon the death of the cultist.Heroics
R1: Crippling Recoil
Cooldown 80 seconds
Cast range: Siege Range mage spell
effect Radius: Precision strikeafter a .75 second wind up spears of energy bursts out of the ground at target location, enemies hit are marked with a debuff. after 2 seconds ALL damage they dealt will be healed back to the targets over 3 seconds
R2 Strike in my Name!
Cooldown 80 seconds
Mana:80Target ally hero gains a power-up for 5 seconds
While this hero is affected by this power-up all enemy heroes they deal damage to have a damage-over-time dealing additional damage equal to 20% the damage dealt over 3 seconds. This damage over time will also heal for 100% the lowest health ally hero within a reasonable radius of the affected enemy.
Talents
Level 1
Strength of Faith
Cultists Gain 25 armour and damage blocked is redirected to the nearest enemy.
Ocular Enhancement
Increase Zeraq’s basic attack range by 1.1, every second basic attack against the same target also deals 20% extra damage and is classified as Cyber Blood Damage.
My storm
Quest
Hit targets with Divine Bloodstorm
Reward: After hitting 20 targets with Divine Bloodstorm the radius is increased by 25%
Reward: after hitting 35 targets, after the star is complete a circle will be drawn around the star over 1 second, once the circle is complete the spell is cast again with all the effects Divine Bloodstorm would apply.
Defence of a God
If the Damage blocked by Crimson Polarity is equal to 20% of Zeraq’s damage the Basic attacks from Cultists now heal Zeraq for 100% the damage dealt for 3 seconds.
Level 4
Reflective Darts
When a target with maximum stacks of Cyber Blood is hit with an auto-attack, that auto-attack will bounce to a nearby target, the primary target will still have the duration refreshed.
Strike with Conviction
When a cultist attacks the same hero at max stacks of Cyber Blood 3 times gains an extra charge of Crimson Haste.
After 5 attacks on the same target an extra laser based attack bursts out of the cultist reducing outgoing damage on the target by 15% for 2 seconds
Blessing of the Blood God when being given to a new hero will also explode outward granting the target 15% move speed for 1 second, this effect has a 15-second cooldown.
Symbiotic technology
If the target of Blessing of the Blood god is inside the effect radius of Divine Bloodstorm when it’s complete they gain 15% armour for 3 seconds
If a cultist is inside the Divine Bloodstorm when it is complete they are healed to full health
Level 7
Don’t Sleight a God!
If more then 2 heroic targets are hit with Divine Bloodstorm the bonus from being hit in the centre is applied to the whole spell.
Unwavering Devotion
When Cultists die they explode stunning all hostile targets around them for .2 seconds.
While holding a full charge of Crimson Haste the cultist will also apply 25 healing per second to all nearby allies in a small radius, this effect is per cultist.
Shell of Might
The aura of Crimson Polarity is now a full circle around Zeraq and the blast occurs the same.
Scarlet crush
Once Gift of Power lands on the Cultists it explodes outwards instantly healing the cultists to full and granting a shield to all allies near the Cultists for 5% of their health for 3 seconds.
Level 13
Delieverance Through Suffering
Heroes hit in the Center of the Star of Divine Bloodstorm have their armour reduced by 10% for 2 seconds, this is increased to 20% if they are already at max stacks of Cyber Blood
Support your betters
When a charge of Crimson Haste is used the nearest ally hero to the cultist also gains a bonus, if the target is above 50% health they gain 10% spellpower If they are below 50% health they gain a barrier worth 10% of their health for 3 seconds
Stand your Ground
The armour granted from Crimson Polarity persists on allies for an extra 1.5 seconds after the knockback occurs.
Overclocked launcher
Every 3rd basic attack against the same target now launches a volley that applies the effect of a basic attack to all targets near the main target.
Level 16
The True Storm
If Divine Bloodstorm would apply more stacks of Cyber Blood then the maximum of 5 the target receives a Damage over time. the damage is equal to 1.5% of their maximum health per stack over the cap of 5. This Damage over time DOES count as Cyber Blood damage and occurs over 3 seconds.
Gift for the Faithful
Heroes inside the defensive range of Crimson Polarity when it knocks back are marked with static energy. 3 seconds later all of them explode in a small area around the targets applying 1 cyber blood stack and stunning the effected for .2 seconds.
Cyber Blood 3.0
Increases the max stacks possible with Cyber Blood to seven per hero
Suppressing Divebomb
Active 60 second cooldownOrder the cultists to dive at target location at least 5 units away from them, once they reach that location they blast outward dealing 100 damage to all enemies around them and knocking them back for 4 units.
Level 20
Purge the Frail
When Crippling Recoil is cast a second Crippling Recoil is automatically cast at the location of the last Divine Bloodstorm.
50% of the damage dealt is healed instantly after the 2 second window.
Strike for your comrades
R2 Upgrade: The healing from Strike in My Name is now given to two allies (without reducing the healing either would receive)
Targets who take damage from the recipient of Fight in my name now also take an additional 2% damage instantly per Cyber Blood Stack on them.
Supreme Excellence
Every 10 attacks from cultists on the same target reduces their armour by 5% up to a max of 25% lasts 1 second.
Nano machines my child!
When Cyber Blood deals damage to a target ABOVE 50% health the healing it applies to “Blessing of the Blood God” target is increased by an additional 75%when a target below 35% health has max stacks of Cyber Blood basic attacks against them grant the dealer 1% spellpower and 1% attack speed up to 10% for 1 second
Skins
The master Skin will feature bigger shoulder pads (gold like a military outfit) and a bigger more impressive looking hat, his levitating device will also change into a more bulky looking item.
Senator: Politicians create cult followings too, this will feature a bald headed man in a suit, this will also feature options to make his mount different flags like American or Canadian etc etc.
Voice Lines
Nothing will stand in my way
How do I do it? Nano machines my child.
Those who don’t make themselves gods are destined to be ruled by gods
Kill Fight Die, that’s what a follower does!
ahem, the smart people are talking here.
Interactions
Qhira: You!
Zeraq: Well your wit hasn’t improved that much is clear
Qhira: You’ll pay for what you did to Iresia
Zeraq: Considering how that transpired… I should be the one saying that.
Murky: Murky SPeak
Zeraq: You’ve got spirit I’ll give you that little one
Zeraq: Mercenaries, the expendable hounds of war
Tychus: Best watch your mouth little man
Alarak: Spare me your sermons fool
Zeraq: Spare ME your inane pride