According to the Blizzard catapults being spawned after killing first tier tower was supposed to help the losing team to gain ground perhaps in case of them being able to take down barraks, causing enemy to pay attention to that lane rather than just blindly push.
But the reverse has happened. The game has become even more snowbally, when losing teams have to now divert their attention to both pushing lane that can easily kill next barracks, or fight 5v5 and even with a good trade lose a lot of structure damage, on a worse case you could lose already bad level advantage in 4v5 where enemy starts to secretly push with 1 to 2 catapults.
Like I get that specialists arenât really good ever since the ammunition changes to turrets, but you really didnât need to change catapults at all. The problem came from specialists being too weak against structures and pushing, with or without minions.
Why not just empower specialists instead of trying to wiggle this snowball effect and add a tons of maybies but in reality everything just further escalates the lead.
I was more happy when this game got released with the limited ammunition and a lot of variety on team combos, supports like Tyrande who could actually do damage.
Now all this has been severely made worse with FORCING supports to be healbots. Brightwing teleporting on ally heals them like 30% now, like wtf⊠and there is like 0 damage talents left for any of them aside maybe level 16 where they might get some tiny boost.
Why canât we get back into the old game where damage done to heroes actually mattered, instead of this mass aoe heal fest where everyone can chainheal half of the team to half health and unless the 5 man team fully decides to dive into lets say Sgt Hammer guarded by 2 warriors, unless team fully commits into killing a single damn enemy, then game is pretty much lost because the setup just allows free damage and objective control?
Why canât we get the mines map back? Was it so terrible? If the objectives were too strong, why not just nerf the numbers a bit?
Overall I would gladly play on some private server the Heroes of the Storm Open Beta servers with maybe 25% health reduction on bosses and 25% damage reduction from things like Sky Temple.