Ilumina
Protector of Ashenvale
This concept is part of CDC #11 and as such is WIP. Any feedback is welcomed.
Ilumina was once skilled member of Sentinels, Night Elf primary military organization. After being slain by the Orcish invaders, she returned once more to protect the nature as a Wisp.
She combines regular Wisp abilities like transforming to Ancients with other tools intended to help her team.
Ilumina is ranged tank that can change between Wisp form and Ancient Protector form.
Wisp form gives her better movement speed and healing.
Ancient Protector gives her additional health and more powerful abilities.
Don’t let Ilumina’s look fool you for she is staunch and powerful guardian of nature.
Statistic | Wisp | Ancient Protector |
---|---|---|
Health | 2000 | 3000 |
Health Regeneration | 15/s | 6/s |
Attack Damage | 80 | 80 |
Attack Speed | 0.95 | 0.95 |
Attack Range | 4.5 | 1.5 |
Mana Maximum | 500 | 500 |
Mana Regeneration | 3 | 3 |
Blessing of nature (Trait)
Passive:
Quest: Every regeneration globe gathered increases Wisp form health regeneration by 1 to a maximum of 30.
Wisp form has 110% movement speed and regenerates 15 health per second.
Ancient protector form has 90% movement speed, empowered abilities and cannot mount.
Faerie fire (Q)
Cooldown: 6 seconds
Mana: 50
Conic AoE
Wisp: Deals 170 damage over 2 seconds (4 ticks of dmg) to all enemies in a cone area and reduce their damage dealt by 25% for the duration.
Ancient protector: Add medium distance knockback, if the knocked enemies collide with terrain they are stunned for for 0.75 second and take additional 50 damage.
Thornwood (W)
Cooldown: 10 seconds
Mana: 70
Vector targeted summon
Wisp:
Summon 4 Thornwoods in a line. Each Thornwood has 400 health, lasts 3 seconds, deal 60 dps (in a small area around them) and block movement.
Ancient protector: Thornwoods gain 100 additional health and after the timer ends (or when canceled) transform to Tree Ents with all their remaing health. Tree Ents last 3 seconds and have an attack that deals 30 dmg every second.
Wrath of Nature (E)
Cooldown: 8 seconds
Mana: 85
Teleport
Wisp: Teleport to a targeted area and transform to an Ancient Protector. Ancient Protector has 50% more maximum health and the AP has the same percentage of max health Wisp had before transforming.
Ancient protector: Teleport to a targeted area and transform back to Wisp. Wisp retains all health that AP had before transforming (cannot go over Wisp maximum health.
(This ability doubles both as an engage/escape tool and primary sustain tool. Ilumina needs to change her forms to keep up her health and all flat amount healing done to her is more effective in Wisp form because of the conversion)
Ancient of War (R1)
Cooldown: 40 seconds
Mana: 70
AoE
Create a wave of vegetation spreading away from Ilumina, enemies hit by the wave take 205 dmg and are rooted for 1.5 seconds.
Passive: Ancient Protector has 75% more maximum health than Wisp.
Ancient of Lore (R2)
Cooldown: 30 seconds
Mana: 65
Skillshot
Fire a projectile in the targeted direction marking the first enemy hero hit. Smaller wisps will then spawn around Ilumina and launch themselfs at the marked hero dealing 344 dmg and stunning them for 2 seconds.
Passive: Ancient Protector has 15 spell power and doubled mana regeneration.
TALENT TREE
Level 1:
Champion of the forest: Quest: Damage enemies with Faerie Fire (Q).
Reward: Every 30 hits increase the health of individual Thornwoods by 5 and the duration of Tree ents by 0.1 second.
Quest: Deal damage with Tree ents/Thorwoods.
Reward: Every 200 damage dealt increases the tick damage of Faerie Fire (Q) by 1.
Faerie mark: Faerie fire (Q) reduces enemy armor by 10 for the duration and reveals enemies for 10 seconds.
Bark skin: Gain 2 charges of Block when changing forms reducing the damage of next hero basic attack by 60%. If Bark skin has no charges, Ilumina will gain 1 charge after 6 seconds.
Level 4:
Nature’s persistence: Ilumina heals for 25% of damage dealt with Faerie fire (Q), doubled against heroes.
Deep roots: AP form gains Anchored status (immunity to reposition effects) and 20 armor when under CC and for 1 second afterwards.
Moonwell: (Active ability) Cooldown: 200 seconds
Spawn a Moonwell at the target location with 500 health. Moonwell acts like normal Healing Fountain but it has separate cooldown. Only one Moonwell can be active at any given time.
Blessing of moon:
Wisp form gains shield equal to 20% of its maximum health. Shield regenerates after not taking damage for 3 seconds (At speed equal to health regen).
Level 7:
Life springs anew: Each Thornwood that lasted the full duration decreases the ability cooldown by 0.5 second.
Earthwarden: Using Wrath of Nature (E) from Wisp form causes it to deal 180 damage in a small area and slow enemies hit by 10% for 3 seconds.
Ysera’s gift: Wisp form attacks deal additional 2% of targets maximum health as damage over 4 seconds.
Level 10:
Ancient of War (R1): Ultimate ability
Ancient of Lore (R2): Ultimate ability
Level 13:
Burning star: Transforming to Wisp form applies Faerie Fire to all nearby enemies.
Pulverize: AP attacks cleave and reduce the enemy movement speed by 20% for 1.5 second.
Living seed: Hitting enemy hero with an ability leaves behind a Living seed. Living seed can be picked up to heal Ilumina for 50 health.
Level 16:
Faerie flames: Hitting enemies with AAs while Faerie Fire (Q) is active on them increases its duration by 0.5 second (1 tick) to a maximum of 2 seconds.
Suffocating roots: Enemis that stay in melee range of Thornwoods/Tree ents for more than 2 seconds are rooted for 1 second.
Early spring: Reduce the cooldown of Wrath of Nature (E) by 1 second.
Starfire: Transforming to Wisp grants one charge of Faerie Fire (Q).
Level 20:
Forest nightmare: Transforming to AP fears all enemies in small area for 1 second.
Cycle of life: Upon taking fatal dmg in AP form, Ilumina trasnforms to Wisp form with 50% maximum health. 120 cooldown.
Overgrowth: Thornwood (W) spawns 1 additional Thornwood and gains a second charge.
Soul of the Forest: Ilumina can use empowered AP abilities for 4 seconds after changing to Wisp form.
Personality
Ilumina speaks slow and with faint echo. Her attitude is generaly calm but becomes eraged when trasnforming to AP.
She is possitive and tries to offer an advice.
Ilumina reacts negatively to: Orcs, Demons and fire users (Rag, KT, Blaze…)
She reacts possitively to other Night Elves and druidic characters (has a special voice lines for BW and Lunara)
Sample lines:
Attack commands:Wisp: "Nature abhors you." "Return to earth."
Ancient Protector: "THE FOREST HAS AWAKENED!"
Retreat commands: Wisp: “Fall back to the trees.”
Receiving healing: “My bark regrows”
Skins:
Base skin: Pretty much Wisp and Ancients from WC3/WoW
Protector of the Swarm: Zerg themed skin - colors changed to the gray and purple typical for Zerg, voice sounds more animalistic. Has changed ability animations.
Protector of the Royal Gardens: Garden Terror themed skin, Wisp looks more like a regular ghost, AP looks like a smaller Garden Terror. Animations remain the same.