Alarak, Blaze, Whitemane, Stukov and QM

In the last update a lot of changes come, but i only addres the ones i know i can talk about it, so let’s start:

Alarak: The buff in Mocking Strikes is really good and now is slightly above of Lethal Onslaught, however i think Mockings Strikes is gonna become the dominant Talent in not E build because have a lot of synergy with Rite of Rak’Shir. I don’t think that Mocking Strikes deserves a nerf, i belive that with a few buffs to Blade of the Highlord, Lethal Onslaught become more useful.
Show of Force now does a decent percent of dmg, however the gap between habilities is still to short, an increase of .25 or .50 secs can be good idea
Ruthless Momentum finally recive the buff it need it, but still feels complicated to use it properly, maybe with a passive effect this talent will become more attractive to use.

Blaze: I like how the dev team is always working in the firebat (feels bad for Chen though) and i can see how they are attend the “Blaze problem”, this changes are pushing him step by step to the solo tank spot and personally i think he can be use as one now.
The nerfs to Bunker Drop and Oil Dispersal are something absoluty necessary, after all both become in the past the mandatory talents to go, Bunker Drop was to abusive to use and Oil Dispersal’s slow increase was to obnoxious, so i understand the nerfs.
In other side the buffs to Feeding the Flame and Meltdown turn this talents in something viable, specially for Feeding the Flame because now we have an real level 4 tier talent option against fat mages.

Whitemane: The small nerf to Desperate Plea is notorious but also is not a big deal, now we just need to be more aware of when the batlle will start, that’s all.

Stukov: Contrary to Whitemane, the range buff of Lurking Arm is something important and can be feel it when you use it, without any doubt this is an important buff that increase Stukov’s survivability and makes Lurking Arm build more attractive to pick.

And finally, i gonna talk about the changes in QM: Yes, at least the hell pit that was QM ended and now we can have more fun and balanced plays, the days of terror when melee range heroes are afraid of even show up in the battlefield are over an now a lot of heroes can show and improve their true power, i notice this quickly with Alarak, when i played with him i have soo much fun, a tank defent me and a healer heal me at the time i was not afraid of engage combat because just 3 enemy heroes can do dmg to me, but i know i’m not the only one who can feel this, i’m pretty sure that any Maltael player is now really happy of this. The constant presence of tanks is something really possitive for all the players, but now we can be witness of a problem in the game, the lack of good role tank players.
There is not concidence that the most required hero role is tank, even back in the old QM we can notice the lack of interest in this role, and now thanks to the changes to QM is pretty obvious that a lot of people of all levels don’t know how to tank. This is a serious problem to the palyesrs and the game itself, after all, how do you teach the players to play your game? The lack of interest in tank heroes address other problem, the increase of waiting time to start a match. I personally don’t find this obnoxious, i prefer waiting 1 or 3 minutes more for a match rather than a terrible match, but i can undertand why some people are bothered with the chages.

In final thoughts i can say that i’m happy about the changes and i like the direction that the game is follow, this changes makes my experience better than 1 or 2 years ago, however ther is still a lot to improve.

P.D. By the way, if you play in a group please never pick 2 supports (not healers) or 2 stealths, with the new changes is pretty probable that you be stomped, so please don’t do it.

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You need more whitespace, this is hard to read.

Consider using a 2nd carriage return between paragraphs.

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Tbh they totally butchered Bunker for 99% of playerbase. Then again, you cant kill what is already dead (not like scrubs knew how to use it to begin with)

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I was playing around with Blaze last night, and the channel is definitely noticeable. The days of Bunker dancing just for the armor are over.

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I remember early stages of Bunker, the micro was intensive and you can feel like if you was playing starcraft, it was ridiculous fun, but also it was obviuosly unfair. I’m glad that is over, but i always miss that micro moves.

I have been trying to make this talent work since the change, and it is just not good. The mana return is negligible, and the talent itself has a weird anti-synergy in that you are getting CDR on one of your most expensive abilities, and not enough mana back to make it worth spamming.

I will probably stick with Oil Dispersal or Adhesive Petroleum, as even without the bonus slow, they are much more in line with main tanking, especially in extended fights. Meltdown is more of an anti-Cho’gall talent.

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For the love of- these two talents don’t synergize any more than the other 13 talents.

You have ZERO reason to think of these two talents as working together, besides they both scale up with auto attacks.

Blade of the Highlord is good if you’re likely to die a lot, and or it’s a low death game, and it’s only barely weaker than a fully stacked Pure Malice.

Lethal Onslaught is better with the more Sadism you have, meaning the other level 13 talent options will provide a larger damage boost even though both Lethal and Blade gain value through auto attacks.

If you want to buff Onslaught, then buff Onslaught itself, personally I think Mocking was overbuffed anyway.

Sorry, I’ve just heard the idea that those two talents synergize too much.

EDIT: Nothing against your thread, I like the changes, I just get extremely miffed over the myth of onslaught and blade synergizing particularly well.

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No problem here, just different opinions.
I think Lethal Onslaught is still great and i use it when i need kill fast, however i dream with an AA Alarak some day, if Blade of the Highlord has his limit increased or even erased, then i think we can have a powerful Alarak that can fight for longer time but has his team battle engage dmg decreased.
And don’t worry, every one has a soft spot about something, you should see mi face every time i saw someone asking for including izsha in this game.

Please no, plz, otherwise we’re going to have to deal with people playing Alarak like he’s Artanis.

Well now I’m going to vote yes for it. :sparkling_heart: :dragon:

Because heaven forbid people play the Highlord like the best protoss.

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Heaven forbid they repeatedly kill themselves shouting for Aiur.

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That’s what Pure Malice is for, no?

Yea, i agree with you, however Feeding the Flame worked for me against cho’gall and azmo, but a buff will be appreciate.

I generally prefer Meltdown for Cho’gall, with the other Q talents.

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Still waiting for WM high inquisitor talent to get deleted from the game.

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That must be one of the most stupid and badly designed talents in the game.

I never understand why people hate her, but i suppose that for you and others is the opposite.

Not her but her talent.

Imagine Auriel receives level 4 active that gives her full hope every 10/14s with 1 click. My question is, whats the point of her trait?
Thats HI and Desperation right there.

(not speaking for MacWeak, dunno why HE hates it)

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Same reason as you: that talent trivialises WM’s need to manage mana too easily.It is as absurd has giving unstoppable to sarge hammer at 4.

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