*Note: This concept is currently in the CDC and as such is a work in progress. All critiques are welcome.
Marin Noggenfogger
Class: Support
Goblin Master Alchemist
HP: 1,681(+4% per level), Regen: 4.61 (+4% per level)
Mana: 500 (+10 per level), Regen: 3.26 (+0.12 per level)
APS: 1 per second – Ranged. Damage: 139.54 (+4% per level), DPS: 139.54 (Basic attacks splash to nearby enemies for 40% damage. AAs are his main damage source, with his poisons being supplemental/team fight damage.)
Damage: 5/10, Good damage but not great
Utility: 9/10, Very versatile, but helps physical DD’s more than spellcasters
Survivability: 6/10, Can be burst down but does have a few escapes.
Complexity: 8/10, Depending on how you play him he can be quite complex
Difficulty: Medium _A few things to learn about him but he’s not to overly complicated. Mostly just desicions on what you want to focus on and who to give his buffs to.
Strengths: Can adapt to any team composition and can benefit any other hero in some way or another, can help get enemies out of position in teamfights, has 3 heroics to choose from, if he gives himself the buffs he can get pretty powerful for a short time. (He helps you do you, but better)
Weakness: healing based mostly on ally damage, low HP and can be burst down fairly easily if out of position, not much of a duelist though gets better later in game, unbuffed he is pretty weak.
Marin Noggenfogger has no idea how he ended up in this weird new place. He has a vague memory of adding Silvervine to an infusion of Blood Lotus and Vrykul Blood, then a bright light, then nothing… until he woke up here. Oh well, Time is Money and he better get to work. There are probably so many new alchemy ingredients here no one on Azeroth has ever used before. New ingredients and potions to be made, and sold, to all the suckers… I mean customers, he can find.
Marin Noggenfogger is a versatile support class character able to grant temporary buffs to his allies and debuffs to his enemies. While not much of a fighter himself he does have a few poisons and reagents on him that could cause some damage if thrown at an enemy. His poisons can cause more than just damage, they can sow chaos if he focuses on them, causing enemies to have to disperse or suffer the consequences. His Elixirs are great for his team, though physical damage dealers and tanks will benefit the most. Give your tank that little bit extra to survive, and your assassin that little boost to finish off that pesky healer. As with all skills the more you use them the better you are get at them. Utilize his built in quest, Mixologist, to power up your alchemy as the game progresses. Mix and match your talents to come up with a myriad of bottled game changing potions, all with the power of alchemy.
Special 1 key – Potion of Speed –
Noggenfogger drinks a potion of speed, after 1 second he gains a 50% movement speed bonus for 3 seconds.
The Why
One of my favorite things in WoW as an alchemist was the boost of speed i’d get from a potion. I could dash away from dangerous enemies or towards an enemy. I figured that a guy like Noggenfogger would have 1 or 2 of these squirreled away on his person in case an angry client came around.
Trait: Master Alchemist – Passive/Active, 25 sec CD
Passive: All Elixirs, Flasks, and Cauldrons used by Noggenfogger are 40% more effective.
Activate: Increase the power of your next Basic ability by 20%. 20 sec CD.
Mixologist - Quest: Repeatable
- Damage heroes with poison 20 times.
- Give out 5 battle elixirs.
- Give out 5 guardian elixirs.
Reward:
- Poison deals 1.5 additional damage
- Battle elixirs grant another .2% life on hit
- Guardian elixirs grant another .5 hp per second
Quest Explanation
(Each Reward advances with it’s corresponding skill. You could concentrate solely on poisons and beef it up, or become an elixir master, or a bit of both. it’s your Hero, build them how you want them.)
The Why
A great boon to all alchemists in WoW was that they got more benefit from potions and elixirs than anyone else. It seemed a fitting trait for an alchemist of Noggenfoggers renown. The baseline quest allows him to continue to grow in his craft like a real artisan would. Make more, learn more.
Q: Bottled Poison – Noggenfogger throws a bottled poison to deal damage over 4 seconds in an area. This bottle has 3 stages: Vial, Bottle, & Jug…
Description
These different sized poison containers are attained by holding the Q button. .75 second hold per rank. Activating any rank costs that ranks mana and sets it to that ranks cd. Each rank is 30% stronger than the previous one and covers 2 more units of ground.
Vial - 25 mana, 5 sec cd, deals 68 damage in a 2 unit radius.
Bottle - 35 mana, 7 sec cd, 88 damage
Jug - 55 mana, 9 sec cd, 115 damage
Holding for 1.5 seconds allows Noggenfogger to throw out an AoE about the size of Azmodans Globe of Annihilation. It would deal, assuming my math is right, 60% more damage than normal and cost more than twice as much mana and have a longer CD. It might be worth it to throw a little poison or it could be that you need that extra damage to bring down an enemy. So Noggenfogger has to judge just how much he wants to commit to each poison thrown.
The Why
As a master of alchemy Noggenfogger would indeed have knowledge about poisons. As a goblin he might have more knowledge than other alchemists. This is his only offensive spell damage. As such i tried to make it as versatile as the hero. He can throw 3 different sizes of poison. Vial, Bottle, and Jug. These take time to charge up, though Noggenfogger can move around while charging so he isn’t a sitting duck. Each one costs more mana, has a longer CD, but deals more damage in a wider area. The smaller faster casting poison would be good for poke damage, the middle, bottle sized poison might be good for dueling or against 2 enemies clumped together, the Jug is for when you are looking at team fights where everyone is clumped together, think moshpit or gravity well (zaryas ult thingie), or if you want you can charge it and use it against 1 enemy for more damage. It is versatile, like Noggenfogger.
W: Battle Elixir – 6 sec CD, 45 Mana, skill shot.
Noggenfogger throws an Elixir that grants an ally a 25% bonus to attack speed and causes them to heal for 7% of the damage they deal for 3 seconds.
The Why
Any Alchemist worth their salt would carry elixirs around to help their group out. And Noggenfogger is worth a lot of salt. He carries around battle elixirs to beef up, originally his security guards but now that he’s in the nexus, his teammates. This allows them to destroy their enemies much more efficiently. After all, time is money friend.
E: Guardian Elixir – 8 sec CD, 40 Mana, Targeted Ability.
Noggenfogger throws a Guardian Elixir to a single ally that grants them 20 armor and 50 HP healed per second for 3 seconds.
The Why
Anyone who’s anyone knows that you firstly, don’t piss off the healer, and secondly don’t let the tank die. Noggenfogger knows that if his wall of flesh is gone he is probably next, so… Guardian elixirs to keep that meat head up and taking blows so that he won’t have to.
R1: Alchemists Cauldron – 80 Mana, 80 Sec CD, Ground targeted placed ability.
Noggenfogger spends 2 seconds making a batch of goodies for his allies. After 2 seconds a cauldron appears that grants allies who click on it a special Elixir that they can use with the F key (like the nukes). When used they get 10 armor and 10% attack speed buff for 8 seconds and it heals them for 450 health over 4 seconds.
Details
(The Cauldron lasts for 15 seconds or until destroyed and the flask lasts 60 seconds before fading. Allies can get up to 2 flasks from the same Cauldron but only if they have used the first one and then get the second to hold, like pre potting in WoW). These effects stack with his basic ability elixirs.
The Why
One of a raids favorite reasons to have an alchemy master along is the huge cauldrons of potions they carried around. This brings in a feel of those wonderful days spent raiding in WoW. Where i felt great as both main healer and provider of potions. Allies can pre pot with this heroic just like in WoW. They just grab an elixir, chug it, grab another and head into battle.
R2) Noggenfogger Elixir – 50 Mana, 50 Sec CD, Skill Shot.
Noggenfoggor throws a bottle of his patented Noggenfogger Elixir at a hero. Friendly heroes are shot into the air and gain Slow Fall. While airborne they are untargetable, can’t use abilities, can pass over terrain/walls/enemies, and they will be able to control the direction they are falling. Enemies hit will turn into tiny skeletons that have their damage and healing received reduced by 20%. Both effects last 6 seconds.
The Why
OF COURSE THIS IS HERE! WHY WOULDN’T IT BE! Noggenfoggers elixir is what got me into alchemy in the first place. it was comical and sometimes useful. I took the effects of it and tried to place them into a, hopefully, always useful ability that can target friend of foe alike. Helping friendly heroes out of a bind or debuffing enemies so they aren’t as much of a threat for a short while.
Talent Tiers:
First Tier – Level 1
Q – Fungal Giant Spores – Enemies hit are revealed for 3 seconds
Q – Distilled Mei-hem – Enemies hit by Noggenfoggers poisons are rooted for .5 seconds.
W - Omnic Oil – Affected ally is immune to fear and slow effects for 3 seconds.
Point of Note
Picking both this talent and the lvl 20 “Flask of… whatever this is” talent will result in the Flasked hero having a 40% duration reduction on fear and slow effects used on them.
E - Naaru Essence – Affected ally heals nearby allies for 1% of the affected allies max health per second for 3 seconds.
Tidbit
Healing is best on high hp targets like etc or cho’gall, minimal on most assassins or, naaru forbid… a murky.
Second Tier – Level 4
W – Lacuni Huntress Claws – Hitting an enemy causes them to bleed for 5% of their maximum hp over 2 seconds. Can only happen once per elixir.
W – Powdered Fallen Shaman Horn – Allies next spell (Ability) deals 20% more damage or healing and costs no mana.
Trait - R.O.I.D.S – Every time Noggenfogger uses a basic ability, on himself or another hero, friend or enemy, he gains 10% auto attack and ability range, stacking up to 3 times, upon reaching 3 stacks his auto attack and basic ability range doubles. Lasts 7 seconds.
Tier 3 – Level 7
Q – Leeching Poison – Friendly Heroes who hit enemies affected by Noggenfoggers Poison are healed for 4% of the damage dealt.
Q – Sporebat Toxin – All enemies hit release toxic spores when hit (.5 second internal cooldown.) dealing 15 damage to nearby enemies, lasts 4 seconds.
Tid Bit
(Benefits most from attack speed heroes like Tracer or Tychus)
E - Trolls Blood – Affected ally gains 50% increased hp regeneration for 3 seconds.
Tier 4 – Level 10
R1 – Alchemists Cauldron
R2 – Noggenfogger Elixir
Tier 5 – Level 13
Trait - Grandmaster Alchemist – Increase effects of his own elixirs, flasks, and cauldrons on Noggenfogger by an additional 30%.
Trait - Crazy Alchemist – Set Allies affected by your elixirs or flasks on fire, causing them to deal 10 damage per second to nearby enemies. Enemies affected by Noggenfoggers poisons are also lit on fire burning for 10 damage per second. Both last 8 seconds and can stack up to 3 times.
E – Obsidian Dust – Increases armor bonus to 30 and they gain 2 charges of block.
Special 1) key – Lightning Elixir – Increase bonus movement speed to 100% but now only lasts for 1.75 seconds.
Tier 6 – Level 16
Q – Botani Spores – Enemies Killed while poisoned by Noggenfogger birth 2 plants that each release poison into the air dealing 50 damage per second to enemies nearby and last 5 seconds or until destroyed.
W – Zerg Corruptor Venom – While under the effects of Battle Elixir Basic attacks against an enemy increase that enemy’s damage taken from the affected ally by 3% stacking up to 5 times.
Tid Bit
Stacks last for 5 seconds and are refreshed by basic attacks by the hero with the elixir. No longer refreshes once the Elixir wears off. Again is best utilized by high attack speed heroes like Tracer or Tychus.
E – Diluted Protoss Essence – Gain a 250 hp shield for 6 seconds.
Tier 7 Level 20
R1) Big Cauldron of Battle – Now casts instantly and the effects are increased, 5 more armor, 5% more attack speed, and heals for 150 more health.
R2) Elixir Master – Noggenfogger Elixir gains a second charge. In addition allies are healed for 10% of their Maximum HP while falling and Enemies have their armor reduced by 20 while transformed.
20) Flask of… Whatever this is. - Noggenfogger gives an ally a flask allowing them to permanently get the effects of both his guardian and battle elixirs, though at 40% potency. This effect persists through death and lasts until Noggenfogger gives it to another ally.
Special Key - Mana Potion - 60 sec CD, 10 mana - Noggenfogger gives a friendly hero a Mana Potion that restores 50% of their maximum mana over 3 seconds.
Reasoning for Talent choices
I based his talents around an alchemist trying to build up a good stash of merchandise. Building his arsenal as he goes, upgrading what he needs to and leaving behind what he doesn’t. Gonna focus on making him into a one goblin army? Focus on poisons and add in a bit of trait upgrades. Gonna be a full support? Then elixirs are where you want your attention to stay. Or mix it up and be a hybrid. Whatever your team needs you can be
Skins - white outfit with gold shoulder guards and accents, and a top hat. like what he wears in game or in the hearthstone card image. He’d be holding a bottle of potion, poison, elixir, etc… in one hand and some type of herb in the other, i’m picturing silver thorn or blood lotus.
Alternate -
60’s Love Potion Master - Big Bob Ross style hair, purple circular shades, maroon bell bottoms, 1/2 buttoned up poofy sleeved shirt with peace and love signs on it, big gold necklace with peace sign, a couple big rings, and flip flop sandals. He’d hold a love potion in one hand and a bunch of flowers in the other.
Poisson Master - Poisson is french for fish, just in case someone didn’t know. He would have a chefs hat on, white chef outfit with apron, red scarf around his neck, black slacks and shoes. he could hold a bunch of herbs in one hand and a creole seasoning spice container in the other. (personally i’d love to see a rat poke it’s head out from under his hat once in awhile just as a nod to one of my favorite movies, Ratatouille. in the alternate colors for this skin it could be a crab, little mermaid style, or frog, Cajun frog legs yo.)
Voice lines:
On kill - Bet you wish you’d bought that healing elixir now eh?
On respawn - Woah! Good thing i fell on my revival potion.
Start of battle ( to ally) - Hey, wanna buy a potion? i got something that’ll knock your socks off.
Specific allies:
Chromie: A bronze dragon eh? All that time and so little money, such a waste.
Gazlowe: Hey Hey, Gazlowe. Need any oil for that old rust bucket? Good price.
Valeera: Valeera, my favorite rogue. Got that poison you wanted right here.
Start of battle (Response to ally) - I got a fully stocked bag of poisons and elixirs, bring on the customers.
Taunt - *Noggenfogger bends down and holds out a healing potion as if to give it to his defeated enemy. Then laughs and flips it back into his backpack/satchel.
Dance - *Noggenfogger pulls out two potion bottles and starts shaking them like maracas. He also dances in place a little. Then ‘BOOM’ the potions explode, and he stands for a second in surprise, shakes his head and is done.
Activatable voice lines:
- Nothing a well priced portion can’t fix.
- Time is money. If you ain’t got the latter i ain’t got the former.
- Any grave golems in this place? I’m running low on bone dust.
- That’s a shiney weapon you got there. Shame it doesn’t have one of my special poisons on it.
- UNLIMITED TEST SUBJECTS!?!?! SWEET!!!