Hello there !
I’m new on the forum, yet I wanted to share a Rework Idea on one of my main Hero.
Artanis is one of my favourite Heroes but he is not really competitive, so the idea behind this rework is to give him more toosl to be impactful and fun in the game, just like the dev are trying to do with the latest patches. The rework might no be balanced, it’s quite hard to adjuste without playing it.
Base
Summary
(A nerfed version of Protector of Aiur?)
Twin Blades [W]
Additional functionality :
-
Twin Blades attacks deal 50% bonus damage to non-Heroes.
-
Quest: Basic Attacks against enemy Heroes increase Twin Blades’ charge range by .1%. Takedowns grant 1% bonus range and hitting an enemy Hero with Phase Prism (E) grants 5% bonus range. Up to 75%.
Phase Prism [E]
Additional functionality :
- Hitting an enemy Hero with Phase Prism grants 15 Armor for 1.5 seconds, reduce its cooldown by 50% and refund half its mana cost.
Shield Overload [D]
Additional functionality :
- Can now be activated to consume the shield and deal damage around Artanis equal to 50% of its current amount. Radius: 3.5
Talents
Level 1
Summary
- Amateur opponent and Protector of Aiur removed
Reactive Parry [W]
New functionality: dealing damage to enemy Heroes grants 50 Physical Shield up to 250.
- Quest: Block heroic damage with your shield.
- Reward: Upon reaching 15000 blocked damage, grant Swift Movement
- Swift Movement: Allow to dash forward. Basic Attacks against Heroes reduce its cooldown by .5sec. CD: 45sec. Range: 3
Solarite Reaper [Q]
Moved from level 7
New functionality: Increases the damage of the first dash of Blade Dash by 50%.
- Quest: Hitting enemy Heroes with Blade Dash increases the damage of the first dash by 2%, up to 50%.
- Reward: After reaching 50% bonus damage, increase the damage of the first dash by another 50%.
- Passive: Hitting an enemy Heroes with Phase Prism, while Blade Dash is active, increases its damage by 200%.
Final Cut [Passive]
Moved from level 7
- After using an Ability, your next Basic Attack within 6 seconds deals 60% more damage. When under 50% health, this bonus is increased to 70%. This bonus is double against non-Heroes. Stores up to 2 charges.
Level 4
Summary
Psionic Synergy [E]
- New functionality: Hitting an enemy Hero with Phase Prism now grants 40 armor for 5 seconds. Also increase the Unstoppable effect duration by .5 seconds. Furthermore, when used while Blade Dash is active, also grant 15% movement speed for 5 seconds.
Shield Battery [Q]
- New functionality: Shield Overload’s cooldown reduction of Blade Dash is 50% more effective.
- Passive: Shield Overload’s cooldown recharges 125% faster while active.
Shield Surge [Trait]
- New functionality: Increases Shield Overload’s Shields by 35% when under 50% health and to 75% when under 25% health.
Passive: Increase Shield Overload explosion damage by 15%
Level 7
Summary
- Solarite Reaperand Final Cut moved to level 1.
Templar’s Zeal [Q]
Moved from level 13
- Cooldown reduction reduced from 6 to 5 seconds.
(New) Resurgence [D]
-
Being Stunned or Rooted grants Artanis a 385 Shield for 5 seconds and knock back enemy near him. This effect has a 60 seconds cooldown.
-
Passive: Shield Overload explosion now only consumes half of the Shield.
Level 10
Summary
Purifier Beam [R2]
New functionality:
- Vector Targeting. After 0.75 second, an orbital beam hit a wide area over 1.25 seconds dealing 600 damage. Unlimited range. Store up to 2 charges. There is a 10 seconds cooldown between uses.
- Cooldown: 70 seconds
- Mana cost: 65
- Area of Effect: Rectangle
- Width: 3.5
- Height: 16
(A little bit bigger than Mei’s Wall)
Level 13
Summary
- Templar’s Zeal moved to level 7
Graviton Vortex [E]
- New functionality: Reduce the Mana cost of Phase Prism from 50 to 25. Hitting an enemy Hero with Phase Prism now reduces its cooldown by 75%. Successfully landing successive Phase Prism increases its damage by 50% each time, bonus lost when missed.
- Passive: Basic Attacks reduce Phase Prism cooldown by .5 seconds.
Level 20
Summary
- Zealot Charge removed
Target Purified [R2]
- Reduce its cooldown by 5 seconds by enemy Heroes hit. Takedown refreshes its cooldown.
Dramatic entrance [Active]
- Can be activated to teleport yourself where you cast your last ultimate for 4 seconds after casting it. 80 seconds cooldown. (Cast time: 1.5 seconds.)
Feel free to comment the rework and correct my english if needed!