Anomaly : how much I did tank for my team?

Title : Why I don’t know how much damages I tanked with my main tank ? Why did I play ?

5 Likes

because they thought it was a good idea to remove something that important. which i still don’t understand who in the devs team thought this is a good idea to get rid of it. best part is they never said anything of why it was removed lmao

10 Likes

Just increases flaming towards tank players for no reason. Stupid change.

Feels especially bad when I get “65% teamfight damage soaked” with 1-2 deaths which means I probably took 200k+ dmg.

5 Likes

yes but you will never know if you did a good job in tanking for your team or not! so jokes on you tanks. we removed that so you won’t ever know! we’re funny aren’t we? huehuehue

3 Likes

Don’t get me wrong, I’d like to have that stat again, but… it was pretty misleading.

  • Garrosh and Anub had always a much lower number than the others thanks to their Armor
  • Both understandable and meaningless dmg soaking got taken into account
  • It could be farmed (not implying statpad intentions)

Selfheal/-shield is more meaningful and sadly they probably didn’t have time and resources to change the whole Tab-screen so an extra column can fit in.

1 Like

I think that unlike the damage to heroes and healing the damage received is not always positive and people can use that number to brag after dying 15 times without doing anything

Except certain tanks always have more than others. Unlike Damage taken which is useful, this just tells you how many times you cast your abilities.

How is useful take damage that would not impact any ally anyway? That is a mistake not a success. Taking damage without a purpose is a negative thing. You force your healer to heal you, which prevents him from healing others for your mistake

The devs didn’t even acknowledge in patch notes that it had been removed, let alone give an answer for why it was removed.

Here is the thread I made asking them why:

As you can see, 100 likes, it seems people would like an answer, but no posts in this thread as it isn’t about skins or something fun.

I totally agree it could be misleading, but no more so than self healing, which doesn’t even display for some heroes. Both metrics can be misleading, can be used to flame teammates, but for me, I think the more information we have the better.

2 Likes

Yes, generally speaking more information is better.

I would rather see a completely redone stat screen though. Damage dealt doesn’t mean much if it was healed, healing doesn’t mean much if they still died. Damage taken doesn’t mean much if you died a lot, nor does your XP contribution when you got ganked over and over. If the majority of your siege damage happened trying/failing to defend your core for the last minute or so, should you be praised for that?

I think we need stats to motivate better play, and totals without context isn’t always helpful.

2 Likes

Sometimes this mean more and sometimes less, but is always something positive unlike the damage taken. The fact that there are people who take it as a “score” that demonstrates that he did his tank work well is a good reason to remove it. How someone should feel motivated to take damage, it’s stupid

But it was changed in the last few months to reflect how much damage every class took. If you had taken top damage as a Li-Ming or any other squishy back liner it could reflect that you were positioning too aggressively.

It isn’t about the raw number, but my damage taken numbers relative to the rest of my team. If it is low compared to my bruisers, I may not be engaging correctly. If one of my back line has high damage taken numbers, I may not be peeling effectively. It is more than just chest-beating, it tells me where I need to focus my efforts as a main tank.

If I am clearly the enemy’s focus target, and I have a good damage taken/deaths ratio, then I know I am doing my job.

I had a more detailed post on this in the thread Minky linked, if you want a full breakdown of how I used that information as a tank main.

3 Likes

Would be directly reflected in the deaths in relation to his teammates. With a tank it is more complicated

Not always, as someone who plays healers you can save these people from many deaths, clutch heals, well timed ult or cleanse. The point remains that all metrics are open to interpretation.

How?

Selfhealing always means you lowered the need to back/fountain/get heals.

Dmg taken could be:

  • non-Heroic source (from laning for example)
  • blocking dmg so ot doesn’t hit your ally
  • just being bad and eating a lot of unnecessary extra dmg

Plus the more often you had armor, the more likely it didn’t show the reality, since those numbers calculated after the armor applies to the dmg.

While selfheals/shields always show the true amount you get back yourself.

I’ve seen many Leoric players with insane self healing, but 15 deaths. You can pick Johanna with Laws of Hope, put out wonderful heal numbers (trait is also factored) but perhaps Laws was not the best choice and your numbers are inflated, as you should have just relied on your healer.

So far I have not seen a valid reason why damage taken is not a useful stat and why it should be removed entirely. You keep focusing on tanks and bruisers as once they were the only hero other than Uther who displayed this metric. The last 2 months before they removed it, you could see it on all classes. It was useful to those squishy back-liners who were too aggressive and playing bruiser Jaina and dying too much or taking too much damage.

  1. I never said that that stat shouldn’t be displayed. My point is just simply I understand why they switched while they don’t update the UI yet.
  2. Dmg taken never showed the whole story, selfheal kinda does.
    Sure, you might die a lot, sure you might misplayed or picked a bad talent, but you still healed back that amount of dmg without outside help. And healing yourself is always useful. Taken dmg is not.

And as I said, Armor made the dmg taken stat unreliable.

1 Like

I agree, but all stats are unreliable. Did you self heal when you really didn’t need to, was it an optimal use of your self heal? Did you grab the most XP but that lead to many deaths because you overextended? Noting is solid information without context, just useful information if it’s available.

  1. Kills, assists and death are simple
  2. Every stat together gives the “whole” picture
  3. Structure dmg is always shows the true numbers.
  4. Hero dmg always shows the true numbers.
  5. Healing always shows the true numbers
  6. Selfheal always shows the true numbers (you healed exactly that much, even if there’d be better ways)
  7. Dmg taken always showed the dmg you take and not what you receive and that two differed in big numbers for only a small group
  8. Xp stat showed the true numbers until the globes. Now soak help and work is not shown, just who picked up the globes. Imo, this stat also lost a lot from its meaning with the new change.

But yes, give dmg soaked back.

1 Like