Cassia is broken now THANX

No one has proven she’s Broken yet though
Also I haven’t seen her in like 20 games so far so clearly she’s not exactly getting picked everywhere.

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Not sure why.

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Her best build is 2, 1, 3, R2, 2, 2, R2

I tried to make AA build work… it’s just bad.

Q is ok but nowhere near my build

Is that Impale? Oh please lol.

My impale build, yes, 75% Winrate with it in plat.

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She doesn’t. There’s Gloves of Alacrity, but you can’t pick it on account of it being absolutely awful compared to War Matron and War Rider.

And even with that, Fend is still melee range.

I really don’t have much to add since others already explained how she isn’t some unstoppable juggernaut even if she never gets CC-d.

Actually, it kind of does. Or more like it’s neutral. Let’s say one target has 1400HP and other 2000HP. Both are healed for 20% so that’s 280 and 400HP respectively. But the first target has 30 armor which raises their EHP to also 2000. This means even though they healed for only 280 it’s still effectively as if they were healed for 400HP. So you are right that EHP doesn’t translate to higher heal via % but it doesn’t change things. At least it doesn’t heal effectively more than flat value healing does, I agree.

Anyways, I doubt you brought this up for Inner Light but I have to mention it regardless. The HP buff was a straight buff to also Inner Light while comparatively nerfing all her other self-sustain. Many people already swore by Inner Light as the only good heal but this may seal the deal if she doesn’t get some changes to her level 4 talent tier. Ring of the Leech isn’t bad but when you combine her DPS loss post-rework and her now increased HP it feels like underperforming. Meanwhile Plate of the Whale got indirectly double nerfed. First, its secondary function to allow Avoidance while mounted was made baseline. Second, Cassia’s HP increased while the HP regen of this talent did not. I am quite a bit confused as why the devs didn’t compensate for any of this.

That being said while I don’t think Cassia’s survivability and self-sustain is too much I’d gladly take some decrease in this in return for buffs on her damage talents.

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Indeed, it’s just neutral. And yes I brought this up because people say Inner Light is too strong.

Increasing the max HP does in no way nerf Plate of the Whale. The talent is still as effective as before as long as it gives you the same amount of EHP per second. It still means stuff like “spending 10s around with Plate of the Whale at max power will allow you to survive one extra nuke from this enemy”

In fact, since it’s easier to maintain max stacks of Avoidance, the talent was buffed

  • it’s easier to remain at max stack to have the max regen
  • it’s easier to maintain high armor which means better EHP from your healing
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I didn’t have problems maintaining Avoidance before so the only difference I feel is just that I have my armor up longer while stunned.

After how many games? 4? 40? 140?

I got 90% winrate wit Zeratul, in Diamond.
And does that says something without any data behind it?
No.

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https://imgur.com/9VFvmB1

???

The spell puts her in melee range though,
Diablo’s shadow charge is also a melee effect by the logic being used here, so what’s your issue?

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Hmm…not seeing any counters to my points here.

Carry on. Have a nice day.

Repeat your points to me because all I remember is your personal opinion that armour is bad cus reasons without any evidence that Cassia is OP because of it.

Here you know what allow me to make a different explanation, you used Cassia taking three ulti’s before dying and because of that her effective health due to the armour was almost double
However

Smaller attacks let’s say I don’t know someone who auto attacks for 50 per hit means she’s blocking 15 per hit taking 35 per hit

IN this scenario she only blocked 720 before dying putting her effective health at 2400

Which puts me at a simple conclusion, armour reduces burst damage but becomes less effective against sustain damage that comes in smaller intervals
It also has the effectiveness of healing efficency since her actual health pool is smaller
Those are the advantages, and in Cassia’s case the downside is that she becomes even more weak to being pinned down by a CC train (and she’s a hero who need to get into melee range for a lot of what she does.)

So far I’m at 34 games played in SL. I’m currently at 25W 9L - 73.5% Win Rate.

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Complaining less than a week after a patch is the stupidest thing ever.

Let people play with her and adjust. I’ve played against a few cassia’s and i didn’t notice anything op.

On the inverse, I’ve seen ones that break the game because they’re effectively a better DW now.

Let’s use your example. 50 auto per hit is an odd number to work with. Lets use 100 since it’s more clean and works with %s better.

At 1700 health and 100 damage per auto, Cassia would need to take 17 hits to die. If you buffed her health by 30%, she would take 23 hits to die. (1700 x 1.3 / 100 = 22.1)

Note: I say 23 hits because at 22.1, 22 hits will only leave you with a tiny fraction of health. I’m being generous here.

If instead of buffing her health by 30% you gave her 30 armor like she has now, she would take 25 hits to die. (1700 / ((100 x 0.7)) = 24.2)

Armor is better in literally every situation, sustain or burst. The only exception being % damage like Tychus.

You’re right in that the effectiveness drops off with sustain, but even then it’s still better than health.

30 armor is better than 30% more health. They aren’t comparable.

You’re right it’s better

Now the real question is that is it so much better that it’s causing some kind of balance issue?
Because if you can’t find a balance issue with it that is causing Cassia to be too hard to kill then there isn’t an issue other then your personal opinion

We agree Armour is better then health for more then one reason in fact but now it’s up to you to prove it’s too much better

You’re the only one making that claim. Go back through every reply I’ve made on this thread. Never once did I ever say cassia is OP is unbalanced. I only ever said that having essentially everlasting physical and magical armor that is trivially easy to obtain is bad design.

Bad design =/= OP.